Player Matchup

Chronos
Chronos
 
Chronos
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Arklay07
Jormungandr
Level 120
God Stats
84W - 50L
1,676 SR
Queue Stats
495W - 421L
1,596 Elo+
Solo
Pele
Pele
Krauloth
Pele
Level 65
God Stats
14W - 6L
1,728 SR
Queue Stats
308W - 307L
1,554 Elo+
Solo
Geb
Geb
Stopu237
Geb
Level 86
God Stats
0W - 4L
1,263 SR
Queue Stats
173W - 201L
1,506 Elo+
Solo
Team Averages
Level 144
1,533 SR
1,531 Elo+

VS

Team Averages
Level 118
1,523 SR
1,522 Elo+
Ne Zha
Ne Zha
Demyxdoom
Ne Zha
Level 125
God Stats
5W - 6L
1,458 SR
Queue Stats
295W - 303L
1,518 Elo+
Party 1
Ra
Ra
G_Lucky7_
Ra
Level 139
God Stats
59W - 31L
1,674 SR
Queue Stats
727W - 650L
1,580 Elo+
Solo
Jormungandr
Jormungandr
MrMintMocha
Jormungandr
Level 140
God Stats
2W - 4L
1,330 SR
Queue Stats
275W - 252L
1,495 Elo+
Solo
Hercules
Hercules
madjag10
Hercules
Level 126
God Stats
5W - 2L
1,685 SR
Queue Stats
256W - 234L
1,553 Elo+
Party 1
Medusa
Medusa
mutual-atom24
Medusa
Level 59
God Stats
5W - 4L
1,470 SR
Queue Stats
169W - 160L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 4 / 2
5,916
592
1,848
7,334
1,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Anhur
 
Anhur
10
0 / 0 / 0
5,320
532
1,835
3,879
1,090
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Arklay07
Jormungandr
10
1 / 4 / 0
6,107
611
6,565
13,033
7,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pele
9
2 / 5 / 0
5,255
526
3,521
8,358
1,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 0
4,918
492
1,740
8,191
3,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Demyxdoom
Ne Zha
12
4 / 1 / 6
6,525
653
4,548
7,459
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
3 / 1 / 5
7,898
790
5,106
3,739
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
MrMintMocha
Jormungandr
11
0 / 0 / 1
5,793
579
3,512
4,386
2,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
madjag10
Hercules
12
6 / 1 / 0
6,942
694
10,894
11,881
6,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
1 / 0 / 0
5,680
568
3,479
1,314
401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
14
14
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
4
2
0.25
L
Anhur
 
Anhur
0
0
0
0
L
Jormungandr
Arklay07
Jormungandr
1
4
0
0.25
W
Ne Zha
Demyxdoom
Ne Zha
4
1
6
7
W
3
1
5
5.5
L
Pele
2
5
0
0.4
W
Jormungandr
MrMintMocha
Jormungandr
0
0
1
0.5
L
0
1
0
0
W
Hercules
madjag10
Hercules
6
1
0
6
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,509
Damage
27,539
40,795
Taken
28,779
15,942
Mitigated
13,517
10,632
Healing
13,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
1,848
482
0
458
7,334
1,901
0
3,367
3,697
41,931
1,059
L
Anhur
 
Anhur
1,835
1,136
0
1,517
3,879
1,090
0
1,086
2,793
0
42,512
L
Jormungandr
Arklay07
Jormungandr
6,565
2,866
0
2,995
13,033
7,983
0
0
12,520
38,661
1,236
W
Ne Zha
Demyxdoom
Ne Zha
4,548
1,629
0
4,283
7,459
2,283
0
1,049
6,410
0
38,644
W
5,106
100
656
1,394
3,739
1,269
0
1,217
2,522
61,375
476
L
Pele
3,521
796
0
2,423
8,358
1,722
0
1,173
6,899
0
22,255
W
Jormungandr
MrMintMocha
Jormungandr
3,512
1,211
0
1,872
4,386
2,804
0
1,038
3,348
19,753
945
L
1,740
339
1,431
1,808
8,191
3,246
0
2,148
6,043
10,409
0
W
Hercules
madjag10
Hercules
10,894
4,151
0
5,194
11,881
6,760
0
6,275
5,606
0
49,762
W
3,479
1,447
0
202
1,314
401
0
489
825
0
50,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,516
Gold Earned
32,838
313
Minions Killed
416
0
Camps Cleared
0
1,040,558
Distance Traveled
1,134,726
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,916
592
88
9
0
196,590
2
L
Anhur
5,320
532
88
9
0
206,511
2
L
Jormungandr
6,107
611
79
8
0
192,495
0
W
Ne Zha
6,525
653
75
8
0
274,937
0
W
Ra
7,898
790
127
13
0
243,553
1
L
Pele
5,255
526
40
4
0
236,448
0
W
Jormungandr
5,793
579
50
5
0
232,268
0
L
Geb
4,918
492
18
2
0
208,514
3
W
Hercules
6,942
694
86
9
0
194,312
4
W
Medusa
5,680
568
78
8
0
189,656
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role