Player Matchup

Serqet
Serqet
Gold I
SMURFGPT
Serqet
Gold I
Level 58
God Stats
32W - 28L
1,631 SR
Queue Stats
97W - 95L
1,511 MMR
Solo
Chiron
Chiron
Gold III
SummerFun
Chiron
Gold III
Level 47
God Stats
9W - 11L
1,533 SR
Queue Stats
35W - 35L
1,497 MMR
Solo
Chaac
Chaac
Gold III
SwiFtMighty
Chaac
Gold III
Level 129
God Stats
5W - 4L
1,577 SR
Queue Stats
136W - 137L
1,442 MMR
Party 2
Ra
Ra
Gold II
YaBoyCLutchy
Ra
Gold II
Level 145
God Stats
4W - 6L
1,411 SR
Queue Stats
198W - 186L
1,571 MMR
Party 2
Atlas
Atlas
Bronze III
YouWins
Atlas
Bronze III
Level 46
God Stats
2W - 0L
1,860 SR
Queue Stats
7W - 2L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 85
1,603 SR
1,504 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,648 SR
1,505 MMR
Arachne
Arachne
Bronze III
Floseiden 0
Arachne
Bronze III
Level 68
God Stats
0W - 1L
1,864 SR
Queue Stats
5W - 9L
1,508 MMR
Solo
Sol
Sol
Platinum IV
Jinkzy
Sol
Platinum IV
Level 104
God Stats
0W - 4L
1,273 SR
Queue Stats
322W - 311L
1,756 MMR
Party 1
Shiva
Shiva
Gold IV
JouunaC13
Shiva
Gold IV
Level 142
God Stats
0W - 1L
1,760 SR
Queue Stats
152W - 146L
1,496 MMR
Solo
Merlin
Merlin
Gold IV
XF507-AbdielY28
Merlin
Gold IV
Level 149
God Stats
6W - 3L
1,701 SR
Queue Stats
89W - 100L
1,496 MMR
Solo
Nike
Nike
Gold V
iFastLife
Nike
Gold V
Level 149
God Stats
4W - 4L
1,644 SR
Queue Stats
318W - 324L
1,268 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
SMURFGPT
Serqet
10
2 / 0 / 6
5,401
540
4,048
6,351
2,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chiron
SummerFun
Chiron
11
1 / 0 / 2
5,472
547
2,863
4,056
1,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 0 / 2
5,505
551
5,874
9,671
7,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
3 / 1 / 5
6,076
608
4,931
4,735
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
YouWins
Atlas
10
6 / 0 / 3
6,307
631
4,510
7,159
5,680
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
CharybdisChang'eKumbhakarnaKing Arthur

VS

Bans
BacchusLokiJanusNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Floseiden 0
Arachne
7
0 / 5 / 1
4,550
455
2,813
7,069
1,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
Jinkzy
Sol
10
0 / 0 / 0
5,420
542
3,057
4,006
1,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Shiva
JouunaC13
Shiva
10
0 / 3 / 0
5,709
571
7,426
11,982
6,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 2 / 1
5,274
527
2,784
4,242
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
6
1 / 5 / 0
4,731
473
3,979
8,889
3,960
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
15
Kills
1
1
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
Floseiden 0
Arachne
0
5
1
0.1
L
Sol
Jinkzy
Sol
0
0
0
0
L
Shiva
JouunaC13
Shiva
0
3
0
0
W
Serqet
SMURFGPT
Serqet
2
0
6
5
W
Chiron
SummerFun
Chiron
1
0
2
2
W
3
0
2
4
L
0
2
1
0.25
W
3
1
5
5.5
W
Atlas
YouWins
Atlas
6
0
3
7.5
L
Nike
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,226
Damage
20,059
31,972
Taken
36,188
18,358
Mitigated
13,995
9,539
Healing
6,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Floseiden 0
Arachne
2,813
2,263
0
1,302
7,069
1,559
0
2,613
4,456
0
18,211
L
Sol
Jinkzy
Sol
3,057
2,057
0
1,770
4,006
1,021
690
543
3,463
34,851
3,088
L
Shiva
JouunaC13
Shiva
7,426
1,316
0
2,434
11,982
6,309
0
963
10,783
0
42,690
W
Serqet
SMURFGPT
Serqet
4,048
1,133
0
429
6,351
2,387
0
276
5,991
0
32,906
W
Chiron
SummerFun
Chiron
2,863
1,379
204
1,316
4,056
1,160
200
1,991
2,065
0
38,029
W
5,874
891
0
3,214
9,671
7,586
0
0
9,671
0
32,382
L
2,784
209
0
220
4,242
1,146
0
1,646
2,416
30,257
997
W
4,931
711
852
1,666
4,735
1,545
0
1,050
3,463
44,078
0
W
Atlas
YouWins
Atlas
4,510
1,686
0
1,858
7,159
5,680
0
1,790
5,239
18,942
1,654
L
Nike
3,979
160
0
1,095
8,889
3,960
0
3,378
5,511
0
12,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,761
Gold Earned
25,684
300
Minions Killed
255
0
Camps Cleared
0
1,117,774
Distance Traveled
954,954
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,550
455
35
4
0
221,925
0
L
Sol
5,420
542
64
6
0
159,914
0
L
Shiva
5,709
571
75
8
0
197,526
2
W
Serqet
5,401
540
62
6
0
245,979
2
W
Chiron
5,472
547
75
8
0
206,579
0
W
Chaac
5,505
551
48
5
0
206,977
0
L
Merlin
5,274
527
69
7
0
178,066
0
W
Ra
6,076
608
86
9
0
222,912
0
W
Atlas
6,307
631
29
3
0
235,327
2
L
Nike
4,731
473
12
1
0
197,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role