Player Matchup

Artio
Artio
 
Artio
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Alocs
Merlin
Level 239
God Stats
8W - 13L
1,479 SR
Queue Stats
561W - 590L
1,471 Elo+
Solo
Shiva
Shiva
NoxUrSoxOff
Shiva
Level 187
God Stats
25W - 18L
1,733 SR
Queue Stats
1,065W - 1,144L
1,462 Elo+
Solo
Odin
Odin
Nyteman
Odin
Level 126
God Stats
1W - 0L
1,495 SR
Queue Stats
163W - 190L
1,461 Elo+
Solo
Nu Wa
Nu Wa
fatalhitman831
Nu Wa
Level 127
God Stats
8W - 2L
1,594 SR
Queue Stats
592W - 644L
1,497 Elo+
Solo
Team Averages
Level 168
1,560 SR
1,478 Elo+

VS

Team Averages
Level 119
1,427 SR
1,454 Elo+
Hera
Hera
FIRST84BLOOD
Hera
Level 118
God Stats
6W - 8L
1,832 SR
Queue Stats
210W - 249L
1,454 Elo+
Solo
Kumbhakarna
Kumbhakarna
HawkFishh
Kumbhakarna
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 107L
1,480 Elo+
Party 1
Zeus
Zeus
Kozusk
Zeus
Level 171
God Stats
3W - 4L
1,422 SR
Queue Stats
128W - 152L
1,450 Elo+
Solo
Hercules
Hercules
N0ac0nstrict0r
Hercules
Level 33
God Stats
0W - 2L
1,213 SR
Queue Stats
8W - 12L
1,429 Elo+
Party 1
Baron Samedi
Baron Samedi
bigB_3417
Baron Samedi
Level 125
God Stats
1W - 2L
1,168 SR
Queue Stats
222W - 238L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
18
5 / 6 / 15
11,002
786
10,390
21,489
24,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Alocs
Merlin
19
5 / 2 / 18
12,201
872
11,141
8,352
3,685
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
9 / 6 / 17
12,196
871
15,572
19,711
22,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Odin
Nyteman
Odin
13
2 / 3 / 12
9,579
684
3,723
6,090
6,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
10 / 4 / 14
13,357
954
22,567
14,155
6,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 13
9,836
703
10,283
11,928
4,259
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
HawkFishh
Kumbhakarna
10
0 / 5 / 8
7,430
531
2,065
9,472
5,575
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Zeus
Kozusk
Zeus
16
5 / 6 / 10
10,288
735
9,522
13,944
9,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
17
5 / 6 / 10
10,049
718
8,720
20,066
18,584
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
bigB_3417
Baron Samedi
18
8 / 6 / 9
11,044
789
16,656
15,966
8,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
70
31
Kills
20
21
Deaths
31
76
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
5
6
15
2.08
W
Merlin
Alocs
Merlin
5
2
18
7
L
2
8
13
1.06
L
Kumbhakarna
HawkFishh
Kumbhakarna
0
5
8
0.8
L
Zeus
Kozusk
Zeus
5
6
10
1.67
L
Hercules
5
6
10
1.67
W
9
6
17
2.92
W
Odin
Nyteman
Odin
2
3
12
2.67
L
Baron Samedi
bigB_3417
Baron Samedi
8
6
9
2.08
W
10
4
14
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,393
Damage
47,246
69,797
Taken
71,376
63,475
Mitigated
46,100
24,514
Healing
19,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
10,390
1,047
2,180
4,109
21,489
24,591
343
10,750
10,739
13,414
833
W
Merlin
Alocs
Merlin
11,141
538
1,504
2,348
8,352
3,685
1,793
6,019
2,333
33,110
0
L
10,283
2,792
405
1,135
11,928
4,259
53
6,872
4,533
36,089
1,057
L
Kumbhakarna
HawkFishh
Kumbhakarna
2,065
253
947
669
9,472
5,575
0
5,335
3,828
7,251
0
L
Zeus
Kozusk
Zeus
9,522
2,190
565
1,955
13,944
9,460
208
7,743
5,480
36,260
0
L
Hercules
8,720
2,056
679
8,093
20,066
18,584
0
11,354
7,776
0
16,475
W
15,572
793
2,266
3,342
19,711
22,881
263
9,219
10,492
0
29,592
W
Odin
Nyteman
Odin
3,723
699
277
924
6,090
6,215
294
2,610
3,480
0
7,910
L
Baron Samedi
bigB_3417
Baron Samedi
16,656
633
2,384
2,863
15,966
8,222
0
10,374
5,152
43,855
0
W
22,567
6,751
2,780
4,784
14,155
6,103
4,041
9,377
4,778
57,126
2,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,335
Gold Earned
48,647
156
Minions Killed
187
0
Camps Cleared
0
1,243,409
Distance Traveled
1,035,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,002
786
14
1
0
247,362
0
W
Merlin
12,201
872
48
3
0
259,319
0
L
Hera
9,836
703
55
4
0
195,610
0
L
Kumbhakarna
7,430
531
7
1
0
130,933
0
L
Zeus
10,288
735
55
4
0
230,173
0
L
Hercules
10,049
718
15
1
0
255,244
0
W
Shiva
12,196
871
24
2
0
287,197
0
W
Odin
9,579
684
4
0
0
200,514
0
L
Baron Samedi
11,044
789
55
4
0
223,612
0
W
Nu Wa
13,357
954
66
5
0
249,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role