Player Matchup

Merlin
Merlin
GenuineSlime
Merlin
Level 159
God Stats
12W - 18L
1,525 SR
Queue Stats
787W - 744L
1,531 Elo+
Solo
Cupid
Cupid
JohnyNoToes
Cupid
Level 104
God Stats
0W - 1L
1,296 SR
Queue Stats
15W - 12L
1,582 Elo+
Solo
Bellona
Bellona
Marrali
Bellona
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Yemoja
Yemoja
SilverGay
Yemoja
Level 27
God Stats
1W - 4L
1,245 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Bastet
Bastet
Somnacanth
Bastet
Level 27
God Stats
1W - 5L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Team Averages
Level 71
1,413 SR
1,523 Elo+

VS

Team Averages
Level 131
1,483 SR
1,528 Elo+
Geb
Geb
D-wreck00
Geb
Level 122
God Stats
160W - 113L
1,545 SR
Queue Stats
692W - 669L
1,542 Elo+
Solo
Mercury
Mercury
Diiaboli
Mercury
Level 143
God Stats
3W - 3L
1,340 SR
Queue Stats
383W - 356L
1,513 Elo+
Solo
Sol
Sol
RAMPEWR
Sol
Level 148
God Stats
14W - 8L
1,587 SR
Queue Stats
627W - 579L
1,524 Elo+
Solo
Medusa
Medusa
Saotome_13
Medusa
Level 117
God Stats
3W - 3L
1,385 SR
Queue Stats
212W - 182L
1,516 Elo+
Solo
Agni
Agni
erenluck7
Agni
Level 126
God Stats
120W - 102L
1,561 SR
Queue Stats
320W - 294L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 2 / 0
5,780
578
1,382
3,451
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 0
5,039
504
5,528
8,818
2,210
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Marrali
Bellona
9
1 / 5 / 1
5,440
544
2,637
7,985
4,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
SilverGay
Yemoja
7
0 / 3 / 1
4,948
495
2,018
8,085
2,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Earring

Mystical Earring

+15
Mp 5

Bastet
Somnacanth
Bastet
7
0 / 1 / 1
4,697
470
2,546
6,543
1,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
5,908
591
2,914
7,913
3,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mercury
Diiaboli
Mercury
11
3 / 1 / 1
5,779
578
4,026
6,982
2,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
13
5 / 1 / 1
7,714
771
7,581
7,717
2,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
Saotome_13
Medusa
11
3 / 0 / 1
6,269
627
9,045
4,726
1,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Agni
13
1 / 0 / 0
7,091
709
2,013
3,412
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
12
12
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
W
Mercury
Diiaboli
Mercury
3
1
1
3.5
L
Merlin
1
2
0
0.5
L
1
1
0
1
L
Bellona
Marrali
Bellona
1
5
1
0.3
W
Sol
5
1
1
5.5
W
Medusa
Saotome_13
Medusa
3
0
1
3.5
L
Yemoja
SilverGay
Yemoja
0
3
1
0.17
L
Bastet
Somnacanth
Bastet
0
1
1
0.5
W
Agni
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,111
Damage
25,579
34,882
Taken
30,750
12,516
Mitigated
11,098
14,462
Healing
13,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,914
125
0
2,943
7,913
3,913
0
1,160
6,753
18,547
1,792
W
Mercury
Diiaboli
Mercury
4,026
1,965
0
2,418
6,982
2,452
0
798
6,184
0
34,543
L
Merlin
1,382
105
0
809
3,451
948
0
1,518
1,859
39,132
0
L
5,528
3,321
479
4,327
8,818
2,210
0
1,739
7,079
0
39,006
L
Bellona
Marrali
Bellona
2,637
1,105
0
2,318
7,985
4,541
0
3,967
4,018
0
21,060
W
Sol
7,581
2,770
0
5,823
7,717
2,208
1,736
308
7,409
49,252
12,323
W
Medusa
Saotome_13
Medusa
9,045
2,316
0
1,460
4,726
1,445
74
702
4,024
0
49,613
L
Yemoja
SilverGay
Yemoja
2,018
611
2,557
1,867
8,085
2,905
0
1,103
6,982
6,929
0
L
Bastet
Somnacanth
Bastet
2,546
474
0
2,105
6,543
1,912
0
2,974
3,447
0
15,774
W
Agni
2,013
43
0
1,135
3,412
1,080
0
552
2,860
58,477
895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,904
Gold Earned
32,761
246
Minions Killed
392
0
Camps Cleared
0
1,025,704
Distance Traveled
1,035,414
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,908
591
30
3
0
207,166
3
W
Mercury
5,779
578
54
5
0
256,024
2
L
Merlin
5,780
578
100
10
0
180,673
1
L
Cupid
5,039
504
70
7
0
187,260
0
L
Bellona
5,440
544
37
4
0
185,969
0
W
Sol
7,714
771
104
10
0
183,028
0
W
Medusa
6,269
627
79
8
0
195,314
2
L
Yemoja
4,948
495
12
1
0
191,700
4
L
Bastet
4,697
470
27
3
0
280,102
1
W
Agni
7,091
709
125
13
0
193,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role