Player Matchup

Cupid
Cupid
Gold III
 
Cupid
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold IV
 
Chang'e
Gold IV
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold IV
AdamoOradam
Chaac
Gold IV
Level 87
God Stats
3W - 5L
1,428 SR
Queue Stats
143W - 137L
1,540 MMR
Solo
Scylla
Scylla
Gold I
Karrameli
Scylla
Gold I
Level 137
God Stats
3W - 4L
1,577 SR
Queue Stats
149W - 140L
1,635 MMR
Party 1
Horus
Horus
Silver II
smWitness
Horus
Silver II
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 11L
1,439 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,501 SR
1,523 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,574 SR
1,516 MMR
Susano
Susano
Gold II
 
Susano
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
 
Neith
Gold IV
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold III
NabiiIBz
He Bo
Gold III
Level 157
God Stats
1W - 1L
1,767 SR
Queue Stats
49W - 51L
1,502 MMR
Party 2
Ymir
Ymir
Bronze III
fran_tabares
Ymir
Bronze III
Level 44
God Stats
1W - 2L
1,353 SR
Queue Stats
28W - 40L
1,600 MMR
Solo
Raijin
Raijin
Gold IV
ixMaiisson_ATS
Raijin
Gold IV
Level 154
God Stats
0W - 1L
1,750 SR
Queue Stats
49W - 50L
1,479 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
3 / 0 / 2
5,554
793
2,838
1,502
323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Chang'e
 
Chang'e
7
0 / 1 / 1
4,071
582
2,244
4,744
1,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 3 / 0
3,974
568
1,837
5,895
3,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Karrameli
Scylla
8
3 / 1 / 0
4,741
677
3,521
2,920
735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
smWitness
Horus
7
2 / 0 / 4
4,971
710
2,585
6,170
3,376
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ThorKing ArthurGebFreya

VS

Bans
Ao KuangAwilixBacchusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
9
4 / 0 / 0
4,815
688
4,731
4,442
1,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
 
Neith
5
0 / 3 / 0
3,252
465
1,911
3,024
686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
NabiiIBz
He Bo
8
1 / 1 / 0
4,163
595
1,757
3,967
885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 2 / 1
4,100
586
1,355
4,652
2,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 2 / 0
3,874
553
723
3,775
894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
8
Kills
5
5
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
0
2
4
W
Chang'e
 
Chang'e
0
1
1
0.5
L
Susano
 
Susano
4
0
0
4
L
Neith
 
Neith
0
3
0
0
W
0
3
0
0
W
Scylla
Karrameli
Scylla
3
1
0
3
L
He Bo
NabiiIBz
He Bo
1
1
0
1
L
0
2
1
0.25
L
0
2
0
0
W
Horus
smWitness
Horus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,025
Damage
10,477
21,231
Taken
19,860
8,921
Mitigated
6,195
9,064
Healing
6,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
2,838
1,919
0
1,171
1,502
323
380
178
1,324
0
37,066
W
Chang'e
 
Chang'e
2,244
352
120
2,993
4,744
1,027
0
451
4,293
19,127
1,264
L
Susano
 
Susano
4,731
1,289
0
1,403
4,442
1,243
0
180
4,262
0
25,341
L
Neith
 
Neith
1,911
751
0
415
3,024
686
0
313
2,711
0
12,004
W
1,837
348
0
2,093
5,895
3,460
0
95
5,800
0
20,985
W
Scylla
Karrameli
Scylla
3,521
414
0
447
2,920
735
0
1,388
1,532
28,470
0
L
He Bo
NabiiIBz
He Bo
1,757
0
0
2,111
3,967
885
0
1,736
2,121
23,410
0
L
1,355
82
0
1,368
4,652
2,487
0
593
4,015
9,218
399
L
723
78
0
788
3,775
894
0
2,521
1,139
21,249
0
W
Horus
smWitness
Horus
2,585
1,043
174
2,066
6,170
3,376
20
1,723
4,447
0
11,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,311
Gold Earned
20,204
223
Minions Killed
167
0
Camps Cleared
0
699,087
Distance Traveled
692,808
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,554
793
61
9
0
130,211
0
W
Chang'e
4,071
582
50
7
0
143,853
1
L
Susano
4,815
688
41
6
0
158,440
0
L
Neith
3,252
465
11
2
0
94,745
0
W
Chaac
3,974
568
38
5
0
138,166
0
W
Scylla
4,741
677
56
8
0
142,167
1
L
He Bo
4,163
595
58
8
0
170,822
0
L
Ymir
4,100
586
18
3
0
137,024
1
L
Raijin
3,874
553
39
6
0
131,777
0
W
Horus
4,971
710
18
3
0
144,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role