Player Matchup

Baron Samedi
Baron Samedi
HerbApproach420
Baron Samedi
Level 33
God Stats
24W - 26L
1,395 SR
Queue Stats
190W - 230L
1,381 Elo+
Solo
Nox
Nox
HoboNutts
Nox
Level 22
God Stats
3W - 1L
1,681 SR
Queue Stats
19W - 12L
1,453 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Raptor Ya
Kumbhakarna
Level 45
God Stats
19W - 25L
1,483 SR
Queue Stats
104W - 112L
1,441 Elo+
Solo
Medusa
Medusa
frenchfries80
Medusa
Level 41
God Stats
11W - 4L
1,754 SR
Queue Stats
97W - 64L
1,586 Elo+
Solo
Ne Zha
Ne Zha
thegamezone
Ne Zha
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 23L
1,503 Elo+
Party 2
Team Averages
Level 41
1,563 SR
1,473 Elo+

VS

Team Averages
Level 47
1,368 SR
1,363 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DonkeCowks
Fenrir
Level 23
God Stats
0W - 2L
1,149 SR
Queue Stats
39W - 30L
1,545 Elo+
Solo
Kumbhakarna
Kumbhakarna
Greivelrat
Kumbhakarna
Level 27
God Stats
0W - 2L
1,341 SR
Queue Stats
47W - 60L
1,436 Elo+
Solo
Zeus
Zeus
Jeansexe
Zeus
Level 4
God Stats
0W - 3L
1,351 SR
Queue Stats
8W - 31L
1,066 Elo+
Party 1
Thor
Thor
TheTrashGod69
Thor
Level 96
God Stats
0W - 2L
1,498 SR
Queue Stats
11W - 25L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HerbApproach420
Baron Samedi
16
3 / 3 / 8
10,215
929
10,609
10,355
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 3 / 9
9,603
873
3,130
6,594
3,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Raptor Ya
Kumbhakarna
11
0 / 0 / 0
7,771
706
0
432
131
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
9 / 0 / 2
11,569
1,052
13,727
7,556
3,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
17
8 / 0 / 7
10,732
976
10,801
8,928
6,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
0 / 3 / 1
8,789
799
1,461
6,400
2,109
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
DonkeCowks
Fenrir
16
3 / 3 / 3
9,556
869
7,045
13,359
5,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Kumbhakarna
Greivelrat
Kumbhakarna
14
0 / 3 / 4
8,501
773
5,101
11,269
10,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
13
0 / 8 / 0
8,431
766
4,002
8,473
2,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 4 / 2
9,039
822
7,255
8,428
2,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
21
Kills
6
6
Deaths
21
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
1
0.17
L
Fenrir
DonkeCowks
Fenrir
3
3
3
1.5
L
Kumbhakarna
Greivelrat
Kumbhakarna
0
3
4
0.67
W
Baron Samedi
HerbApproach420
Baron Samedi
3
3
8
2.33
W
1
3
9
1.83
L
Zeus
0
8
0
0
W
Kumbhakarna
Raptor Ya
Kumbhakarna
0
0
0
0
L
3
4
2
1
W
9
0
2
10
W
Ne Zha
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,267
Damage
24,864
33,865
Taken
47,929
17,549
Mitigated
23,455
10,647
Healing
7,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,461
0
0
1,514
6,400
2,109
933
773
5,627
0
25,405
L
Fenrir
DonkeCowks
Fenrir
7,045
2,903
0
4,772
13,359
5,670
348
4,178
9,181
0
25,054
L
Kumbhakarna
Greivelrat
Kumbhakarna
5,101
365
0
554
11,269
10,191
0
2,971
8,298
15,775
0
W
Baron Samedi
HerbApproach420
Baron Samedi
10,609
705
1,084
2,352
10,355
3,904
0
1,384
8,694
28,867
0
W
3,130
317
0
1,248
6,594
3,539
534
710
5,884
16,325
0
L
Zeus
4,002
1,162
0
0
8,473
2,543
0
1,424
7,049
17,119
0
W
Kumbhakarna
Raptor Ya
Kumbhakarna
0
0
0
0
432
131
0
307
125
125
0
L
7,255
970
0
400
8,428
2,942
81
4,393
4,035
0
22,736
W
13,727
4,685
0
3,149
7,556
3,022
2,098
2,510
4,925
0
61,265
W
Ne Zha
10,801
3,877
0
2,814
8,928
6,953
0
3,480
5,134
0
27,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,890
Gold Earned
44,316
206
Minions Killed
178
0
Camps Cleared
0
895,043
Distance Traveled
882,669
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,789
799
46
4
0
114,318
1
L
Fenrir
9,556
869
41
4
0
216,539
0
L
Kumbhakarna
8,501
773
15
1
0
194,938
11
W
Baron Samedi
10,215
929
42
4
0
215,552
0
W
Nox
9,603
873
31
3
0
205,014
0
L
Zeus
8,431
766
38
3
0
164,040
0
W
Kumbhakarna
7,771
706
0
0
0
17,043
0
L
Thor
9,039
822
38
3
0
192,834
0
W
Medusa
11,569
1,052
102
9
0
242,695
0
W
Ne Zha
10,732
976
31
3
0
214,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role