Player Matchup

Ix Chel
Ix Chel
Gold I
 
Ix Chel
Gold I
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Bronze III
FalsiFi
Chiron
Bronze III
Level 136
God Stats
1W - 0L
1,351 SR
Queue Stats
6W - 12L
1,324 MMR
Party 2
Da Ji
Da Ji
Gold V
IsDeanOk
Da Ji
Gold V
Level 149
God Stats
2W - 3L
1,191 SR
Queue Stats
254W - 263L
1,222 MMR
Party 1
Atlas
Atlas
Bronze III
Jugg The Legend
Atlas
Bronze III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,454 MMR
Party 2
Tyr
Tyr
Gold V
Mamberroi2498
Tyr
Gold V
Level 123
God Stats
4W - 4L
1,725 SR
Queue Stats
41W - 54L
1,389 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,454 SR
1,378 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,703 SR
1,389 MMR
Erlang Shen
Erlang Shen
Gold V
ChevalierPrymer
Erlang Shen
Gold V
Level 123
God Stats
3W - 1L
1,833 SR
Queue Stats
111W - 114L
1,390 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Chiquigrr
Gilgamesh
Gold IV
Level 159
God Stats
1W - 3L
1,821 SR
Queue Stats
165W - 167L
1,393 MMR
Solo
Cabrakan
Cabrakan
Bronze III
GELO408
Cabrakan
Bronze III
Level 116
God Stats
0W - 1L
1,578 SR
Queue Stats
0W - 3L
1,416 MMR
Party 3
Skadi
Skadi
Bronze III
KINGSDEAD4
Skadi
Bronze III
Level 50
God Stats
0W - 1L
1,571 SR
Queue Stats
0W - 3L
1,354 MMR
Party 3
Freya
Freya
Gold IV
PenumbralEclipse
Freya
Gold IV
Level 158
God Stats
2W - 1L
1,711 SR
Queue Stats
175W - 180L
1,393 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
16
5 / 1 / 4
9,088
649
11,453
10,354
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
FalsiFi
Chiron
13
6 / 1 / 4
8,207
586
7,895
7,442
2,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Da Ji
IsDeanOk
Da Ji
16
6 / 2 / 6
8,679
620
5,742
11,153
4,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 4
6,869
491
4,030
9,108
7,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
0 / 0 / 1
8,190
585
7,053
11,206
9,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
AthenaBacchusSun WukongThanatos

VS

Bans
CthulhuAresThorCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ChevalierPrymer
Erlang Shen
14
2 / 3 / 0
6,920
494
5,579
13,984
5,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Gilgamesh
Chiquigrr
Gilgamesh
11
0 / 1 / 0
6,006
429
5,437
11,338
5,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cabrakan
GELO408
Cabrakan
10
0 / 6 / 1
5,770
412
6,445
10,555
6,657
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Skadi
11
1 / 6 / 0
6,441
460
4,975
12,284
2,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 3 / 1
6,392
457
5,866
5,900
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
19
Kills
4
4
Deaths
19
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
5
1
4
7
L
Erlang Shen
ChevalierPrymer
Erlang Shen
2
3
0
0.67
L
Gilgamesh
Chiquigrr
Gilgamesh
0
1
0
0
W
Chiron
FalsiFi
Chiron
6
1
4
8
L
Cabrakan
GELO408
Cabrakan
0
6
1
0.08
W
Da Ji
IsDeanOk
Da Ji
6
2
6
4.5
W
2
0
4
4
L
Skadi
1
6
0
0.17
W
0
0
1
0.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,173
Damage
28,302
49,263
Taken
54,061
27,593
Mitigated
23,416
24,184
Healing
15,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
11,453
1,912
785
6,182
10,354
3,386
0
0
10,354
66,206
377
L
Erlang Shen
ChevalierPrymer
Erlang Shen
5,579
2,760
0
6,763
13,984
5,937
0
3,272
10,712
0
49,980
L
Gilgamesh
Chiquigrr
Gilgamesh
5,437
1,579
0
2,960
11,338
5,729
0
0
11,338
0
35,200
W
Chiron
FalsiFi
Chiron
7,895
2,880
690
2,988
7,442
2,410
0
4,074
2,936
0
54,122
L
Cabrakan
GELO408
Cabrakan
6,445
961
0
3,088
10,555
6,657
0
2,354
8,201
25,906
474
W
Da Ji
IsDeanOk
Da Ji
5,742
1,840
0
5,568
11,153
4,106
174
1,646
9,431
0
65,789
W
4,030
1,326
0
2,663
9,108
7,872
0
5,599
3,111
25,205
0
L
Skadi
4,975
1,756
0
1,554
12,284
2,985
0
8,452
3,832
0
34,001
W
7,053
490
0
5,308
11,206
9,819
135
0
10,505
0
59,556
L
5,866
1,787
0
1,618
5,900
2,108
0
1,344
4,556
38,407
2,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,033
Gold Earned
31,529
482
Minions Killed
334
0
Camps Cleared
0
1,332,189
Distance Traveled
1,276,194
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,088
649
121
9
0
279,252
0
L
Erlang Shen
6,920
494
91
7
0
280,984
0
L
Gilgamesh
6,006
429
58
4
0
226,725
0
W
Chiron
8,207
586
103
7
0
236,556
0
L
Cabrakan
5,770
412
46
3
0
249,752
0
W
Da Ji
8,679
620
112
8
0
311,567
1
W
Atlas
6,869
491
31
2
0
260,268
6
L
Skadi
6,441
460
77
6
0
239,889
1
W
Tyr
8,190
585
115
8
0
244,546
2
L
Freya
6,392
457
62
4
0
278,844
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role