Player Matchup

Ne Zha
Ne Zha
B33LZ3BUG
Ne Zha
Level 82
God Stats
19W - 20L
1,632 SR
Queue Stats
314W - 340L
1,484 Elo+
Party 2
Medusa
Medusa
Mors9619
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,481 Elo+
Party 2
Cu Chulainn
Cu Chulainn
PhoinixFire
Cu Chulainn
Level 203
God Stats
10W - 5L
1,683 SR
Queue Stats
285W - 280L
1,512 Elo+
Party 3
Mulan
Mulan
THEE WALF
Mulan
Level 56
God Stats
1W - 1L
1,134 SR
Queue Stats
107W - 127L
1,502 Elo+
Party 2
Chang'e
Chang'e
dyslexiee
Chang'e
Level 109
God Stats
107W - 93L
1,597 SR
Queue Stats
266W - 264L
1,521 Elo+
Party 3
Team Averages
Level 92
1,509 SR
1,500 Elo+

VS

Team Averages
Level 113
1,622 SR
1,592 Elo+
Hou Yi
Hou Yi
Jamesdatdude123
Hou Yi
Level 127
God Stats
2W - 4L
1,534 SR
Queue Stats
174W - 143L
1,645 Elo+
Party 1
Sol
Sol
Reaper496
Sol
Level 27
God Stats
5W - 2L
1,768 SR
Queue Stats
79W - 54L
1,645 Elo+
Party 1
He Bo
He Bo
Santiplayer
He Bo
Level 155
God Stats
10W - 10L
1,585 SR
Queue Stats
197W - 179L
1,538 Elo+
Solo
Nu Wa
Nu Wa
javel4life
Nu Wa
Level 154
God Stats
118W - 107L
1,624 SR
Queue Stats
131W - 133L
1,542 Elo+
Solo
Horus
Horus
waggson
Horus
Level 103
God Stats
11W - 7L
1,601 SR
Queue Stats
58W - 50L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
B33LZ3BUG
Ne Zha
15
1 / 0 / 4
8,270
551
4,501
9,675
3,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Mors9619
Medusa
15
5 / 0 / 1
8,933
596
8,399
6,707
2,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
PhoinixFire
Cu Chulainn
16
8 / 0 / 1
10,292
686
10,425
15,714
10,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
THEE WALF
Mulan
12
0 / 1 / 4
7,788
519
5,612
12,429
10,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
dyslexiee
Chang'e
14
1 / 0 / 3
7,818
521
3,070
8,740
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,433
496
5,474
11,563
4,240
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
0 / 2 / 1
7,331
489
9,056
8,286
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 4 / 0
7,540
503
3,303
9,045
2,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
14
0 / 4 / 0
7,695
513
6,799
5,611
1,604
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
waggson
Horus
11
0 / 3 / 1
5,935
396
4,392
12,960
10,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
15
Kills
1
1
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
B33LZ3BUG
Ne Zha
1
0
4
3
L
0
2
0
0
W
Medusa
Mors9619
Medusa
5
0
1
5.5
W
Cu Chulainn
PhoinixFire
Cu Chulainn
8
0
1
8.5
L
0
2
1
0.25
L
1
4
0
0.25
W
Mulan
THEE WALF
Mulan
0
1
4
2
W
Chang'e
dyslexiee
Chang'e
1
0
3
2.5
L
Nu Wa
0
4
0
0
L
Horus
waggson
Horus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,007
Damage
29,024
53,265
Taken
47,465
30,185
Mitigated
21,802
25,044
Healing
19,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
B33LZ3BUG
Ne Zha
4,501
364
0
7,461
9,675
3,313
0
1,693
7,982
0
65,497
L
5,474
3,349
0
6,137
11,563
4,240
0
174
11,389
0
59,961
W
Medusa
Mors9619
Medusa
8,399
2,990
0
3,310
6,707
2,560
2,688
698
5,938
0
68,083
W
Cu Chulainn
PhoinixFire
Cu Chulainn
10,425
1,844
0
4,297
15,714
10,694
33
6,908
8,766
9,186
83,247
L
9,056
3,128
0
3,989
8,286
2,596
0
1,995
6,143
62,310
0
L
3,303
190
0
3,789
9,045
2,599
0
148
8,897
74,853
1,174
W
Mulan
THEE WALF
Mulan
5,612
576
0
4,187
12,429
10,791
359
4,248
7,957
0
30,111
W
Chang'e
dyslexiee
Chang'e
3,070
195
1,395
4,394
8,740
2,827
236
5,351
3,237
46,581
781
L
Nu Wa
6,799
2,835
0
1,719
5,611
1,604
0
93
5,518
59,571
1,238
L
Horus
waggson
Horus
4,392
1,784
376
3,548
12,960
10,763
0
1,687
11,103
0
13,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,101
Gold Earned
35,934
550
Minions Killed
489
0
Camps Cleared
0
1,695,043
Distance Traveled
1,528,750
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,270
551
113
8
0
395,247
0
L
Hou Yi
7,433
496
116
8
0
311,283
2
W
Medusa
8,933
596
122
8
0
312,369
4
W
Cu Chulainn
10,292
686
165
11
0
328,386
8
L
Sol
7,331
489
115
8
0
272,733
1
L
He Bo
7,540
503
136
9
0
332,273
0
W
Mulan
7,788
519
44
3
0
318,231
4
W
Chang'e
7,818
521
106
7
0
340,810
0
L
Nu Wa
7,695
513
100
7
0
291,138
0
L
Horus
5,935
396
22
1
0
321,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role