Player Matchup

Janus
Janus
Kripticninja318
Janus
Level 107
God Stats
20W - 22L
1,499 SR
Queue Stats
120W - 95L
1,552 Elo+
Solo
Thanatos
Thanatos
PandaMaster8469
Thanatos
Level 119
God Stats
2W - 3L
1,563 SR
Queue Stats
8W - 6L
1,557 Elo+
Party 1
Atlas
Atlas
Thirty3ight
Atlas
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 109L
1,506 Elo+
Solo
Bellona
Bellona
XxsolisrulzxX
Bellona
Level 155
God Stats
1W - 1L
1,718 SR
Queue Stats
3W - 9L
1,351 Elo+
Solo
Izanami
Izanami
xR0GUEx420
Izanami
Level 123
God Stats
4W - 2L
1,780 SR
Queue Stats
7W - 3L
1,719 Elo+
Party 1
Team Averages
Level 125
1,612 SR
1,537 Elo+

VS

Team Averages
Level 144
1,503 SR
1,468 Elo+
Charon
Charon
GhostlyWaif877
Charon
Level 149
God Stats
5W - 2L
1,731 SR
Queue Stats
68W - 75L
1,477 Elo+
Party 3
Sun Wukong
Sun Wukong
Jersey GOAT
Sun Wukong
Level 149
God Stats
12W - 12L
1,516 SR
Queue Stats
58W - 67L
1,424 Elo+
Party 2
Nu Wa
Nu Wa
XxCerezaxX5618
Nu Wa
Level 146
God Stats
8W - 5L
1,494 SR
Queue Stats
74W - 80L
1,470 Elo+
Solo
Danzaburou
Danzaburou
farmermin
Danzaburou
Level 102
God Stats
14W - 9L
1,562 SR
Queue Stats
109W - 98L
1,484 Elo+
Party 3
Ne Zha
Ne Zha
l Oblivion l
Ne Zha
Level 174
God Stats
2W - 1L
1,213 SR
Queue Stats
125W - 129L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,488
748
557
2,009
443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
6
0 / 3 / 1
3,595
599
392
5,360
2,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 2 / 1
3,683
614
1,807
6,114
3,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
5
0 / 1 / 0
3,490
582
850
3,352
1,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
xR0GUEx420
Izanami
6
1 / 3 / 0
3,693
616
2,890
3,845
904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 0 / 3
4,866
811
2,577
4,774
2,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Jersey GOAT
Sun Wukong
7
1 / 1 / 1
4,042
674
3,045
3,814
1,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
2 / 0 / 1
4,535
756
1,618
1,017
224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
farmermin
Danzaburou
7
1 / 1 / 3
4,038
673
2,415
3,379
832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
8
3 / 0 / 2
4,370
728
2,663
4,811
1,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
1
Kills
10
10
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
Sun Wukong
Jersey GOAT
Sun Wukong
1
1
1
1.5
L
0
1
0
0
L
Thanatos
0
3
1
0.17
L
0
2
1
0.25
W
2
0
1
2.5
L
Bellona
0
1
0
0
W
Danzaburou
farmermin
Danzaburou
1
1
3
2.5
W
Ne Zha
3
0
2
4
L
Izanami
xR0GUEx420
Izanami
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,496
Damage
12,318
20,680
Taken
17,795
9,319
Mitigated
6,878
5,659
Healing
5,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,577
721
206
2,212
4,774
2,547
0
516
4,258
14,414
2,478
W
Sun Wukong
Jersey GOAT
Sun Wukong
3,045
377
0
768
3,814
1,798
0
0
3,814
0
19,197
L
557
0
0
601
2,009
443
0
397
1,548
28,438
1,027
L
Thanatos
392
88
0
1,628
5,360
2,785
0
638
4,675
0
13,519
L
1,807
775
0
1,927
6,114
3,273
0
1,304
4,790
8,632
0
W
1,618
532
0
250
1,017
224
0
0
1,017
24,342
0
L
Bellona
850
562
0
1,049
3,352
1,914
0
95
3,237
0
11,031
W
Danzaburou
farmermin
Danzaburou
2,415
1,366
0
1,120
3,379
832
0
1,189
2,190
0
18,242
W
Ne Zha
2,663
727
0
1,194
4,811
1,477
0
566
4,181
0
25,064
L
Izanami
xR0GUEx420
Izanami
2,890
2,191
112
342
3,845
904
0
1,349
2,464
0
16,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,949
Gold Earned
21,851
154
Minions Killed
188
0
Camps Cleared
0
639,011
Distance Traveled
645,441
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
4,866
811
26
4
0
135,218
0
W
Sun Wukong
4,042
674
33
6
0
110,382
0
L
Janus
4,488
748
71
12
0
136,331
0
L
Thanatos
3,595
599
24
4
0
135,762
2
L
Atlas
3,683
614
10
2
0
147,785
0
W
Nu Wa
4,535
756
55
9
0
133,274
4
L
Bellona
3,490
582
22
4
0
82,764
0
W
Danzaburou
4,038
673
30
5
0
113,122
0
W
Ne Zha
4,370
728
44
7
0
153,445
0
L
Izanami
3,693
616
27
5
0
136,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role