Player Matchup

Zhong Kui
Zhong Kui
Frank1519
Zhong Kui
Level 154
God Stats
10W - 13L
1,443 SR
Queue Stats
333W - 307L
1,479 Elo+
Solo
Maui
Maui
ben928363838737
Maui
Level 146
God Stats
4W - 0L
1,722 SR
Queue Stats
75W - 61L
1,577 Elo+
Solo
Surtr
Surtr
fasinehdadolphin
Surtr
Level 222
God Stats
8W - 3L
1,616 SR
Queue Stats
54W - 47L
1,570 Elo+
Solo
Danzaburou
Danzaburou
iGhettoELM0
Danzaburou
Level 137
God Stats
37W - 35L
1,533 SR
Queue Stats
264W - 244L
1,571 Elo+
Solo
Mercury
Mercury
wannaBadapting
Mercury
Level 153
God Stats
2W - 0L
1,524 SR
Queue Stats
120W - 109L
1,560 Elo+
Solo
Team Averages
Level 162
1,568 SR
1,552 Elo+

VS

Team Averages
Level 129
1,665 SR
1,531 Elo+
King Arthur
King Arthur
 
King Arthur
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Chatonade
Artemis
Level 126
God Stats
2W - 1L
1,762 SR
Queue Stats
126W - 117L
1,550 Elo+
Party 1
Nu Wa
Nu Wa
ChibiVashSama
Nu Wa
Level 191
God Stats
5W - 2L
1,798 SR
Queue Stats
298W - 267L
1,564 Elo+
Solo
Ares
Ares
LeoO0OLink
Ares
Level 32
God Stats
1W - 1L
1,695 SR
Queue Stats
7W - 7L
1,511 Elo+
Solo
Hun Batz
Hun Batz
ShutTheDoorVince
Hun Batz
Level 146
God Stats
1W - 2L
1,571 SR
Queue Stats
85W - 85L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Frank1519
Zhong Kui
13
2 / 1 / 4
7,201
554
7,902
10,637
6,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 0 / 10
6,976
537
5,857
7,516
5,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
7 / 0 / 1
8,881
683
8,663
9,730
7,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
iGhettoELM0
Danzaburou
13
5 / 1 / 0
8,048
619
2,312
7,849
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 0 / 4
6,978
537
6,412
10,295
3,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 7 / 0
5,862
451
4,151
13,361
8,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
Chatonade
Artemis
13
1 / 3 / 0
6,811
524
5,309
6,574
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 1 / 1
5,951
458
7,118
5,611
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 6 / 0
5,911
455
2,526
10,273
7,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 0
5,927
456
3,573
8,697
2,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
19
Kills
2
2
Deaths
19
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
7
0
0
L
Artemis
Chatonade
Artemis
1
3
0
0.33
L
0
1
1
0.5
W
Zhong Kui
Frank1519
Zhong Kui
2
1
4
4
L
0
6
0
0
L
1
2
0
0.5
W
1
0
10
6
W
7
0
1
7.5
W
Danzaburou
iGhettoELM0
Danzaburou
5
1
0
5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,146
Damage
22,677
46,027
Taken
44,516
25,544
Mitigated
22,156
18,837
Healing
10,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,151
431
0
2,350
13,361
8,174
0
2,559
10,161
0
41,018
L
Artemis
Chatonade
Artemis
5,309
1,574
0
2,452
6,574
2,305
0
961
5,567
0
49,202
L
7,118
1,968
0
969
5,611
1,798
0
3,068
2,543
45,853
880
W
Zhong Kui
Frank1519
Zhong Kui
7,902
1,071
0
4,042
10,637
6,625
322
4,071
6,566
56,473
12,632
L
2,526
403
0
1,099
10,273
7,136
0
4,077
6,153
12,233
0
L
3,573
558
0
3,905
8,697
2,743
0
3,277
5,420
0
44,785
W
5,857
1,187
0
1,498
7,516
5,547
402
2,594
4,922
20,498
0
W
8,663
3,541
0
4,706
9,730
7,238
673
435
9,295
3,066
62,254
W
Danzaburou
iGhettoELM0
Danzaburou
2,312
1,019
0
3,717
7,849
2,760
0
559
7,290
0
52,321
W
6,412
3,524
0
4,874
10,295
3,374
0
1,985
8,310
0
48,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,084
Gold Earned
30,462
470
Minions Killed
360
0
Camps Cleared
0
1,314,331
Distance Traveled
1,305,729
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,862
451
71
5
0
278,462
0
L
Artemis
6,811
524
93
7
0
219,361
4
L
Nu Wa
5,951
458
87
7
0
250,963
0
W
Zhong Kui
7,201
554
122
9
0
225,804
1
L
Ares
5,911
455
23
2
0
257,161
1
L
Hun Batz
5,927
456
86
7
0
299,782
0
W
Maui
6,976
537
24
2
0
257,249
0
W
Surtr
8,881
683
118
9
0
262,888
0
W
Danzaburou
8,048
619
116
9
0
255,958
4
W
Mercury
6,978
537
90
7
0
312,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role