Player Matchup

Ra
Ra
IHazNoIdeaz7
Ra
Level 171
God Stats
3W - 0L
1,557 SR
Queue Stats
49W - 30L
1,636 Elo+
Party 1
Medusa
Medusa
Redzpro
Medusa
Level 159
God Stats
173W - 64L
1,703 SR
Queue Stats
491W - 396L
1,585 Elo+
Solo
Bacchus
Bacchus
Rryuzzed
Bacchus
Level 54
God Stats
2W - 0L
1,797 SR
Queue Stats
22W - 11L
1,675 Elo+
Party 1
Team Averages
Level 128
1,686 SR
1,632 Elo+

VS

Team Averages
Level 165
1,466 SR
1,534 Elo+
Zeus
Zeus
 
Zeus
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Arcian
Horus
Level 162
God Stats
82W - 80L
1,535 SR
Queue Stats
536W - 572L
1,594 Elo+
Party 2
Martichoras
Martichoras
Sirekist
Martichoras
Level 155
God Stats
1W - 2L
1,363 SR
Queue Stats
154W - 160L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 4
8,417
842
6,434
7,863
2,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Redzpro
Medusa
14
4 / 2 / 2
8,900
890
9,639
6,403
2,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bacchus
Rryuzzed
Bacchus
15
2 / 0 / 3
8,239
824
5,669
9,827
10,097
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
0 / 2 / 2
7,239
724
8,313
5,400
1,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Horus
Arcian
Horus
14
1 / 1 / 1
7,512
751
6,694
9,721
8,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Martichoras
Sirekist
Martichoras
12
1 / 4 / 1
7,359
736
4,794
9,047
2,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
7
Kills
2
2
Deaths
7
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
2
2
0.5
L
Horus
Arcian
Horus
1
1
1
1.5
W
1
0
4
3
W
Medusa
Redzpro
Medusa
4
2
2
2.5
W
Bacchus
Rryuzzed
Bacchus
2
0
3
3.5
L
Martichoras
Sirekist
Martichoras
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,742
Damage
19,801
24,093
Taken
24,168
15,004
Mitigated
12,527
6,999
Healing
5,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,313
403
0
130
5,400
1,528
0
2,144
3,051
29,614
0
L
Horus
Arcian
Horus
6,694
1,798
754
2,745
9,721
8,022
0
4,023
5,098
0
14,367
W
6,434
265
924
2,144
7,863
2,763
0
3,497
4,340
32,244
809
W
Medusa
Redzpro
Medusa
9,639
3,084
0
1,968
6,403
2,144
0
1,248
5,155
0
45,296
W
Bacchus
Rryuzzed
Bacchus
5,669
465
0
1,963
9,827
10,097
0
3,584
6,232
13,003
688
L
Martichoras
Sirekist
Martichoras
4,794
870
0
1,394
9,047
2,977
0
4,569
4,012
0
22,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,556
Gold Earned
22,110
158
Minions Killed
112
0
Camps Cleared
0
631,553
Distance Traveled
566,593
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,239
724
46
5
0
180,776
0
L
Horus
7,512
751
15
2
0
215,629
0
W
Ra
8,417
842
79
8
0
205,485
0
W
Medusa
8,900
890
65
7
0
224,668
0
W
Bacchus
8,239
824
14
1
0
201,400
0
L
Martichoras
7,359
736
51
5
0
170,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role