Player Matchup

Ra
Ra
Betiux20
Ra
Level 67
God Stats
2W - 1L
1,817 SR
Queue Stats
59W - 61L
1,550 Elo+
Solo
Ao Kuang
Ao Kuang
Boostjunky
Ao Kuang
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 65L
1,535 Elo+
Solo
Kukulkan
Kukulkan
Kuroi_Okami-
Kukulkan
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Nike
Nike
Red-Snake76
Nike
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Atlas
Atlas
TheSwamps
Atlas
Level 96
God Stats
2W - 1L
1,829 SR
Queue Stats
148W - 118L
1,535 Elo+
Solo
Team Averages
Level 113
1,629 SR
1,524 Elo+

VS

Team Averages
Level 138
1,535 SR
1,478 Elo+
Sylvanus
Sylvanus
CloudedV0ID
Sylvanus
Level 137
God Stats
1W - 2L
1,611 SR
Queue Stats
217W - 223L
1,456 Elo+
Solo
Nike
Nike
PheonixReborn31
Nike
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,476 Elo+
Solo
Raijin
Raijin
S0ul3ssphantom
Raijin
Level 146
God Stats
2W - 0L
1,696 SR
Queue Stats
47W - 73L
1,386 Elo+
Solo
Nut
Nut
XiledWarrior
Nut
Level 141
God Stats
5W - 4L
1,540 SR
Queue Stats
551W - 539L
1,580 Elo+
Solo
Jormungandr
Jormungandr
jaker1717
Jormungandr
Level 148
God Stats
3W - 3L
1,328 SR
Queue Stats
196W - 213L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 6
7,489
749
6,000
10,651
4,912
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Boostjunky
Ao Kuang
12
2 / 6 / 4
7,330
733
6,340
10,903
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
Kuroi_Okami-
Kukulkan
15
3 / 3 / 6
7,973
797
13,835
6,818
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 5 / 4
8,361
836
7,177
12,775
11,561
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Atlas
TheSwamps
Atlas
12
0 / 3 / 4
7,245
725
7,830
9,788
10,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CloudedV0ID
Sylvanus
16
4 / 1 / 14
9,877
988
8,535
16,321
15,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
7 / 2 / 13
9,609
961
10,531
16,202
11,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 2 / 9
8,460
846
10,557
6,900
3,450
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

15
6 / 2 / 8
9,337
934
10,621
9,630
4,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
jaker1717
Jormungandr
14
2 / 4 / 15
8,524
852
7,226
12,782
10,780
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
80
11
Kills
21
21
Deaths
11
24
Assists
59
Player
Kills
Deaths
Assists
KDA
L
1
4
6
1
L
Ao Kuang
Boostjunky
Ao Kuang
2
6
4
0.67
W
Sylvanus
CloudedV0ID
Sylvanus
4
1
14
11
L
Kukulkan
Kuroi_Okami-
Kukulkan
3
3
6
2
W
7
2
13
6.75
L
5
5
4
1.4
W
2
2
9
3.25
L
Atlas
TheSwamps
Atlas
0
3
4
0.67
W
6
2
8
5
W
Jormungandr
jaker1717
Jormungandr
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,182
Damage
47,470
50,935
Taken
61,835
33,170
Mitigated
45,930
15,296
Healing
27,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,000
95
3,936
3,352
10,651
4,912
0
4,893
5,758
14,518
0
L
Ao Kuang
Boostjunky
Ao Kuang
6,340
1,369
155
1,878
10,903
3,651
0
5,375
5,528
9,311
656
W
Sylvanus
CloudedV0ID
Sylvanus
8,535
975
8,688
9,607
16,321
15,313
365
8,376
7,451
13,583
0
L
Kukulkan
Kuroi_Okami-
Kukulkan
13,835
273
1,247
674
6,818
2,880
0
3,521
3,297
31,434
0
W
10,531
457
658
1,976
16,202
11,792
0
10,005
5,919
1,107
22,662
L
7,177
391
219
2,138
12,775
11,561
0
6,832
5,943
0
10,250
W
10,557
1,148
499
653
6,900
3,450
1,558
4,427
2,409
19,619
1,455
L
Atlas
TheSwamps
Atlas
7,830
3,101
513
1,184
9,788
10,166
0
5,982
3,806
13,581
0
W
10,621
6,041
635
3,293
9,630
4,595
5,050
5,317
4,313
0
28,127
W
Jormungandr
jaker1717
Jormungandr
7,226
1,389
922
1,062
12,782
10,780
340
4,421
8,150
17,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,398
Gold Earned
45,807
96
Minions Killed
100
0
Camps Cleared
0
910,641
Distance Traveled
893,079
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,489
749
24
2
0
187,710
0
L
Ao Kuang
7,330
733
11
1
0
166,844
0
W
Sylvanus
9,877
988
5
1
0
188,411
0
L
Kukulkan
7,973
797
44
4
0
193,170
0
W
Nike
9,609
961
25
3
0
210,157
0
L
Nike
8,361
836
3
0
0
170,986
2
W
Raijin
8,460
846
24
2
0
159,419
0
L
Atlas
7,245
725
14
1
0
191,931
0
W
Nut
9,337
934
27
3
0
151,914
0
W
Jormungandr
8,524
852
19
2
0
183,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role