Player Matchup

Chaac
Chaac
 
Chaac
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ChevyGalaviz
Ymir
Level 18
God Stats
1W - 5L
1,082 SR
Queue Stats
35W - 44L
1,322 Elo+
Party 1
Bakasura
Bakasura
FatP33NGod
Bakasura
Level 52
God Stats
5W - 7L
1,395 SR
Queue Stats
133W - 144L
1,405 Elo+
Party 1
Izanami
Izanami
Samuelp344
Izanami
Level 106
God Stats
7W - 12L
1,389 SR
Queue Stats
291W - 294L
1,484 Elo+
Party 3
Janus
Janus
ySebxs
Janus
Level 63
God Stats
7W - 8L
1,352 SR
Queue Stats
310W - 308L
1,481 Elo+
Party 3
Team Averages
Level 73
1,344 SR
1,438 Elo+

VS

Team Averages
Level 74
1,550 SR
1,452 Elo+
Cupid
Cupid
ChaosCuddle
Cupid
Level 127
God Stats
12W - 14L
1,510 SR
Queue Stats
21W - 25L
1,450 Elo+
Solo
Zeus
Zeus
E3Easy
Zeus
Level 86
God Stats
1W - 2L
1,792 SR
Queue Stats
42W - 49L
1,519 Elo+
Solo
Sylvanus
Sylvanus
Justin Kinsoul
Sylvanus
Level 44
God Stats
13W - 7L
1,545 SR
Queue Stats
121W - 134L
1,343 Elo+
Solo
Lancelot
Lancelot
KlintMile
Lancelot
Level 29
God Stats
33W - 25L
1,600 SR
Queue Stats
64W - 64L
1,470 Elo+
Party 2
Mulan
Mulan
NinjaBadger979
Mulan
Level 86
God Stats
0W - 2L
1,301 SR
Queue Stats
61W - 58L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 2 / 0
7,025
585
6,452
12,761
10,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 3 / 5
6,904
575
5,351
13,523
8,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
FatP33NGod
Bakasura
13
1 / 3 / 5
7,158
597
5,652
13,158
5,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Samuelp344
Izanami
12
3 / 2 / 2
7,100
592
8,669
7,139
2,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Janus
ySebxs
Janus
13
3 / 0 / 1
7,801
650
4,923
4,190
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 6
5,747
479
5,652
10,063
3,090
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zeus
E3Easy
Zeus
6
0 / 2 / 0
4,803
400
1,131
2,118
387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sylvanus
10
2 / 2 / 2
6,198
517
5,537
12,841
9,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
KlintMile
Lancelot
13
3 / 1 / 1
6,782
565
8,147
9,463
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 1 / 0
8,201
683
10,243
11,973
9,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
11
Kills
8
10
Deaths
11
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
0
1.5
L
0
5
6
0.6
W
1
3
5
1.17
L
Zeus
E3Easy
Zeus
0
2
0
0
W
Bakasura
FatP33NGod
Bakasura
1
3
5
1.17
L
Sylvanus
2
2
2
1.5
L
Lancelot
KlintMile
Lancelot
3
1
1
3.5
L
3
1
0
3
W
Izanami
Samuelp344
Izanami
3
2
2
2
W
Janus
ySebxs
Janus
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,047
Damage
30,710
50,771
Taken
46,458
27,337
Mitigated
25,870
18,684
Healing
16,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,452
1,590
0
3,359
12,761
10,030
10
625
12,084
0
41,188
L
5,652
3,908
717
3,703
10,063
3,090
0
2,882
6,934
0
37,758
W
5,351
566
2,657
3,525
13,523
8,552
0
2,649
10,874
21,341
647
L
Zeus
E3Easy
Zeus
1,131
191
0
110
2,118
387
0
328
1,618
14,643
0
W
Bakasura
FatP33NGod
Bakasura
5,652
3,253
0
7,541
13,158
5,187
0
258
12,900
0
41,213
L
Sylvanus
5,537
2,305
390
3,598
12,841
9,353
0
2,766
10,073
24,866
0
L
Lancelot
KlintMile
Lancelot
8,147
1,524
0
4,329
9,463
3,756
0
3,249
6,050
0
44,453
L
10,243
2,184
0
3,266
11,973
9,284
0
628
10,054
0
57,389
W
Izanami
Samuelp344
Izanami
8,669
6,816
0
982
7,139
2,210
696
2,446
4,693
0
58,905
W
Janus
ySebxs
Janus
4,923
318
0
620
4,190
1,358
440
538
3,552
47,054
1,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,988
Gold Earned
31,731
411
Minions Killed
329
0
Camps Cleared
0
1,219,382
Distance Traveled
1,109,413
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,025
585
74
6
0
252,915
2
L
Cupid
5,747
479
66
6
0
217,630
0
W
Ymir
6,904
575
25
2
0
240,081
2
L
Zeus
4,803
400
31
3
0
117,354
3
W
Bakasura
7,158
597
103
9
0
296,162
1
L
Sylvanus
6,198
517
32
3
0
231,289
0
L
Lancelot
6,782
565
76
6
0
319,793
0
L
Mulan
8,201
683
124
10
0
223,347
0
W
Izanami
7,100
592
119
10
0
180,319
2
W
Janus
7,801
650
90
8
0
249,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role