Player Matchup

Odin
Odin
 
Odin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
BeunS
Discordia
Level 215
God Stats
8W - 5L
1,478 SR
Queue Stats
495W - 227L
1,816 Elo+
Party 1
Atlas
Atlas
Claxon8
Atlas
Level 216
God Stats
6W - 1L
1,643 SR
Queue Stats
228W - 122L
1,796 Elo+
Party 1
Ah Puch
Ah Puch
KenoticBeast
Ah Puch
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 73L
1,571 Elo+
Solo
Pele
Pele
Дмuтрuй
Pele
Level 86
God Stats
3W - 0L
1,719 SR
Queue Stats
250W - 250L
1,526 Elo+
Solo
Team Averages
Level 154
1,568 SR
1,642 Elo+

VS

Team Averages
Level 162
1,522 SR
1,533 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Elacan
Sol
Level 147
God Stats
7W - 7L
1,612 SR
Queue Stats
411W - 420L
1,582 Elo+
Solo
Hades
Hades
Herbalistzzz
Hades
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 94L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
Retsos
Gilgamesh
Level 188
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 23L
1,600 Elo+
Party 2
Pele
Pele
Zekkn
Pele
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
1 / 3 / 15
7,880
788
3,449
7,845
7,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
BeunS
Discordia
16
7 / 2 / 11
9,632
963
13,130
5,577
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Claxon8
Atlas
14
3 / 2 / 15
8,612
861
7,248
8,362
8,250
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
KenoticBeast
Ah Puch
15
6 / 2 / 12
9,398
940
9,974
5,374
2,221
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 12
9,031
903
7,819
7,355
2,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
1 / 4 / 7
8,176
818
1,577
9,214
11,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Sol
Elacan
Sol
15
3 / 2 / 4
7,731
773
6,691
6,740
1,948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
3 / 5 / 3
7,371
737
2,882
7,165
2,976
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Retsos
Gilgamesh
12
1 / 5 / 7
7,563
756
3,853
10,268
8,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Pele
Zekkn
Pele
15
2 / 6 / 5
8,184
818
5,522
11,159
3,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
36
22
Kills
10
10
Deaths
22
65
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
3
15
2.83
L
Cabrakan
 
Cabrakan
1
4
7
1.13
W
Discordia
BeunS
Discordia
7
2
11
6.25
W
Atlas
Claxon8
Atlas
3
2
15
5.25
L
Sol
Elacan
Sol
3
2
4
2.5
L
3
5
3
0.9
W
Ah Puch
KenoticBeast
Ah Puch
6
2
12
6
L
Gilgamesh
Retsos
Gilgamesh
1
5
7
0.9
L
Pele
Zekkn
Pele
2
6
5
0.75
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,620
Damage
20,525
34,513
Taken
44,546
22,893
Mitigated
28,483
10,801
Healing
8,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,449
510
294
1,698
7,845
7,597
83
4,030
3,699
1,329
5,060
L
Cabrakan
 
Cabrakan
1,577
267
272
732
9,214
11,289
0
7,023
1,890
2,472
0
W
Discordia
BeunS
Discordia
13,130
384
619
1,926
5,577
2,224
1,512
1,318
4,148
29,168
0
W
Atlas
Claxon8
Atlas
7,248
1,914
1,049
1,637
8,362
8,250
426
2,894
5,402
13,037
753
L
Sol
Elacan
Sol
6,691
1,139
316
3,097
6,740
1,948
0
4,951
1,545
21,647
382
L
2,882
96
658
1,015
7,165
2,976
0
4,990
1,902
5,606
0
W
Ah Puch
KenoticBeast
Ah Puch
9,974
294
0
1,128
5,374
2,221
917
1,607
3,767
20,002
944
L
Gilgamesh
Retsos
Gilgamesh
3,853
784
0
833
10,268
8,660
0
5,391
4,545
0
7,945
L
Pele
Zekkn
Pele
5,522
527
147
1,304
11,159
3,610
0
6,233
4,659
0
26,719
W
7,819
554
27
2,423
7,355
2,601
142
1,127
6,192
0
19,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,553
Gold Earned
39,025
116
Minions Killed
111
0
Camps Cleared
0
883,077
Distance Traveled
756,124
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,880
788
9
1
0
173,051
0
L
Cabrakan
8,176
818
4
0
0
131,896
0
W
Discordia
9,632
963
53
5
0
113,370
0
W
Atlas
8,612
861
11
1
0
173,667
0
L
Sol
7,731
773
33
3
0
166,203
0
L
Hades
7,371
737
13
1
0
121,969
0
W
Ah Puch
9,398
940
23
2
0
199,361
0
L
Gilgamesh
7,563
756
12
1
0
142,613
0
L
Pele
8,184
818
49
5
0
193,443
0
W
Pele
9,031
903
20
2
0
223,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role