Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
AGS730
Vulcan
Level 164
God Stats
0W - 4L
1,180 SR
Queue Stats
407W - 390L
1,529 Elo+
Party 1
Jormungandr
Jormungandr
Dark-NIKA69
Jormungandr
Level 63
God Stats
1W - 1L
1,154 SR
Queue Stats
68W - 91L
1,424 Elo+
Solo
Ix Chel
Ix Chel
amt00046000
Ix Chel
Level 128
God Stats
10W - 11L
1,565 SR
Queue Stats
123W - 127L
1,488 Elo+
Party 1
Jing Wei
Jing Wei
elberciano_1972
Jing Wei
Level 125
God Stats
1W - 1L
1,719 SR
Queue Stats
375W - 373L
1,438 Elo+
Solo
Team Averages
Level 104
1,424 SR
1,476 Elo+

VS

Team Averages
Level 101
1,552 SR
1,446 Elo+
Cliodhna
Cliodhna
Josechu35
Cliodhna
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 98L
1,560 Elo+
Solo
Janus
Janus
LyNinja
Janus
Level 107
God Stats
33W - 16L
1,611 SR
Queue Stats
200W - 196L
1,430 Elo+
Solo
Nox
Nox
anthonylea14
Nox
Level 173
God Stats
1W - 1L
1,632 SR
Queue Stats
11W - 15L
1,427 Elo+
Party 2
Sun Wukong
Sun Wukong
fran_tabares
Sun Wukong
Level 44
God Stats
2W - 1L
1,522 SR
Queue Stats
38W - 54L
1,376 Elo+
Solo
Medusa
Medusa
sarra00
Medusa
Level 47
God Stats
1W - 0L
1,494 SR
Queue Stats
20W - 18L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 6 / 5
5,301
442
4,467
10,746
4,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
AGS730
Vulcan
11
1 / 4 / 2
6,161
513
4,877
8,090
2,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Dark-NIKA69
Jormungandr
12
2 / 2 / 1
7,429
619
8,124
10,850
5,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
amt00046000
Ix Chel
12
4 / 4 / 0
7,214
601
4,159
7,338
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
10
2 / 5 / 4
6,006
501
3,491
9,964
2,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Josechu35
Cliodhna
13
11 / 2 / 2
7,501
625
9,638
9,145
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
LyNinja
Janus
13
2 / 2 / 8
7,185
599
7,209
5,481
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 8
6,547
546
5,162
6,138
4,606
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
fran_tabares
Sun Wukong
11
0 / 3 / 5
5,953
496
4,451
9,684
5,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
sarra00
Medusa
12
6 / 3 / 5
6,631
553
8,057
7,105
2,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
9
Kills
21
21
Deaths
10
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
6
5
0.42
L
Vulcan
AGS730
Vulcan
1
4
2
0.5
L
Jormungandr
Dark-NIKA69
Jormungandr
2
2
1
1.25
W
Cliodhna
Josechu35
Cliodhna
11
2
2
6
W
Janus
LyNinja
Janus
2
2
8
3
L
Ix Chel
amt00046000
Ix Chel
4
4
0
1
W
2
0
8
6
L
Jing Wei
2
5
4
0.8
W
Sun Wukong
fran_tabares
Sun Wukong
0
3
5
0.83
W
Medusa
sarra00
Medusa
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,118
Damage
34,517
46,988
Taken
37,553
17,294
Mitigated
17,488
9,070
Healing
11,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,467
473
0
876
10,746
4,084
0
2,271
8,351
23,073
0
L
Vulcan
AGS730
Vulcan
4,877
465
0
791
8,090
2,840
0
1,095
6,863
50,543
1,623
L
Jormungandr
Dark-NIKA69
Jormungandr
8,124
1,465
0
3,210
10,850
5,747
0
228
10,080
45,571
2,767
W
Cliodhna
Josechu35
Cliodhna
9,638
1,907
0
3,846
9,145
2,832
0
4,924
4,099
0
46,361
W
Janus
LyNinja
Janus
7,209
186
0
750
5,481
1,714
0
2,989
2,492
44,867
0
L
Ix Chel
amt00046000
Ix Chel
4,159
491
262
2,264
7,338
1,831
90
3,950
2,962
36,289
346
W
5,162
919
0
1,367
6,138
4,606
0
2,240
3,828
18,494
2,888
L
Jing Wei
3,491
2,427
0
1,667
9,964
2,792
0
3,955
5,943
0
27,433
W
Sun Wukong
fran_tabares
Sun Wukong
4,451
841
0
4,699
9,684
5,877
0
6,223
2,791
0
32,886
W
Medusa
sarra00
Medusa
8,057
2,729
0
710
7,105
2,459
21
3,511
3,544
0
35,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,111
Gold Earned
33,817
336
Minions Killed
303
0
Camps Cleared
0
1,173,090
Distance Traveled
1,253,059
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,301
442
44
4
0
227,958
0
L
Vulcan
6,161
513
74
6
0
265,204
0
L
Jormungandr
7,429
619
106
9
0
208,958
0
W
Cliodhna
7,501
625
72
6
0
301,826
0
W
Janus
7,185
599
91
8
0
273,281
0
L
Ix Chel
7,214
601
63
5
0
237,348
0
W
Nox
6,547
546
30
3
0
212,907
3
L
Jing Wei
6,006
501
49
4
0
233,622
0
W
Sun Wukong
5,953
496
64
5
0
219,645
0
W
Medusa
6,631
553
46
4
0
245,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role