Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Alfie-Hammond123
Ymir
Level 126
God Stats
15W - 19L
1,530 SR
Queue Stats
81W - 124L
1,418 Elo+
Party 1
Susano
Susano
Gekudo
Susano
Level 121
God Stats
12W - 14L
1,506 SR
Queue Stats
48W - 84L
1,386 Elo+
Party 1
Medusa
Medusa
N-E-S-K-Y
Medusa
Level 127
God Stats
3W - 4L
1,398 SR
Queue Stats
193W - 243L
1,458 Elo+
Party 1
Tiamat
Tiamat
y0Jxstt
Tiamat
Level 147
God Stats
105W - 134L
1,454 SR
Queue Stats
263W - 338L
1,418 Elo+
Party 1
Team Averages
Level 127
1,478 SR
1,436 Elo+

VS

Team Averages
Level 118
1,573 SR
1,489 Elo+
Skadi
Skadi
Elnei
Skadi
Level 95
God Stats
43W - 38L
1,419 SR
Queue Stats
202W - 182L
1,503 Elo+
Solo
Kukulkan
Kukulkan
Flamethrower1720
Kukulkan
Level 108
God Stats
1W - 1L
1,839 SR
Queue Stats
85W - 82L
1,504 Elo+
Solo
Discordia
Discordia
Orbyt_Draxxy
Discordia
Level 149
God Stats
11W - 10L
1,504 SR
Queue Stats
405W - 390L
1,521 Elo+
Solo
Serqet
Serqet
myrdstom
Serqet
Level 188
God Stats
60W - 68L
1,546 SR
Queue Stats
475W - 453L
1,453 Elo+
Solo
Amaterasu
Amaterasu
zkíryu
Amaterasu
Level 49
God Stats
13W - 10L
1,555 SR
Queue Stats
69W - 86L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
0 / 2 / 0
8,093
506
8,114
15,894
14,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
4 / 1 / 8
8,939
559
5,173
13,567
12,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
Gekudo
Susano
15
4 / 1 / 4
8,390
524
6,956
14,335
5,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Medusa
N-E-S-K-Y
Medusa
14
3 / 1 / 7
8,660
541
8,805
8,807
3,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
y0Jxstt
Tiamat
14
6 / 2 / 4
9,035
565
7,569
7,374
4,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Elnei
Skadi
11
1 / 5 / 0
6,622
414
7,144
10,589
3,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 5 / 1
8,158
510
7,655
8,542
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Orbyt_Draxxy
Discordia
12
0 / 4 / 1
7,534
471
6,798
9,545
6,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Serqet
myrdstom
Serqet
14
2 / 3 / 1
7,931
496
5,056
10,239
4,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
zkíryu
Amaterasu
17
2 / 0 / 1
9,944
622
12,820
15,097
12,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
17
Kills
7
7
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
2
0
0
W
4
1
8
8
L
Skadi
Elnei
Skadi
1
5
0
0.2
L
2
5
1
0.5
W
Susano
Gekudo
Susano
4
1
4
6
W
Medusa
N-E-S-K-Y
Medusa
3
1
7
6.5
L
Discordia
Orbyt_Draxxy
Discordia
0
4
1
0.13
L
Serqet
myrdstom
Serqet
2
3
1
0.83
W
Tiamat
y0Jxstt
Tiamat
6
2
4
4
L
Amaterasu
zkíryu
Amaterasu
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,617
Damage
39,473
59,977
Taken
54,012
40,296
Mitigated
28,811
18,353
Healing
15,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,114
2,838
0
3,728
15,894
14,690
0
0
15,088
53,793
2,116
W
5,173
334
0
2,328
13,567
12,758
0
5,477
8,090
25,154
0
L
Skadi
Elnei
Skadi
7,144
2,536
0
2,558
10,589
3,402
0
3,944
6,567
0
38,151
L
7,655
562
0
750
8,542
2,774
0
2,063
6,129
61,110
0
W
Susano
Gekudo
Susano
6,956
868
0
7,250
14,335
5,045
0
2,931
10,899
0
53,150
W
Medusa
N-E-S-K-Y
Medusa
8,805
3,245
0
2,326
8,807
3,098
849
2,188
6,475
0
64,731
L
Discordia
Orbyt_Draxxy
Discordia
6,798
113
0
1,042
9,545
6,149
0
3,578
5,621
36,608
0
L
Serqet
myrdstom
Serqet
5,056
1,062
0
1,639
10,239
4,279
0
1,747
8,264
0
57,842
W
Tiamat
y0Jxstt
Tiamat
7,569
332
0
2,721
7,374
4,705
59
3,857
3,277
42,349
1,192
L
Amaterasu
zkíryu
Amaterasu
12,820
5,277
0
9,448
15,097
12,207
391
7,581
7,476
0
91,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,117
Gold Earned
40,189
423
Minions Killed
473
0
Camps Cleared
0
1,664,992
Distance Traveled
1,616,833
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,093
506
100
6
0
275,673
0
W
Ymir
8,939
559
28
2
0
311,051
6
L
Skadi
6,622
414
66
4
0
251,420
0
L
Kukulkan
8,158
510
122
8
0
322,299
2
W
Susano
8,390
524
87
5
0
396,668
0
W
Medusa
8,660
541
105
7
0
347,911
0
L
Discordia
7,534
471
35
2
0
320,253
2
L
Serqet
7,931
496
94
6
0
398,412
2
W
Tiamat
9,035
565
103
6
0
333,689
1
L
Amaterasu
9,944
622
156
10
0
324,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role