Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Alfie-Hammond123
Chaac
Level 126
God Stats
15W - 29L
1,417 SR
Queue Stats
81W - 124L
1,432 Elo+
Party 1
Merlin
Merlin
Gekudo
Merlin
Level 121
God Stats
6W - 28L
1,043 SR
Queue Stats
48W - 84L
1,403 Elo+
Party 1
Ne Zha
Ne Zha
N-E-S-K-Y
Ne Zha
Level 127
God Stats
4W - 2L
1,848 SR
Queue Stats
193W - 243L
1,470 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ShmokedU
Ah Muzen Cab
Level 58
God Stats
19W - 33L
1,431 SR
Queue Stats
126W - 180L
1,393 Elo+
Party 1
Team Averages
Level 110
1,448 SR
1,440 Elo+

VS

Team Averages
Level 101
1,536 SR
1,499 Elo+
Nu Wa
Nu Wa
CharlieChaos
Nu Wa
Level 179
God Stats
165W - 110L
1,552 SR
Queue Stats
304W - 269L
1,481 Elo+
Solo
He Bo
He Bo
MagickJC
He Bo
Level 29
God Stats
3W - 3L
1,284 SR
Queue Stats
62W - 43L
1,504 Elo+
Party 2
Danzaburou
Danzaburou
Marv420
Danzaburou
Level 123
God Stats
4W - 2L
1,590 SR
Queue Stats
107W - 98L
1,522 Elo+
Solo
Thanatos
Thanatos
grudzi
Thanatos
Level 113
God Stats
6W - 4L
1,711 SR
Queue Stats
84W - 72L
1,486 Elo+
Solo
Loki
Loki
spartacuspt
Loki
Level 60
God Stats
7W - 3L
1,543 SR
Queue Stats
62W - 43L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 1 / 1
6,130
472
2,975
10,874
5,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 1 / 0
6,756
520
4,335
12,280
9,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Gekudo
Merlin
13
2 / 1 / 1
7,413
570
4,737
7,426
2,321
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
N-E-S-K-Y
Ne Zha
12
1 / 3 / 3
6,513
501
8,812
10,133
4,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
ShmokedU
Ah Muzen Cab
11
0 / 7 / 0
5,686
437
2,781
11,230
3,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
8,236
634
8,982
6,766
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
MagickJC
He Bo
11
1 / 3 / 0
6,564
505
2,858
6,129
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Marv420
Danzaburou
15
7 / 0 / 3
9,293
715
12,810
6,583
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thanatos
grudzi
Thanatos
12
1 / 0 / 8
7,558
581
6,522
8,003
5,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
3 / 0 / 1
6,721
517
5,017
9,557
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
13
13
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
1
0.5
L
1
1
0
1
W
1
1
1
1.5
L
Merlin
Gekudo
Merlin
2
1
1
2.5
W
He Bo
MagickJC
He Bo
1
3
0
0.33
W
Danzaburou
Marv420
Danzaburou
7
0
3
8.5
L
Ne Zha
N-E-S-K-Y
Ne Zha
1
3
3
0.83
L
Ah Muzen Cab
ShmokedU
Ah Muzen Cab
0
7
0
0
W
Thanatos
grudzi
Thanatos
1
0
8
5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,640
Damage
36,189
51,943
Taken
37,038
25,368
Mitigated
14,049
17,460
Healing
17,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,975
278
1,659
3,793
10,874
5,990
148
418
10,370
24,332
0
L
4,335
319
0
6,692
12,280
9,104
0
7,358
4,562
0
64,089
W
8,982
4,884
0
2,609
6,766
1,860
0
0
6,224
59,686
2,160
L
Merlin
Gekudo
Merlin
4,737
354
0
3,456
7,426
2,321
299
2,008
5,006
51,737
650
W
He Bo
MagickJC
He Bo
2,858
92
0
1,750
6,129
1,553
653
2,069
4,060
31,418
0
W
Danzaburou
Marv420
Danzaburou
12,810
7,583
0
4,383
6,583
2,458
802
1,153
5,430
0
77,617
L
Ne Zha
N-E-S-K-Y
Ne Zha
8,812
2,058
0
1,390
10,133
4,477
0
668
9,333
0
41,866
L
Ah Muzen Cab
ShmokedU
Ah Muzen Cab
2,781
521
0
470
11,230
3,476
0
259
10,947
0
37,540
W
Thanatos
grudzi
Thanatos
6,522
1,637
0
5,026
8,003
5,558
0
3,008
4,995
0
19,075
W
5,017
911
0
3,980
9,557
2,620
0
1,225
8,332
0
47,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,498
Gold Earned
38,372
396
Minions Killed
427
0
Camps Cleared
0
1,266,774
Distance Traveled
1,344,915
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,130
472
67
5
0
251,756
2
L
Chaac
6,756
520
92
7
0
242,920
4
W
Nu Wa
8,236
634
106
8
0
259,251
6
L
Merlin
7,413
570
104
8
0
225,795
0
W
He Bo
6,564
505
85
7
0
237,618
0
W
Danzaburou
9,293
715
137
11
0
238,124
0
L
Ne Zha
6,513
501
69
5
0
306,426
0
L
Ah Muzen Cab
5,686
437
64
5
0
239,877
0
W
Thanatos
7,558
581
25
2
0
302,902
7
W
Loki
6,721
517
74
6
0
307,020
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role