Player Matchup

Loki
Loki
Osmèth
Loki
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
238W - 224L
1,440 Elo+
Party 1
Vulcan
Vulcan
SBayonaaaaaaaaaa
Vulcan
Level 27
God Stats
3W - 2L
1,715 SR
Queue Stats
158W - 150L
1,526 Elo+
Solo
Cerberus
Cerberus
Sempsis
Cerberus
Level 120
God Stats
5W - 3L
1,781 SR
Queue Stats
407W - 385L
1,451 Elo+
Party 1
Horus
Horus
SweetLindir
Horus
Level 264
God Stats
2W - 6L
1,350 SR
Queue Stats
358W - 343L
1,466 Elo+
Party 1
Apollo
Apollo
YourBoySkiTTV
Apollo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 26L
1,558 Elo+
Party 1
Team Averages
Level 129
1,569 SR
1,488 Elo+

VS

Team Averages
Level 131
1,447 SR
1,462 Elo+
Cerberus
Cerberus
AlexVenne
Cerberus
Level 220
God Stats
8W - 11L
1,725 SR
Queue Stats
586W - 609L
1,499 Elo+
Solo
Terra
Terra
Bromicron19
Terra
Level 126
God Stats
3W - 3L
1,524 SR
Queue Stats
414W - 415L
1,524 Elo+
Party 3
Bellona
Bellona
Sol Ryguy
Bellona
Level 125
God Stats
1W - 2L
1,173 SR
Queue Stats
235W - 254L
1,418 Elo+
Party 3
Zhong Kui
Zhong Kui
ZimZimZaIIaBim
Zhong Kui
Level 109
God Stats
1W - 1L
1,284 SR
Queue Stats
34W - 51L
1,403 Elo+
Party 2
Atlas
Atlas
iMakeDumbPlays
Atlas
Level 77
God Stats
6W - 4L
1,529 SR
Queue Stats
141W - 142L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Osmèth
Loki
11
3 / 2 / 2
6,215
888
5,242
4,365
3,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

5
0 / 1 / 0
4,870
696
1,130
752
188
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Sempsis
Cerberus
13
1 / 0 / 5
6,550
936
5,426
8,024
7,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 1 / 5
6,432
919
3,195
7,974
4,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

11
2 / 2 / 4
6,211
887
7,679
5,172
2,143
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlexVenne
Cerberus
11
3 / 3 / 3
6,722
960
5,473
8,047
4,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 0 / 5
6,878
983
3,596
5,942
5,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
Sol Ryguy
Bellona
9
0 / 3 / 3
5,585
798
3,703
6,747
7,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
ZimZimZaIIaBim
Zhong Kui
12
1 / 0 / 5
6,497
928
5,652
5,277
4,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 1 / 4
6,404
915
5,571
6,046
4,027
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
6
Kills
6
6
Deaths
7
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AlexVenne
Cerberus
3
3
3
1.5
W
1
0
5
3.5
L
Loki
Osmèth
Loki
3
2
2
2
L
0
1
0
0
L
Cerberus
Sempsis
Cerberus
1
0
5
3.5
W
Bellona
Sol Ryguy
Bellona
0
3
3
0.5
L
0
1
5
2.5
L
2
2
4
2
W
Zhong Kui
ZimZimZaIIaBim
Zhong Kui
1
0
5
3.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,672
Damage
23,995
26,287
Taken
32,059
17,960
Mitigated
25,584
15,491
Healing
13,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AlexVenne
Cerberus
5,473
190
636
2,065
8,047
4,443
0
1,461
6,516
8,704
795
W
3,596
144
4,361
2,600
5,942
5,592
0
1,433
4,431
7,037
0
L
Loki
Osmèth
Loki
5,242
794
151
873
4,365
3,969
0
3,317
1,011
0
9,090
L
1,130
99
0
0
752
188
0
615
137
1,918
0
L
Cerberus
Sempsis
Cerberus
5,426
177
737
3,549
8,024
7,203
0
5,580
2,370
13,387
0
W
Bellona
Sol Ryguy
Bellona
3,703
755
547
510
6,747
7,011
455
1,890
4,687
0
8,372
L
3,195
1,269
3,651
4,674
7,974
4,457
0
6,072
1,798
0
8,225
L
7,679
3,175
815
1,041
5,172
2,143
0
3,821
1,246
0
18,708
W
Zhong Kui
ZimZimZaIIaBim
Zhong Kui
5,652
398
16
760
5,277
4,511
0
814
4,245
9,688
0
W
5,571
1,541
1,116
1,182
6,046
4,027
0
958
4,929
13,735
1,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,278
Gold Earned
32,086
90
Minions Killed
64
0
Camps Cleared
0
596,331
Distance Traveled
764,606
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,722
960
12
2
0
144,137
0
W
Terra
6,878
983
10
1
0
179,794
0
L
Loki
6,215
888
11
2
0
120,343
0
L
Vulcan
4,870
696
0
0
0
22,080
0
L
Cerberus
6,550
936
38
5
0
152,535
0
W
Bellona
5,585
798
10
1
0
115,081
0
L
Horus
6,432
919
17
2
0
149,570
0
L
Apollo
6,211
887
24
3
0
151,803
0
W
Zhong Kui
6,497
928
9
1
0
173,676
0
W
Atlas
6,404
915
23
3
0
151,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role