Player Matchup

Hun Batz
Hun Batz
Booosstedd
Hun Batz
Level 162
God Stats
2W - 2L
1,616 SR
Queue Stats
252W - 219L
1,484 Elo+
Party 2
Scylla
Scylla
LKHermos
Scylla
Level 158
God Stats
6W - 10L
1,415 SR
Queue Stats
259W - 250L
1,495 Elo+
Party 2
Cthulhu
Cthulhu
LucifersKingPin
Cthulhu
Level 55
God Stats
19W - 7L
1,651 SR
Queue Stats
114W - 85L
1,395 Elo+
Solo
Surtr
Surtr
Meat90210
Surtr
Level 28
God Stats
38W - 22L
1,289 SR
Queue Stats
276W - 268L
1,580 Elo+
Party 2
Cernunnos
Cernunnos
Taylor9844
Cernunnos
Level 108
God Stats
1W - 3L
1,443 SR
Queue Stats
204W - 191L
1,588 Elo+
Party 2
Team Averages
Level 102
1,483 SR
1,509 Elo+

VS

Team Averages
Level 27
1,339 SR
1,239 Elo+
Bacchus
Bacchus
AMZ_izanhd124
Bacchus
Level 33
God Stats
0W - 4L
1,177 SR
Queue Stats
12W - 42L
1,279 Elo+
Party 1
Anubis
Anubis
Itscapo1623
Anubis
Level 10
God Stats
4W - 20L
1,260 SR
Queue Stats
4W - 22L
1,171 Elo+
Party 1
Medusa
Medusa
Lean_Sntn
Medusa
Level 29
God Stats
1W - 4L
1,260 SR
Queue Stats
27W - 63L
1,279 Elo+
Party 1
Bakasura
Bakasura
Leonidas_859
Bakasura
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 15L
1,278 Elo+
Party 1
Zhong Kui
Zhong Kui
TSSCaveman
Zhong Kui
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,186 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Booosstedd
Hun Batz
15
6 / 1 / 8
8,672
667
8,898
8,380
2,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Scylla
LKHermos
Scylla
16
8 / 0 / 1
9,457
727
5,319
3,740
1,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 0 / 6
7,405
570
3,206
8,629
6,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Surtr
Meat90210
Surtr
15
6 / 0 / 4
9,497
731
8,238
7,785
5,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cernunnos
Taylor9844
Cernunnos
14
4 / 0 / 2
8,195
630
4,194
4,003
1,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
8
0 / 3 / 0
5,008
385
1,647
8,380
3,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
10
0 / 7 / 0
5,834
449
2,202
7,162
2,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Medusa
Lean_Sntn
Medusa
10
0 / 5 / 0
5,641
434
3,908
7,715
2,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Leonidas_859
Bakasura
10
1 / 4 / 0
5,964
459
3,086
10,777
3,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
TSSCaveman
Zhong Kui
8
0 / 6 / 0
5,245
403
3,294
9,451
4,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
1
25
Kills
1
1
Deaths
25
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
3
0
0
W
Hun Batz
Booosstedd
Hun Batz
6
1
8
10
L
Anubis
0
7
0
0
W
Scylla
LKHermos
Scylla
8
0
1
8.5
L
Medusa
Lean_Sntn
Medusa
0
5
0
0
L
Bakasura
Leonidas_859
Bakasura
1
4
0
0.25
W
1
0
6
4
W
Surtr
Meat90210
Surtr
6
0
4
8
L
Zhong Kui
TSSCaveman
Zhong Kui
0
6
0
0
W
Cernunnos
Taylor9844
Cernunnos
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,855
Damage
14,137
32,537
Taken
43,485
17,037
Mitigated
16,800
11,721
Healing
6,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
1,647
105
0
618
8,380
3,123
0
1,669
6,711
10,867
576
W
Hun Batz
Booosstedd
Hun Batz
8,898
3,481
0
4,192
8,380
2,674
118
1,009
7,196
0
67,077
L
Anubis
2,202
72
0
438
7,162
2,750
0
234
6,928
34,711
0
W
Scylla
LKHermos
Scylla
5,319
569
0
614
3,740
1,205
234
2,006
1,734
77,012
0
L
Medusa
Lean_Sntn
Medusa
3,908
1,034
0
750
7,715
2,273
0
1,942
5,773
0
42,412
L
Bakasura
Leonidas_859
Bakasura
3,086
2,342
0
2,816
10,777
3,954
0
1,403
9,284
0
25,245
W
3,206
327
235
2,129
8,629
6,173
170
729
7,559
21,419
350
W
Surtr
Meat90210
Surtr
8,238
2,478
0
1,758
7,785
5,553
28
3,005
4,549
2,291
59,688
L
Zhong Kui
TSSCaveman
Zhong Kui
3,294
728
0
1,440
9,451
4,700
0
3,381
5,724
25,340
0
W
Cernunnos
Taylor9844
Cernunnos
4,194
980
0
2,793
4,003
1,432
796
511
3,404
0
58,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,226
Gold Earned
27,692
486
Minions Killed
257
0
Camps Cleared
0
1,430,979
Distance Traveled
1,206,526
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,008
385
28
2
0
257,400
0
W
Hun Batz
8,672
667
99
8
0
332,398
0
L
Anubis
5,834
449
52
4
0
245,280
0
W
Scylla
9,457
727
159
12
0
302,447
0
L
Medusa
5,641
434
69
5
0
257,351
0
L
Bakasura
5,964
459
68
5
0
251,874
0
W
Cthulhu
7,405
570
30
2
0
282,512
1
W
Surtr
9,497
731
99
8
0
243,682
0
L
Zhong Kui
5,245
403
40
3
0
194,621
0
W
Cernunnos
8,195
630
99
8
0
269,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role