Player Matchup

Lancelot
Lancelot
Gold I
Nicetax57975665
Lancelot
Gold I
Level 109
God Stats
4W - 2L
1,626 SR
Queue Stats
108W - 107L
1,640 MMR
Solo
Geb
Geb
Gold II
PhilipMacrevis
Geb
Gold II
Level 158
God Stats
34W - 20L
1,679 SR
Queue Stats
60W - 50L
1,614 MMR
Solo
Janus
Janus
Gold III
TerrosMortis
Janus
Gold III
Level 146
God Stats
2W - 2L
1,245 SR
Queue Stats
139W - 144L
1,622 MMR
Party 1
Neith
Neith
Platinum V
Xedgeninja808
Neith
Platinum V
Level 188
God Stats
8W - 12L
1,460 SR
Queue Stats
128W - 123L
1,714 MMR
Party 1
Ravana
Ravana
Gold I
l ZORPOX l
Ravana
Gold I
Level 196
God Stats
10W - 7L
1,642 SR
Queue Stats
721W - 711L
1,633 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 159
1,530 SR
1,645 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,546 SR
1,613 MMR
Charon
Charon
Gold III
 
Charon
Gold III
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
ChangedName1823
Medusa
Gold IV
Level 158
God Stats
0W - 1L
1,222 SR
Queue Stats
13W - 6L
1,749 MMR
Party 2
Poseidon
Poseidon
Platinum V
Jansen3021
Poseidon
Platinum V
Level 128
God Stats
1W - 3L
1,417 SR
Queue Stats
475W - 486L
1,702 MMR
Solo
Rama
Rama
Gold II
SlimzUS
Rama
Gold II
Level 107
God Stats
1W - 1L
1,751 SR
Queue Stats
135W - 137L
1,644 MMR
Solo
Fenrir
Fenrir
Gold IV
herobrin721
Fenrir
Gold IV
Level 169
God Stats
0W - 1L
1,842 SR
Queue Stats
74W - 68L
1,473 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
11
4 / 4 / 0
6,108
611
5,517
7,712
2,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 1 / 6
5,991
599
4,681
8,581
4,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 2 / 3
6,011
601
1,599
4,105
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 0
6,199
620
5,059
5,140
1,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ravana
l ZORPOX l
Ravana
12
1 / 1 / 0
6,627
663
3,280
3,499
1,917
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
Hun BatzAgniNu WaAthena

VS

Bans
CthulhuKumbhakarnaAresBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
1 / 4 / 1
4,977
498
5,403
8,265
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 3
6,357
636
4,475
4,346
1,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Poseidon
Jansen3021
Poseidon
8
0 / 1 / 2
5,032
503
1,841
5,275
1,161
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Rama
SlimzUS
Rama
10
0 / 2 / 0
5,145
515
1,640
5,996
1,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
11
4 / 1 / 2
5,957
596
4,833
6,656
2,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
9
Kills
7
8
Deaths
9
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
4
1
0.38
L
2
1
3
3.5
L
Poseidon
Jansen3021
Poseidon
0
1
2
1
W
Lancelot
4
4
0
1
W
0
1
6
3
L
Rama
SlimzUS
Rama
0
2
0
0
W
1
2
3
1.25
W
3
0
0
3
L
Fenrir
4
1
2
5
W
Ravana
l ZORPOX l
Ravana
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,136
Damage
18,192
29,037
Taken
30,538
12,141
Mitigated
9,144
6,640
Healing
9,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
5,403
714
0
985
8,265
2,726
0
2,889
5,320
22,775
569
L
4,475
1,080
0
536
4,346
1,439
0
1,938
2,328
0
39,588
L
Poseidon
Jansen3021
Poseidon
1,841
573
0
2,480
5,275
1,161
0
0
5,275
23,247
0
W
Lancelot
5,517
751
0
189
7,712
2,935
0
1,065
6,613
0
38,043
W
4,681
610
0
2,516
8,581
4,674
0
2,241
5,920
20,646
2,267
L
Rama
SlimzUS
Rama
1,640
1,356
0
1,823
5,996
1,600
0
525
5,471
0
35,520
W
1,599
96
0
670
4,105
1,131
0
817
3,186
33,844
583
W
5,059
1,542
0
1,822
5,140
1,484
661
795
4,089
0
42,761
L
Fenrir
4,833
1,406
0
3,740
6,656
2,218
0
562
6,058
0
32,025
W
Ravana
l ZORPOX l
Ravana
3,280
568
0
1,443
3,499
1,917
502
1,311
2,188
0
43,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,936
Gold Earned
27,468
349
Minions Killed
296
0
Camps Cleared
0
1,026,358
Distance Traveled
924,446
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
4,977
498
44
4
0
187,040
0
L
Medusa
6,357
636
74
7
0
198,166
2
L
Poseidon
5,032
503
50
5
0
148,511
0
W
Lancelot
6,108
611
67
7
0
243,533
0
W
Geb
5,991
599
18
2
0
204,270
4
L
Rama
5,145
515
71
7
0
192,017
2
W
Janus
6,011
601
96
10
0
211,695
0
W
Neith
6,199
620
90
9
0
183,551
0
L
Fenrir
5,957
596
57
6
0
198,712
0
W
Ravana
6,627
663
78
8
0
183,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role