Player Matchup

Baron Samedi
Baron Samedi
OneInchWizard17
Baron Samedi
Level 29
God Stats
7W - 3L
1,626 SR
Queue Stats
95W - 90L
1,464 Elo+
Party 2
Kali
Kali
Shart_Sniff42
Kali
Level 124
God Stats
2W - 1L
1,231 SR
Queue Stats
371W - 350L
1,435 Elo+
Party 2
Xing Tian
Xing Tian
Tanjiro_cp3
Xing Tian
Level 78
God Stats
33W - 26L
1,576 SR
Queue Stats
154W - 148L
1,439 Elo+
Solo
Izanami
Izanami
VseMozno
Izanami
Level 85
God Stats
105W - 87L
1,538 SR
Queue Stats
114W - 99L
1,497 Elo+
Solo
Athena
Athena
WhenITouchIt
Athena
Level 107
God Stats
28W - 27L
1,453 SR
Queue Stats
56W - 55L
1,417 Elo+
Solo
Team Averages
Level 85
1,485 SR
1,450 Elo+

VS

Team Averages
Level 75
1,405 SR
1,441 Elo+
Surtr
Surtr
ChikiFlicky
Surtr
Level 29
God Stats
2W - 4L
1,279 SR
Queue Stats
97W - 100L
1,420 Elo+
Party 1
Mercury
Mercury
EL XiiMii
Mercury
Level 69
God Stats
8W - 13L
1,241 SR
Queue Stats
25W - 32L
1,358 Elo+
Solo
Charon
Charon
EL ZORE7462
Charon
Level 87
God Stats
4W - 6L
1,430 SR
Queue Stats
68W - 80L
1,438 Elo+
Solo
Artemis
Artemis
Soken1986
Artemis
Level 85
God Stats
14W - 12L
1,573 SR
Queue Stats
266W - 265L
1,476 Elo+
Solo
Zeus
Zeus
Stormyx222
Zeus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 171L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
OneInchWizard17
Baron Samedi
18
8 / 1 / 6
10,514
618
15,744
10,868
5,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
5 / 1 / 7
8,867
522
10,085
13,031
4,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Xing Tian
Tanjiro_cp3
Xing Tian
13
1 / 2 / 5
7,447
438
8,105
18,749
21,261
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
VseMozno
Izanami
14
1 / 5 / 1
8,252
485
8,877
10,397
2,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Athena
14
3 / 1 / 3
8,898
523
5,122
12,306
12,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,493
500
14,348
20,425
11,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
EL XiiMii
Mercury
12
1 / 4 / 1
7,238
426
3,860
13,245
4,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charon
12
1 / 2 / 4
8,059
474
6,995
13,955
10,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Soken1986
Artemis
15
5 / 3 / 1
8,645
509
10,274
11,787
4,211
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 5 / 2
8,399
494
9,317
11,151
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
18
Kills
10
10
Deaths
19
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Mercury
EL XiiMii
Mercury
1
4
1
0.38
L
Charon
1
2
4
1.5
W
Baron Samedi
OneInchWizard17
Baron Samedi
8
1
6
11
W
5
1
7
8.5
L
Artemis
Soken1986
Artemis
5
3
1
1.83
L
2
5
2
0.6
W
Xing Tian
Tanjiro_cp3
Xing Tian
1
2
5
1.75
W
Izanami
VseMozno
Izanami
1
5
1
0.3
W
Athena
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,933
Damage
44,794
65,351
Taken
70,563
46,613
Mitigated
32,135
21,387
Healing
24,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,348
6,981
0
10,677
20,425
11,412
539
9,717
10,708
934
65,237
L
Mercury
EL XiiMii
Mercury
3,860
2,977
0
1,778
13,245
4,095
0
4,087
9,158
0
44,730
L
Charon
6,995
860
0
4,201
13,955
10,091
54
4,132
9,823
27,253
0
W
Baron Samedi
OneInchWizard17
Baron Samedi
15,744
757
800
5,259
10,868
5,454
0
6,102
4,766
79,430
1,781
W
10,085
5,175
0
6,294
13,031
4,824
0
2,924
10,107
0
65,644
L
Artemis
Soken1986
Artemis
10,274
5,757
0
5,942
11,787
4,211
795
2,538
9,249
0
72,770
L
9,317
964
0
2,245
11,151
2,326
0
7,141
4,010
50,688
923
W
Xing Tian
Tanjiro_cp3
Xing Tian
8,105
600
0
3,915
18,749
21,261
150
2,061
16,688
37,093
1,488
W
Izanami
VseMozno
Izanami
8,877
6,248
0
2,854
10,397
2,622
210
1,575
8,822
0
68,081
W
Athena
5,122
809
0
2,265
12,306
12,452
0
4,223
8,083
39,484
2,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,978
Gold Earned
40,834
468
Minions Killed
423
0
Camps Cleared
0
1,699,937
Distance Traveled
1,539,205
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,493
500
91
5
0
273,532
0
L
Mercury
7,238
426
77
5
0
357,983
1
L
Charon
8,059
474
37
2
0
341,762
2
W
Baron Samedi
10,514
618
144
8
0
351,820
2
W
Kali
8,867
522
90
5
0
376,887
1
L
Artemis
8,645
509
114
7
0
276,762
0
L
Zeus
8,399
494
104
6
0
289,166
3
W
Xing Tian
7,447
438
48
3
0
308,605
1
W
Izanami
8,252
485
110
6
0
277,150
0
W
Athena
8,898
523
76
4
0
385,475
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role