Player Matchup

King Arthur
King Arthur
Str8Pressure252
King Arthur
Level 108
God Stats
1W - 1L
1,523 SR
Queue Stats
214W - 230L
1,567 Elo+
Party 2
Ne Zha
Ne Zha
bustdownkenny
Ne Zha
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 32L
1,532 Elo+
Party 2
Tiamat
Tiamat
sNaGGyE__
Tiamat
Level 139
God Stats
5W - 10L
1,586 SR
Queue Stats
171W - 196L
1,551 Elo+
Party 2
Team Averages
Level 92
1,536 SR
1,550 Elo+

VS

Team Averages
Level 90
1,468 SR
1,492 Elo+
Ymir
Ymir
AceChemicals22
Ymir
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 51L
1,461 Elo+
Party 1
Thoth
Thoth
CobraSL
Thoth
Level 141
God Stats
3W - 7L
1,404 SR
Queue Stats
55W - 54L
1,596 Elo+
Solo
Arachne
Arachne
YellowAthena
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Str8Pressure252
King Arthur
16
1 / 1 / 5
8,844
737
8,143
12,057
9,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

16
1 / 2 / 7
8,953
746
5,619
9,912
9,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
sNaGGyE__
Tiamat
18
7 / 1 / 2
10,357
863
8,265
4,880
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 1
9,472
789
7,638
8,673
8,460
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thoth
CobraSL
Thoth
16
0 / 4 / 4
9,518
793
10,169
7,518
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
YellowAthena
Arachne
12
1 / 5 / 2
8,152
679
3,799
9,028
4,893
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
9
Kills
4
4
Deaths
9
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
0
1
3.5
L
Thoth
CobraSL
Thoth
0
4
4
0.5
W
King Arthur
Str8Pressure252
King Arthur
1
1
5
3.5
L
Arachne
YellowAthena
Arachne
1
5
2
0.4
W
1
2
7
2.25
W
Tiamat
sNaGGyE__
Tiamat
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,027
Damage
21,606
26,849
Taken
25,219
22,643
Mitigated
16,195
4,235
Healing
2,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,638
984
0
625
8,673
8,460
0
2,227
5,349
18,457
937
L
Thoth
CobraSL
Thoth
10,169
345
0
1,000
7,518
2,842
0
2,412
4,671
42,952
270
W
King Arthur
Str8Pressure252
King Arthur
8,143
1,098
0
1,108
12,057
9,830
0
7,534
4,104
375
28,756
L
Arachne
YellowAthena
Arachne
3,799
2,449
0
826
9,028
4,893
0
2,608
5,726
0
7,827
W
5,619
1,433
0
1,859
9,912
9,435
0
5,572
3,950
0
17,422
W
Tiamat
sNaGGyE__
Tiamat
8,265
490
0
1,268
4,880
3,378
0
3,271
1,387
44,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,154
Gold Earned
27,142
169
Minions Killed
130
0
Camps Cleared
0
702,805
Distance Traveled
621,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,472
789
27
2
0
240,526
0
L
Thoth
9,518
793
93
8
0
201,794
0
W
King Arthur
8,844
737
41
3
0
243,303
0
L
Arachne
8,152
679
10
1
0
179,385
0
W
Ne Zha
8,953
746
32
3
0
231,053
0
W
Tiamat
10,357
863
96
8
0
228,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role