Player Matchup

Xing Tian
Xing Tian
Frank1519
Xing Tian
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
407W - 387L
1,503 Elo+
Solo
Arachne
Arachne
NF_Loca__
Arachne
Level 97
God Stats
73W - 76L
1,555 SR
Queue Stats
233W - 245L
1,495 Elo+
Party 1
Janus
Janus
Sesefrx
Janus
Level 127
God Stats
6W - 4L
1,761 SR
Queue Stats
454W - 450L
1,505 Elo+
Party 1
Bacchus
Bacchus
saldanojonathan0
Bacchus
Level 74
God Stats
56W - 36L
1,583 SR
Queue Stats
123W - 117L
1,496 Elo+
Solo
Izanami
Izanami
xbreakax TTV
Izanami
Level 103
God Stats
0W - 1L
1,710 SR
Queue Stats
101W - 92L
1,541 Elo+
Solo
Team Averages
Level 111
1,622 SR
1,508 Elo+

VS

Team Averages
Level 127
1,515 SR
1,496 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ConspiringCandle
Zeus
Level 141
God Stats
15W - 12L
1,459 SR
Queue Stats
596W - 585L
1,505 Elo+
Party 2
Izanami
Izanami
Yeahstuff
Izanami
Level 130
God Stats
42W - 40L
1,576 SR
Queue Stats
511W - 491L
1,532 Elo+
Party 2
Thor
Thor
luevano_369
Thor
Level 106
God Stats
84W - 66L
1,514 SR
Queue Stats
337W - 311L
1,456 Elo+
Solo
Guan Yu
Guan Yu
smiting_ur_dad26
Guan Yu
Level 98
God Stats
5W - 2L
1,527 SR
Queue Stats
172W - 176L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Frank1519
Xing Tian
11
0 / 1 / 0
5,848
532
5,241
10,153
5,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
NF_Loca__
Arachne
9
1 / 4 / 1
5,231
476
1,265
7,216
2,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
Sesefrx
Janus
12
1 / 2 / 1
5,961
542
5,236
6,276
1,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
0 / 4 / 2
5,072
461
3,154
9,147
5,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Izanami
xbreakax TTV
Izanami
10
0 / 3 / 2
5,463
497
2,082
6,164
1,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 2 / 6
5,877
534
5,505
8,228
4,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 0 / 1
6,359
578
4,624
2,330
639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
Yeahstuff
Izanami
12
2 / 0 / 6
6,783
617
5,395
4,951
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
6 / 0 / 3
6,574
598
6,515
7,057
2,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 1
6,406
582
4,653
10,290
6,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
2
Kills
14
14
Deaths
2
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
2
6
2.5
W
4
0
1
4.5
L
Xing Tian
Frank1519
Xing Tian
0
1
0
0
L
Arachne
NF_Loca__
Arachne
1
4
1
0.38
L
Janus
Sesefrx
Janus
1
2
1
0.75
W
Izanami
Yeahstuff
Izanami
2
0
6
5
W
6
0
3
7.5
L
0
4
2
0.25
W
0
0
1
0.5
L
Izanami
xbreakax TTV
Izanami
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,978
Damage
26,692
38,956
Taken
32,856
16,763
Mitigated
15,889
10,814
Healing
12,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,505
1,810
480
1,937
8,228
4,554
0
3,166
5,012
21,409
10,806
W
4,624
587
0
1,167
2,330
639
0
1,633
697
31,301
986
L
Xing Tian
Frank1519
Xing Tian
5,241
343
0
890
10,153
5,964
0
438
9,715
34,357
0
L
Arachne
NF_Loca__
Arachne
1,265
921
79
2,366
7,216
2,073
0
1,532
5,493
0
23,801
L
Janus
Sesefrx
Janus
5,236
451
0
2,189
6,276
1,683
0
1,719
4,279
42,499
1,437
W
Izanami
Yeahstuff
Izanami
5,395
3,636
0
2,583
4,951
1,682
530
1,803
3,148
0
47,962
W
6,515
560
0
2,786
7,057
2,272
0
1,888
5,169
0
42,746
L
3,154
173
1,383
2,917
9,147
5,653
0
3,242
5,719
11,368
0
W
4,653
723
204
3,493
10,290
6,742
0
4,013
5,481
0
39,166
L
Izanami
xbreakax TTV
Izanami
2,082
1,130
0
990
6,164
1,390
0
1,836
4,328
0
40,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,575
Gold Earned
31,999
303
Minions Killed
353
0
Camps Cleared
0
1,067,560
Distance Traveled
1,080,658
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,877
534
46
4
0
196,505
2
W
Zeus
6,359
578
80
7
0
214,903
4
L
Xing Tian
5,848
532
74
7
0
199,702
0
L
Arachne
5,231
476
45
4
0
215,849
3
L
Janus
5,961
542
88
8
0
204,290
0
W
Izanami
6,783
617
89
8
0
214,224
0
W
Thor
6,574
598
70
6
0
243,826
4
L
Bacchus
5,072
461
9
1
0
252,043
0
W
Guan Yu
6,406
582
68
6
0
211,200
0
L
Izanami
5,463
497
87
8
0
195,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role