Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
KingManza
Atlas
Level 67
God Stats
0W - 2L
1,265 SR
Queue Stats
3W - 17L
1,117 Elo+
Party 1
King Arthur
King Arthur
SoulKingthe7
King Arthur
Level 49
God Stats
1W - 4L
1,389 SR
Queue Stats
71W - 76L
1,443 Elo+
Solo
Charybdis
Charybdis
Wham2x
Charybdis
Level 62
God Stats
3W - 5L
1,535 SR
Queue Stats
5W - 23L
1,147 Elo+
Party 1
Merlin
Merlin
tfraz
Merlin
Level 26
God Stats
0W - 3L
1,389 SR
Queue Stats
0W - 9L
962 Elo+
Party 1
Team Averages
Level 71
1,415 SR
1,234 Elo+

VS

Team Averages
Level 109
1,426 SR
1,442 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
EmersonDJezus
Freya
Level 146
God Stats
7W - 6L
1,417 SR
Queue Stats
171W - 164L
1,419 Elo+
Solo
Yu Huang
Yu Huang
Hercules259
Yu Huang
Level 67
God Stats
2W - 3L
1,357 SR
Queue Stats
389W - 417L
1,498 Elo+
Solo
Medusa
Medusa
HyderRider420
Medusa
Level 53
God Stats
8W - 12L
1,300 SR
Queue Stats
95W - 133L
1,395 Elo+
Solo
Mulan
Mulan
Kemaal
Mulan
Level 85
God Stats
9W - 8L
1,555 SR
Queue Stats
45W - 42L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 2 / 1
7,505
536
6,592
12,036
5,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Atlas
KingManza
Atlas
10
1 / 2 / 1
6,206
443
5,134
10,655
7,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
SoulKingthe7
King Arthur
12
1 / 3 / 2
6,592
471
5,920
12,937
10,791
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charybdis
Wham2x
Charybdis
11
0 / 1 / 1
6,153
440
4,217
9,930
3,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
tfraz
Merlin
12
1 / 2 / 1
6,625
473
2,749
6,524
1,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 1 / 2
7,429
531
5,414
9,676
8,141
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
5 / 3 / 1
8,252
589
6,715
11,441
4,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Yu Huang
Hercules259
Yu Huang
14
0 / 2 / 3
7,958
568
5,015
4,884
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 2
6,701
479
6,602
8,554
2,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
Kemaal
Mulan
14
3 / 2 / 2
8,416
601
7,388
10,935
8,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
10
Kills
10
10
Deaths
10
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
2
1
3.75
W
Jormungandr
 
Jormungandr
1
1
2
2
W
5
3
1
1.83
W
Yu Huang
Hercules259
Yu Huang
0
2
3
0.75
W
1
2
2
1
W
Mulan
Kemaal
Mulan
3
2
2
2
L
Atlas
KingManza
Atlas
1
2
1
0.75
L
King Arthur
SoulKingthe7
King Arthur
1
3
2
0.67
L
Charybdis
Wham2x
Charybdis
0
1
1
0.5
L
Merlin
tfraz
Merlin
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,612
Damage
31,134
52,082
Taken
45,490
29,173
Mitigated
25,730
11,472
Healing
10,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,592
1,836
0
3,493
12,036
5,484
0
4,099
7,937
0
39,903
W
Jormungandr
 
Jormungandr
5,414
1,412
217
1,000
9,676
8,141
121
2,205
7,471
34,357
2,469
W
6,715
2,070
0
3,701
11,441
4,430
79
1,519
9,922
42,904
2,399
W
Yu Huang
Hercules259
Yu Huang
5,015
425
0
554
4,884
1,631
402
2,026
2,858
55,800
0
W
6,602
2,286
0
2,166
8,554
2,790
743
2,284
6,270
0
38,201
W
Mulan
Kemaal
Mulan
7,388
941
0
3,270
10,935
8,738
173
674
10,261
0
51,946
L
Atlas
KingManza
Atlas
5,134
1,839
0
2,037
10,655
7,494
0
3,689
6,966
17,350
454
L
King Arthur
SoulKingthe7
King Arthur
5,920
918
0
1,507
12,937
10,791
0
2,006
10,931
1,484
40,940
L
Charybdis
Wham2x
Charybdis
4,217
2,068
0
3,827
9,930
3,544
29
2,462
7,468
0
46,640
L
Merlin
tfraz
Merlin
2,749
325
0
608
6,524
1,860
0
4,232
2,292
33,942
1,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,081
Gold Earned
38,756
296
Minions Killed
379
0
Camps Cleared
0
1,347,081
Distance Traveled
1,306,504
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,505
536
59
4
0
321,709
0
W
Jormungandr
7,429
531
61
4
0
251,323
0
W
Freya
8,252
589
75
5
0
289,543
0
W
Yu Huang
7,958
568
98
7
0
257,791
2
W
Medusa
6,701
479
53
4
0
292,848
0
W
Mulan
8,416
601
92
7
0
214,999
0
L
Atlas
6,206
443
17
1
0
287,649
0
L
King Arthur
6,592
471
58
4
0
245,561
0
L
Charybdis
6,153
440
80
6
0
242,733
0
L
Merlin
6,625
473
82
6
0
249,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role