Player Matchup

Bakasura
Bakasura
Silver I
B1RotaryEngine
Bakasura
Silver I
Level 158
God Stats
2W - 1L
1,633 SR
Queue Stats
157W - 156L
1,284 MMR
Solo
Izanami
Izanami
Gold III
DragonFire44
Izanami
Gold III
Level 101
God Stats
5W - 2L
1,814 SR
Queue Stats
22W - 17L
1,635 MMR
Solo
Agni
Agni
Gold II
IxSlUmBeRxI
Agni
Gold II
Level 178
God Stats
15W - 9L
1,647 SR
Queue Stats
155W - 161L
1,637 MMR
Solo
Ares
Ares
Gold V
Th3majesticone
Ares
Gold V
Level 122
God Stats
18W - 16L
1,696 SR
Queue Stats
119W - 122L
1,251 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
Thewayofdeath
Cu Chulainn
Bronze III
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,352 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,658 SR
1,432 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,481 SR
1,450 MMR
Loki
Loki
Gold III
Beans Fer Days
Loki
Gold III
Level 148
God Stats
5W - 3L
1,625 SR
Queue Stats
81W - 79L
1,628 MMR
Solo
Chaac
Chaac
Silver I
GUPP_MOONMAN
Chaac
Silver I
Level 157
God Stats
36W - 27L
1,604 SR
Queue Stats
197W - 212L
1,248 MMR
Solo
Cerberus
Cerberus
Silver IV
MrHellaCrazy
Cerberus
Silver IV
Level 86
God Stats
2W - 8L
1,428 SR
Queue Stats
39W - 49L
1,179 MMR
Solo
Discordia
Discordia
Platinum III
Syllit
Discordia
Platinum III
Level 108
God Stats
2W - 0L
1,387 SR
Queue Stats
59W - 52L
1,835 MMR
Party 1
Medusa
Medusa
Gold V
YetiConfeti
Medusa
Gold V
Level 170
God Stats
6W - 2L
1,359 SR
Queue Stats
71W - 71L
1,362 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
1 / 4 / 0
8,113
507
6,809
14,790
5,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Izanami
DragonFire44
Izanami
16
1 / 3 / 0
8,523
533
6,095
9,384
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 4 / 1
7,727
483
7,372
9,675
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
0 / 5 / 1
6,847
428
4,609
15,151
13,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
Thewayofdeath
Cu Chulainn
11
1 / 7 / 1
7,434
465
6,179
14,231
5,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mace

Mace

+10
Physical Power

Bans
ThanatosJormungandrChang'eKumbhakarnaAthena

VS

Bans
Bake KujiraAo KuangMaman BrigitteAnubisArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 4
9,597
600
4,610
12,043
4,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
6 / 0 / 0
10,467
654
8,377
11,076
9,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cerberus
MrHellaCrazy
Cerberus
12
1 / 0 / 7
8,802
550
4,643
19,465
19,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
Syllit
Discordia
14
4 / 3 / 4
8,560
535
8,175
7,905
2,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
15
8 / 1 / 5
10,129
633
17,040
9,249
3,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
5
Kills
23
23
Deaths
5
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bakasura
1
4
0
0.25
W
4
1
4
6
L
Izanami
DragonFire44
Izanami
1
3
0
0.33
W
6
0
0
6
L
2
4
1
0.63
W
Cerberus
MrHellaCrazy
Cerberus
1
0
7
4.5
W
Discordia
Syllit
Discordia
4
3
4
2
L
0
5
1
0.1
L
Cu Chulainn
Thewayofdeath
Cu Chulainn
1
7
1
0.21
W
Medusa
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,064
Damage
42,845
63,231
Taken
59,738
30,252
Mitigated
39,279
14,237
Healing
22,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
6,809
4,425
0
5,194
14,790
5,366
0
2,675
12,086
0
44,600
W
4,610
522
0
7,780
12,043
4,130
517
1,657
10,331
0
89,020
L
Izanami
DragonFire44
Izanami
6,095
3,503
0
3,478
9,384
2,917
0
518
8,866
0
81,374
W
8,377
1,232
0
4,037
11,076
9,673
600
712
10,123
0
81,166
L
7,372
585
0
1,661
9,675
2,938
0
4,297
5,160
54,414
0
W
Cerberus
MrHellaCrazy
Cerberus
4,643
633
370
7,004
19,465
19,887
0
5,540
13,664
32,668
1,470
W
Discordia
Syllit
Discordia
8,175
240
0
640
7,905
2,388
436
3,314
4,591
42,835
673
L
4,609
378
0
2,423
15,151
13,153
0
3,902
11,042
15,280
0
L
Cu Chulainn
Thewayofdeath
Cu Chulainn
6,179
892
0
1,481
14,231
5,878
0
1,106
13,059
0
44,358
W
Medusa
17,040
6,569
0
2,317
9,249
3,201
1,565
1,268
7,817
0
90,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,644
Gold Earned
47,555
445
Minions Killed
589
0
Camps Cleared
0
1,508,381
Distance Traveled
1,667,881
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,113
507
88
6
0
325,602
3
W
Loki
9,597
600
147
9
0
378,452
6
L
Izanami
8,523
533
151
9
0
320,583
9
W
Chaac
10,467
654
140
9
0
310,151
0
L
Agni
7,727
483
112
7
0
295,627
3
W
Cerberus
8,802
550
84
5
0
332,547
9
W
Discordia
8,560
535
79
5
0
319,163
2
L
Ares
6,847
428
23
1
0
315,489
0
L
Cu Chulainn
7,434
465
71
4
0
251,080
0
W
Medusa
10,129
633
139
9
0
327,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role