Player Matchup

Yemoja
Yemoja
BasilBean7552
Yemoja
Level 127
God Stats
2W - 2L
1,599 SR
Queue Stats
221W - 199L
1,518 Elo+
Solo
Cerberus
Cerberus
Bolillo75
Cerberus
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
80W - 69L
1,541 Elo+
Party 3
Thanatos
Thanatos
Grimlyn3351
Thanatos
Level 146
God Stats
8W - 3L
1,773 SR
Queue Stats
310W - 320L
1,450 Elo+
Party 2
Vulcan
Vulcan
LostSoul115
Vulcan
Level 127
God Stats
1W - 3L
1,386 SR
Queue Stats
215W - 217L
1,469 Elo+
Party 2
Izanami
Izanami
chavmauel
Izanami
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
42W - 29L
1,607 Elo+
Party 3
Team Averages
Level 144
1,552 SR
1,517 Elo+

VS

Team Averages
Level 108
1,584 SR
1,532 Elo+
Lancelot
Lancelot
 
Lancelot
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
LazrHipoh
Olorun
Level 124
God Stats
5W - 5L
1,541 SR
Queue Stats
224W - 203L
1,559 Elo+
Solo
Rama
Rama
TheIntenseBro
Rama
Level 126
God Stats
16W - 7L
1,455 SR
Queue Stats
527W - 467L
1,541 Elo+
Solo
Gilgamesh
Gilgamesh
ZaddyMommy
Gilgamesh
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 56L
1,545 Elo+
Party 1
Cthulhu
Cthulhu
ZaddyTheDaddy
Cthulhu
Level 78
God Stats
4W - 0L
1,924 SR
Queue Stats
43W - 35L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
5,122
466
2,423
7,211
3,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
Bolillo75
Cerberus
10
0 / 4 / 0
5,355
487
3,857
11,267
6,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
Grimlyn3351
Thanatos
10
3 / 3 / 0
5,643
513
4,469
9,750
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
10
1 / 4 / 1
5,640
513
5,298
6,128
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
chavmauel
Izanami
10
1 / 1 / 0
5,712
519
5,072
6,436
1,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
4 / 1 / 0
7,365
670
9,035
9,762
4,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
LazrHipoh
Olorun
11
2 / 2 / 4
6,874
625
3,775
6,164
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 1 / 3
6,492
590
4,308
7,052
2,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
ZaddyMommy
Gilgamesh
11
2 / 1 / 3
5,964
542
5,174
9,974
3,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
12
6 / 0 / 2
6,543
595
7,727
6,651
3,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
5
Kills
15
15
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
1
0
4
L
0
3
1
0.17
L
Cerberus
Bolillo75
Cerberus
0
4
0
0
L
Thanatos
Grimlyn3351
Thanatos
3
3
0
1
W
Olorun
LazrHipoh
Olorun
2
2
4
2
L
Vulcan
1
4
1
0.38
W
1
1
3
2.5
W
Gilgamesh
ZaddyMommy
Gilgamesh
2
1
3
3.5
W
Cthulhu
6
0
2
7
L
Izanami
chavmauel
Izanami
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,119
Damage
30,019
40,792
Taken
39,603
17,096
Mitigated
16,314
14,629
Healing
13,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
9,035
2,154
0
2,563
9,762
4,812
0
3,561
6,201
0
54,526
L
2,423
383
1,896
893
7,211
3,938
0
3,089
4,122
12,560
0
L
Cerberus
Bolillo75
Cerberus
3,857
227
0
3,587
11,267
6,060
0
0
10,700
27,597
842
L
Thanatos
Grimlyn3351
Thanatos
4,469
705
0
6,354
9,750
3,149
0
1,591
8,159
0
31,041
W
Olorun
LazrHipoh
Olorun
3,775
2,013
510
2,443
6,164
1,738
0
2,708
3,297
42,923
2,073
L
Vulcan
5,298
394
0
910
6,128
2,085
0
4,126
2,002
33,152
460
W
4,308
3,694
0
4,684
7,052
2,006
611
885
6,167
0
50,058
W
Gilgamesh
ZaddyMommy
Gilgamesh
5,174
2,060
0
1,422
9,974
3,814
0
1,866
7,984
0
44,784
W
Cthulhu
7,727
926
251
2,112
6,651
3,944
0
1,886
4,727
26,443
2,252
L
Izanami
chavmauel
Izanami
5,072
4,200
0
989
6,436
1,864
0
2,408
4,028
0
51,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,472
Gold Earned
33,238
302
Minions Killed
372
0
Camps Cleared
0
1,036,730
Distance Traveled
1,115,382
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,365
670
85
8
0
216,042
0
L
Yemoja
5,122
466
22
2
0
205,844
2
L
Cerberus
5,355
487
60
5
0
206,745
1
L
Thanatos
5,643
513
57
5
0
229,202
0
W
Olorun
6,874
625
89
8
0
213,410
0
L
Vulcan
5,640
513
61
6
0
202,188
3
W
Rama
6,492
590
88
8
0
191,873
2
W
Gilgamesh
5,964
542
67
6
0
249,269
0
W
Cthulhu
6,543
595
43
4
0
244,788
0
L
Izanami
5,712
519
102
9
0
192,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role