Player Matchup

Loki
Loki
Bronze I
Brizzle2084
Loki
Bronze I
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
376W - 478L
574 MMR
Party 1
Chang'e
Chang'e
Silver IV
Clap-In-Spanish
Chang'e
Silver IV
Level 118
God Stats
4W - 6L
1,278 SR
Queue Stats
94W - 167L
803 MMR
Solo
Cthulhu
Cthulhu
Silver V
nicopas
Cthulhu
Silver V
Level 124
God Stats
17W - 32L
1,459 SR
Queue Stats
402W - 451L
612 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 134
1,412 SR
663 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 144
1,365 SR
576 MMR
Nu Wa
Nu Wa
Silver III
Apollonysus
Nu Wa
Silver III
Level 215
God Stats
18W - 16L
1,462 SR
Queue Stats
456W - 544L
935 MMR
Solo
Scylla
Scylla
Silver III
Cold Omega Red
Scylla
Silver III
Level 154
God Stats
1W - 3L
1,398 SR
Queue Stats
107W - 172L
950 MMR
Solo
Medusa
Medusa
Bronze IV
Mula Meezy
Medusa
Bronze IV
Level 63
God Stats
9W - 20L
1,233 SR
Queue Stats
76W - 190L
-159 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 9
10,196
927
7,288
10,241
3,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

18
4 / 0 / 15
11,113
1,010
12,252
7,557
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
nicopas
Cthulhu
16
9 / 2 / 8
10,778
980
6,343
12,329
8,851
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AchillesChaacDiscordiaKumbhakarnaXing Tian

VS

Bans
Bake KujiraBacchusOdinAnubisHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 1
8,560
778
6,526
6,857
1,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 3
8,472
770
5,404
8,634
1,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Mula Meezy
Medusa
13
1 / 8 / 1
7,911
719
5,022
13,434
3,827
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
19
Kills
5
5
Deaths
19
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
6
3
9
3.5
W
4
0
15
11.5
L
1
7
3
0.36
L
Medusa
Mula Meezy
Medusa
1
8
1
0.19
W
Cthulhu
nicopas
Cthulhu
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,883
Damage
16,952
30,127
Taken
28,925
15,474
Mitigated
7,491
14,971
Healing
2,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,526
2,526
0
955
6,857
1,859
0
4,076
2,318
16,322
0
W
7,288
1,482
0
2,115
10,241
3,974
0
2,125
8,116
11
37,234
W
12,252
1,198
3,087
5,124
7,557
2,649
1,937
3,735
3,822
52,169
1,147
L
5,404
360
0
0
8,634
1,805
0
3,728
4,314
19,488
0
L
Medusa
Mula Meezy
Medusa
5,022
3,182
0
1,243
13,434
3,827
99
9,155
3,391
0
19,298
W
Cthulhu
nicopas
Cthulhu
6,343
401
323
4,322
12,329
8,851
790
6,107
6,222
20,036
715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,087
Gold Earned
24,943
160
Minions Killed
81
0
Camps Cleared
0
626,786
Distance Traveled
421,376
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,560
778
19
2
0
131,870
0
W
Loki
10,196
927
32
3
0
196,035
2
W
Chang'e
11,113
1,010
102
9
0
224,750
0
L
Scylla
8,472
770
23
2
0
143,028
0
L
Medusa
7,911
719
39
4
0
146,478
0
W
Cthulhu
10,778
980
26
2
0
206,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role