Player Matchup

Amaterasu
Amaterasu
OfficerHot
Amaterasu
Level 154
God Stats
4W - 1L
1,889 SR
Queue Stats
712W - 158L
1,815 Elo+
Party 1
Charon
Charon
PTyCCa
Charon
Level 122
God Stats
11W - 5L
1,533 SR
Queue Stats
317W - 297L
1,467 Elo+
Solo
Nox
Nox
Profeetlicker
Nox
Level 148
God Stats
2W - 3L
1,375 SR
Queue Stats
237W - 241L
1,455 Elo+
Solo
Pele
Pele
israstine
Pele
Level 165
God Stats
2W - 0L
1,675 SR
Queue Stats
258W - 253L
1,470 Elo+
Solo
Ra
Ra
tentakel
Ra
Level 68
God Stats
1W - 0L
1,862 SR
Queue Stats
223W - 63L
1,675 Elo+
Party 1
Team Averages
Level 131
1,667 SR
1,576 Elo+

VS

Team Averages
Level 99
1,585 SR
1,500 Elo+
Hun Batz
Hun Batz
RobDogRobba
Hun Batz
Level 107
God Stats
1W - 1L
1,757 SR
Queue Stats
155W - 136L
1,535 Elo+
Party 2
Thor
Thor
Sludge Bulka
Thor
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 75L
1,505 Elo+
Party 2
Zeus
Zeus
TimmyShryd
Zeus
Level 127
God Stats
10W - 7L
1,512 SR
Queue Stats
120W - 135L
1,466 Elo+
Party 2
Skadi
Skadi
xDzBzz
Skadi
Level 138
God Stats
1W - 1L
1,654 SR
Queue Stats
101W - 86L
1,506 Elo+
Party 2
Ix Chel
Ix Chel
xJJ0K3Rx
Ix Chel
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 82L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
OfficerHot
Amaterasu
16
4 / 3 / 17
10,740
767
13,943
22,720
25,928
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charon
PTyCCa
Charon
18
3 / 2 / 19
11,568
826
11,027
17,820
16,470
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 0 / 15
10,831
774
6,511
11,281
5,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
18
9 / 3 / 10
11,145
796
13,036
17,318
10,756
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
3 / 2 / 10
10,473
748
8,399
10,239
4,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
RobDogRobba
Hun Batz
14
1 / 6 / 7
8,410
601
10,056
10,844
6,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 3 / 6
8,128
581
8,507
13,973
12,610
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 4 / 5
9,205
658
18,225
9,396
3,994
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Skadi
xDzBzz
Skadi
16
2 / 4 / 6
9,551
682
11,864
11,393
4,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
xJJ0K3Rx
Ix Chel
14
2 / 6 / 5
8,598
614
7,502
10,180
4,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
37
23
Kills
8
10
Deaths
23
71
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
OfficerHot
Amaterasu
4
3
17
4.17
W
Charon
PTyCCa
Charon
3
2
19
6.25
W
4
0
15
11.5
L
Hun Batz
RobDogRobba
Hun Batz
1
6
7
0.75
L
0
3
6
1
L
3
4
5
1.38
W
Pele
9
3
10
4.67
W
3
2
10
4
L
Skadi
xDzBzz
Skadi
2
4
6
1.25
L
Ix Chel
xJJ0K3Rx
Ix Chel
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,916
Damage
56,154
79,378
Taken
55,786
62,913
Mitigated
31,723
41,252
Healing
15,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
OfficerHot
Amaterasu
13,943
3,476
2,933
8,065
22,720
25,928
1,618
5,754
16,966
0
24,560
W
Charon
PTyCCa
Charon
11,027
831
1,509
4,704
17,820
16,470
1,535
5,935
11,885
21,445
0
W
6,511
99
903
1,087
11,281
5,181
1,292
3,621
7,660
24,161
0
L
Hun Batz
RobDogRobba
Hun Batz
10,056
337
265
501
10,844
6,019
0
7,201
3,643
0
15,904
L
8,507
883
760
3,494
13,973
12,610
0
6,202
7,513
0
19,820
L
18,225
1,108
555
1,385
9,396
3,994
0
4,287
5,109
31,592
0
W
Pele
13,036
1,299
1,874
4,922
17,318
10,756
2,095
5,959
11,359
0
26,128
W
8,399
487
11,754
3,501
10,239
4,578
769
4,458
5,781
36,666
0
L
Skadi
xDzBzz
Skadi
11,864
3,492
578
2,202
11,393
4,837
0
4,396
6,997
0
35,978
L
Ix Chel
xJJ0K3Rx
Ix Chel
7,502
942
4,393
1,072
10,180
4,263
0
3,593
6,587
12,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,757
Gold Earned
43,892
167
Minions Killed
129
0
Camps Cleared
0
1,313,536
Distance Traveled
1,158,734
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,740
767
22
2
0
225,308
0
W
Charon
11,568
826
12
1
0
258,138
0
W
Nox
10,831
774
42
3
0
277,312
0
L
Hun Batz
8,410
601
16
1
0
257,218
0
L
Thor
8,128
581
21
2
0
224,485
0
L
Zeus
9,205
658
25
2
0
221,312
0
W
Pele
11,145
796
28
2
0
265,806
0
W
Ra
10,473
748
63
5
0
286,972
0
L
Skadi
9,551
682
53
4
0
235,888
0
L
Ix Chel
8,598
614
14
1
0
219,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role