Player Matchup

Izanami
Izanami
Anoir
Izanami
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 14L
1,499 Elo+
Party 1
Chaac
Chaac
Flyer Bxmno
Chaac
Level 49
God Stats
27W - 14L
1,605 SR
Queue Stats
154W - 141L
1,440 Elo+
Party 2
Thanatos
Thanatos
LinieUhrband130
Thanatos
Level 71
God Stats
17W - 16L
1,480 SR
Queue Stats
121W - 112L
1,468 Elo+
Party 2
Anubis
Anubis
alpharamshid
Anubis
Level 65
God Stats
78W - 34L
1,649 SR
Queue Stats
122W - 95L
1,435 Elo+
Party 2
Bacchus
Bacchus
ghoweel90
Bacchus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,499 Elo+
Party 1
Team Averages
Level 86
1,547 SR
1,468 Elo+

VS

Team Averages
Level 76
1,511 SR
1,455 Elo+
Thor
Thor
 
Thor
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Olvys
Ra
Level 112
God Stats
27W - 37L
1,462 SR
Queue Stats
490W - 450L
1,438 Elo+
Solo
Cerberus
Cerberus
Rohier
Cerberus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,421 Elo+
Solo
Cu Chulainn
Cu Chulainn
SIRSPIKE2
Cu Chulainn
Level 100
God Stats
3W - 5L
1,594 SR
Queue Stats
37W - 36L
1,494 Elo+
Solo
Charybdis
Charybdis
TheyLuvNathan_
Charybdis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 91L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anoir
Izanami
12
4 / 0 / 3
6,895
627
7,125
5,285
1,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 1
6,741
613
6,440
8,989
5,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Thanatos
10
1 / 3 / 2
5,578
507
2,585
8,279
2,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anubis
12
6 / 2 / 0
6,996
636
7,058
4,032
1,630
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
ghoweel90
Bacchus
10
3 / 0 / 2
6,711
610
2,457
4,853
3,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
3 / 3 / 0
5,858
533
1,893
8,849
2,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
10
1 / 6 / 3
6,183
562
2,964
6,519
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Rohier
Cerberus
5
0 / 2 / 0
4,443
404
980
5,008
2,797
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
SIRSPIKE2
Cu Chulainn
12
3 / 3 / 1
7,165
651
6,900
12,497
7,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
TheyLuvNathan_
Charybdis
10
0 / 2 / 0
5,340
485
2,457
6,455
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
16
Kills
7
7
Deaths
16
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
3
0
1
W
Izanami
Anoir
Izanami
4
0
3
5.5
W
2
2
1
1.25
W
Thanatos
1
3
2
0.67
L
Ra
1
6
3
0.42
L
Cerberus
Rohier
Cerberus
0
2
0
0
L
Cu Chulainn
SIRSPIKE2
Cu Chulainn
3
3
1
1.17
L
Charybdis
TheyLuvNathan_
Charybdis
0
2
0
0
W
Anubis
6
2
0
3
W
Bacchus
ghoweel90
Bacchus
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,665
Damage
15,194
31,438
Taken
39,328
15,260
Mitigated
15,666
13,419
Healing
8,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,893
228
0
2,786
8,849
2,142
0
3,791
5,019
0
21,488
W
Izanami
Anoir
Izanami
7,125
4,558
0
2,358
5,285
1,531
661
809
4,476
0
55,079
W
6,440
1,254
0
4,518
8,989
5,728
0
0
8,989
0
39,169
W
Thanatos
2,585
826
0
4,012
8,279
2,896
0
1,136
7,143
0
27,770
L
Ra
2,964
321
108
562
6,519
1,538
0
3,288
3,231
35,981
720
L
Cerberus
Rohier
Cerberus
980
241
0
1,111
5,008
2,797
0
436
4,572
8,327
0
L
Cu Chulainn
SIRSPIKE2
Cu Chulainn
6,900
1,656
0
1,365
12,497
7,518
0
1,078
10,833
0
49,609
L
Charybdis
TheyLuvNathan_
Charybdis
2,457
1,142
0
2,327
6,455
1,671
0
922
5,533
0
32,306
W
Anubis
7,058
0
0
1,490
4,032
1,630
618
1,573
2,406
41,674
28
W
Bacchus
ghoweel90
Bacchus
2,457
408
0
1,041
4,853
3,475
29
178
4,675
14,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,921
Gold Earned
28,989
278
Minions Killed
285
0
Camps Cleared
0
1,181,582
Distance Traveled
984,387
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,858
533
39
4
0
241,151
0
W
Izanami
6,895
627
105
10
0
229,452
0
W
Chaac
6,741
613
61
6
0
234,431
0
W
Thanatos
5,578
507
46
4
0
261,195
0
L
Ra
6,183
562
70
6
0
215,814
2
L
Cerberus
4,443
404
20
2
0
111,785
1
L
Cu Chulainn
7,165
651
86
8
0
202,618
0
L
Charybdis
5,340
485
70
6
0
213,019
0
W
Anubis
6,996
636
54
5
0
211,993
0
W
Bacchus
6,711
610
12
1
0
244,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role