Player Matchup

Gilgamesh
Gilgamesh
Antoniocala
Gilgamesh
Level 161
God Stats
6W - 10L
1,328 SR
Queue Stats
289W - 303L
1,358 Elo+
Solo
Merlin
Merlin
DroDro5723
Merlin
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,433 Elo+
Solo
Aphrodite
Aphrodite
GustyRhombus256
Aphrodite
Level 156
God Stats
1W - 2L
1,739 SR
Queue Stats
212W - 220L
1,477 Elo+
Solo
Geb
Geb
Shaneian22
Geb
Level 124
God Stats
9W - 7L
1,543 SR
Queue Stats
942W - 979L
1,483 Elo+
Solo
Hun Batz
Hun Batz
VP_DripCheney
Hun Batz
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,423 Elo+
Solo
Team Averages
Level 115
1,522 SR
1,435 Elo+

VS

Team Averages
Level 125
1,573 SR
1,450 Elo+
Neith
Neith
CouchKing422
Neith
Level 138
God Stats
4W - 1L
1,935 SR
Queue Stats
197W - 207L
1,513 Elo+
Solo
Yemoja
Yemoja
DatHotShhi
Yemoja
Level 125
God Stats
13W - 7L
1,516 SR
Queue Stats
514W - 534L
1,403 Elo+
Solo
Mulan
Mulan
Hi its Dylan
Mulan
Level 79
God Stats
2W - 4L
1,535 SR
Queue Stats
89W - 101L
1,431 Elo+
Solo
Odin
Odin
Nembutals
Odin
Level 148
God Stats
4W - 3L
1,517 SR
Queue Stats
380W - 384L
1,495 Elo+
Solo
Chernobog
Chernobog
Vampses
Chernobog
Level 136
God Stats
27W - 33L
1,360 SR
Queue Stats
849W - 943L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Antoniocala
Gilgamesh
10
1 / 4 / 5
6,853
685
5,056
8,330
7,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Merlin
DroDro5723
Merlin
16
2 / 2 / 12
8,302
830
10,409
8,271
3,813
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
GustyRhombus256
Aphrodite
15
3 / 3 / 7
8,498
850
10,155
11,982
7,528
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
1 / 3 / 10
7,543
754
8,574
14,427
18,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
VP_DripCheney
Hun Batz
16
7 / 4 / 6
8,938
894
12,752
11,427
6,578
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 6
9,303
930
12,514
7,847
2,982
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
DatHotShhi
Yemoja
15
1 / 1 / 12
8,639
864
5,485
10,070
4,474
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
6 / 5 / 6
8,970
897
10,862
16,492
12,730
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Odin
13
0 / 3 / 11
8,028
803
10,623
15,473
14,204
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
Vampses
Chernobog
14
4 / 3 / 7
8,525
853
8,739
11,216
4,388
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
58
14
Kills
16
16
Deaths
14
40
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Antoniocala
Gilgamesh
1
4
5
0.88
W
5
2
6
4
W
Yemoja
DatHotShhi
Yemoja
1
1
12
7
L
Merlin
DroDro5723
Merlin
2
2
12
4
L
Aphrodite
GustyRhombus256
Aphrodite
3
3
7
2.17
W
6
5
6
1.8
W
Odin
0
3
11
1.83
L
1
3
10
2
L
Hun Batz
VP_DripCheney
Hun Batz
7
4
6
2.5
W
Chernobog
Vampses
Chernobog
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,946
Damage
48,223
54,437
Taken
61,098
43,532
Mitigated
38,778
18,568
Healing
29,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Antoniocala
Gilgamesh
5,056
1,484
675
306
8,330
7,171
70
1,980
6,350
0
9,412
W
12,514
2,994
534
1,448
7,847
2,982
647
4,265
3,582
0
26,524
W
Yemoja
DatHotShhi
Yemoja
5,485
1,450
12,484
5,325
10,070
4,474
1,179
4,654
5,416
12,214
0
L
Merlin
DroDro5723
Merlin
10,409
1,911
232
1,398
8,271
3,813
280
1,681
6,590
23,666
0
L
Aphrodite
GustyRhombus256
Aphrodite
10,155
783
5,568
4,937
11,982
7,528
40
2,074
9,908
22,145
0
W
10,862
1,583
536
2,108
16,492
12,730
238
7,540
8,952
331
16,447
W
Odin
10,623
997
548
1,996
15,473
14,204
0
7,776
7,697
6,871
15,049
L
8,574
888
906
3,299
14,427
18,442
0
2,834
11,593
16,538
0
L
Hun Batz
VP_DripCheney
Hun Batz
12,752
2,557
338
909
11,427
6,578
0
1,575
9,852
0
20,041
W
Chernobog
Vampses
Chernobog
8,739
5,530
1,545
3,324
11,216
4,388
1,511
4,903
6,313
0
17,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,134
Gold Earned
43,465
97
Minions Killed
103
0
Camps Cleared
0
860,315
Distance Traveled
914,864
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,853
685
12
1
0
115,946
0
W
Neith
9,303
930
32
3
0
179,268
0
W
Yemoja
8,639
864
20
2
0
183,536
0
L
Merlin
8,302
830
32
3
0
169,303
0
L
Aphrodite
8,498
850
31
3
0
191,228
0
W
Mulan
8,970
897
10
1
0
185,874
0
W
Odin
8,028
803
21
2
0
191,013
0
L
Geb
7,543
754
10
1
0
189,252
0
L
Hun Batz
8,938
894
12
1
0
194,586
0
W
Chernobog
8,525
853
20
2
0
175,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role