Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
KravenMoarhead
Bellona
Level 116
God Stats
8W - 8L
1,536 SR
Queue Stats
133W - 141L
1,507 Elo+
Party 1
Raijin
Raijin
WetSovietBear
Raijin
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 127L
1,502 Elo+
Party 1
Apollo
Apollo
dontbanmeimbased
Apollo
Level 61
God Stats
5W - 2L
1,841 SR
Queue Stats
145W - 121L
1,526 Elo+
Solo
Team Averages
Level 122
1,575 SR
1,507 Elo+

VS

Team Averages
Level 130
1,559 SR
1,524 Elo+
Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Matonisan
Nike
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,227 Elo+
Solo
Maui
Maui
OP Zumba
Maui
Level 175
God Stats
2W - 5L
1,461 SR
Queue Stats
186W - 152L
1,615 Elo+
Solo
Tsukuyomi
Tsukuyomi
WinterKnight
Tsukuyomi
Level 175
God Stats
8W - 4L
1,757 SR
Queue Stats
113W - 96L
1,698 Elo+
Solo
Neith
Neith
ttvmikebadluck
Neith
Level 83
God Stats
18W - 14L
1,576 SR
Queue Stats
228W - 216L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
1 / 0 / 1
4,755
679
956
4,328
2,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
 
Fenrir
8
1 / 0 / 2
4,313
616
1,348
4,752
1,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 1 / 0
5,219
746
1,779
5,301
2,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
3 / 0 / 1
5,184
741
2,306
2,708
715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 2 / 1
4,405
629
3,600
4,739
1,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 2 / 0
4,688
670
1,654
3,026
630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
4
0 / 1 / 0
3,320
474
1,384
2,797
922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
7
1 / 0 / 1
4,377
625
1,905
3,992
1,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
WinterKnight
Tsukuyomi
9
1 / 2 / 0
4,627
661
1,578
4,710
1,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 2 / 1
4,152
593
3,464
3,782
919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
7
Kills
3
3
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
1
1.5
W
Fenrir
 
Fenrir
1
0
2
2
L
Janus
 
Janus
0
2
0
0
W
1
1
0
1
L
Nike
0
1
0
0
L
Maui
1
0
1
1.5
W
3
0
1
3.5
L
Tsukuyomi
WinterKnight
Tsukuyomi
1
2
0
0.5
W
1
2
1
0.75
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,989
Damage
9,985
21,828
Taken
18,307
8,985
Mitigated
5,288
8,372
Healing
6,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
956
0
0
2,329
4,328
2,301
0
902
3,426
16,226
842
W
Fenrir
 
Fenrir
1,348
493
0
1,252
4,752
1,772
0
378
4,294
0
31,289
L
Janus
 
Janus
1,654
124
0
520
3,026
630
0
1,296
1,532
27,399
171
W
1,779
696
0
2,441
5,301
2,912
0
0
5,071
0
33,480
L
Nike
1,384
117
0
1,111
2,797
922
0
0
2,797
0
6,733
L
Maui
1,905
760
0
1,696
3,992
1,626
0
307
3,685
10,348
0
W
2,306
146
0
725
2,708
715
0
1,048
1,516
25,152
0
L
Tsukuyomi
WinterKnight
Tsukuyomi
1,578
396
0
2,438
4,710
1,191
0
684
3,898
0
30,162
W
3,600
2,201
0
1,625
4,739
1,285
0
967
3,772
0
24,611
L
3,464
1,358
0
463
3,782
919
0
649
3,133
0
25,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,876
Gold Earned
21,164
266
Minions Killed
209
0
Camps Cleared
0
733,340
Distance Traveled
712,547
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,755
679
47
7
0
146,969
0
W
Fenrir
4,313
616
60
9
0
170,748
1
L
Janus
4,688
670
70
10
0
162,926
2
W
Bellona
5,219
746
70
10
0
115,861
0
L
Nike
3,320
474
13
2
0
77,814
0
L
Maui
4,377
625
14
2
0
161,062
4
W
Raijin
5,184
741
54
8
0
154,350
0
L
Tsukuyomi
4,627
661
67
10
0
172,562
0
W
Apollo
4,405
629
35
5
0
145,412
0
L
Neith
4,152
593
45
6
0
138,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role