Player Matchup

Ganesha
Ganesha
DominicG710
Ganesha
Level 46
God Stats
2W - 5L
1,380 SR
Queue Stats
21W - 60L
1,279 Elo+
Party 2
Surtr
Surtr
Lt_TunaPasta
Surtr
Level 29
God Stats
5W - 14L
1,280 SR
Queue Stats
11W - 39L
1,241 Elo+
Party 2
Raijin
Raijin
WildMutt-3
Raijin
Level 48
God Stats
3W - 3L
1,541 SR
Queue Stats
20W - 64L
1,256 Elo+
Party 2
Bakasura
Bakasura
balldecker
Bakasura
Level 20
God Stats
3W - 14L
1,250 SR
Queue Stats
11W - 54L
1,185 Elo+
Party 2
Nut
Nut
jbird06410
Nut
Level 97
God Stats
1W - 4L
1,277 SR
Queue Stats
17W - 31L
1,339 Elo+
Party 2
Team Averages
Level 48
1,346 SR
1,260 Elo+

VS

Team Averages
Level 108
1,456 SR
1,447 Elo+
Tyr
Tyr
 
Tyr
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
HawaiianRoyalty
Martichoras
Level 88
God Stats
3W - 4L
1,264 SR
Queue Stats
137W - 134L
1,515 Elo+
Solo
Anubis
Anubis
MrDev1LsAdvocate
Anubis
Level 150
God Stats
153W - 137L
1,545 SR
Queue Stats
204W - 209L
1,461 Elo+
Solo
Ymir
Ymir
Spotteddemon
Ymir
Level 29
God Stats
2W - 1L
1,463 SR
Queue Stats
3W - 6L
1,340 Elo+
Party 1
Set
Set
Sylvar93
Set
Level 134
God Stats
3W - 3L
1,506 SR
Queue Stats
13W - 20L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DominicG710
Ganesha
8
0 / 1 / 1
4,973
497
3,922
8,759
4,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

7
0 / 6 / 0
4,564
456
3,861
7,929
3,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
WildMutt-3
Raijin
8
1 / 5 / 0
4,934
493
1,824
6,673
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
balldecker
Bakasura
9
0 / 2 / 1
5,123
512
4,274
7,260
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 0 / 0
4,864
486
6,100
6,046
1,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
3 / 0 / 1
5,883
588
4,423
7,946
3,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Martichoras
HawaiianRoyalty
Martichoras
9
0 / 1 / 1
5,165
517
5,900
5,920
1,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 1 / 1
6,770
677
5,890
6,619
2,625
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

8
0 / 1 / 1
5,034
503
2,158
6,976
4,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
6 / 0 / 1
6,459
646
5,581
7,438
4,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
14
14
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
0
1
3.5
L
Ganesha
DominicG710
Ganesha
0
1
1
0.5
W
Martichoras
HawaiianRoyalty
Martichoras
0
1
1
0.5
L
0
6
0
0
W
5
1
1
5.5
W
0
1
1
0.5
W
6
0
1
6.5
L
Raijin
WildMutt-3
Raijin
1
5
0
0.2
L
Bakasura
balldecker
Bakasura
0
2
1
0.25
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,981
Damage
23,952
36,667
Taken
34,899
14,483
Mitigated
17,284
10,723
Healing
12,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,423
744
0
3,603
7,946
3,447
0
847
6,795
0
40,033
L
Ganesha
DominicG710
Ganesha
3,922
483
0
2,205
8,759
4,850
0
1,185
7,574
17,777
0
W
Martichoras
HawaiianRoyalty
Martichoras
5,900
1,409
0
1,628
5,920
1,961
0
769
5,151
0
38,719
L
3,861
1,542
0
1,461
7,929
3,576
0
0
7,929
490
17,501
W
5,890
242
0
2,774
6,619
2,625
582
1,731
4,608
46,554
1,117
W
2,158
635
0
1,775
6,976
4,308
0
2,436
4,506
11,704
0
W
5,581
2,358
0
3,208
7,438
4,943
0
241
6,891
0
40,043
L
Raijin
WildMutt-3
Raijin
1,824
161
0
1,286
6,673
1,038
0
4,604
2,069
22,175
0
L
Bakasura
balldecker
Bakasura
4,274
3,527
0
2,494
7,260
3,161
0
1,393
5,867
0
21,083
L
6,100
3,236
204
3,073
6,046
1,858
0
798
5,248
0
32,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,458
Gold Earned
29,311
192
Minions Killed
292
0
Camps Cleared
0
937,841
Distance Traveled
987,178
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,883
588
65
7
0
239,400
1
L
Ganesha
4,973
497
0
0
0
196,821
5
W
Martichoras
5,165
517
64
6
0
164,318
0
L
Surtr
4,564
456
25
3
0
196,239
2
W
Anubis
6,770
677
77
8
0
184,644
0
W
Ymir
5,034
503
14
1
0
185,505
0
W
Set
6,459
646
72
7
0
213,311
0
L
Raijin
4,934
493
31
3
0
156,778
0
L
Bakasura
5,123
512
64
6
0
218,912
0
L
Nut
4,864
486
72
7
0
169,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role