Player Matchup

Cabrakan
Cabrakan
Gold III
Finesse_On_You
Cabrakan
Gold III
Level 122
God Stats
5W - 6L
1,230 SR
Queue Stats
123W - 129L
1,412 MMR
Solo
Sobek
Sobek
Silver I
GUPP_MOONMAN
Sobek
Silver I
Level 157
God Stats
9W - 16L
1,477 SR
Queue Stats
197W - 212L
1,295 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
KEVINATOR97
Sun Wukong
Bronze III
Level 148
God Stats
1W - 0L
1,307 SR
Queue Stats
9W - 11L
1,361 MMR
Solo
Scylla
Scylla
Silver I
KRISPYKREMECOLE
Scylla
Silver I
Level 104
God Stats
2W - 4L
1,464 SR
Queue Stats
34W - 45L
1,379 MMR
Solo
Zeus
Zeus
Silver III
thebabyjuly
Zeus
Silver III
Level 158
God Stats
12W - 12L
1,487 SR
Queue Stats
241W - 269L
808 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,393 SR
1,251 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,507 SR
1,251 MMR
Kuzenbo
Kuzenbo
Gold V
CoussinKisser
Kuzenbo
Gold V
Level 127
God Stats
4W - 4L
1,444 SR
Queue Stats
68W - 80L
1,287 MMR
Solo
Raijin
Raijin
Gold IV
ExpertAR
Raijin
Gold IV
Level 119
God Stats
11W - 15L
1,464 SR
Queue Stats
68W - 70L
1,426 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver IV
FinesseLux
Cu Chulainn
Silver IV
Level 142
God Stats
116W - 122L
1,527 SR
Queue Stats
266W - 293L
738 MMR
Solo
Apollo
Apollo
Gold V
WTYTDY02
Apollo
Gold V
Level 96
God Stats
9W - 7L
1,732 SR
Queue Stats
65W - 67L
1,394 MMR
Solo
Bastet
Bastet
Gold V
Warchi Omar
Bastet
Gold V
Level 156
God Stats
5W - 11L
1,366 SR
Queue Stats
116W - 120L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
14
3 / 0 / 4
8,332
555
9,184
10,733
7,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 4
6,981
465
2,654
11,817
6,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
KEVINATOR97
Sun Wukong
15
3 / 1 / 2
8,877
592
6,237
12,246
8,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 4
8,339
556
9,598
6,940
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
0 / 3 / 2
8,360
557
4,417
8,973
2,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MedusaXbalanqueNu Wa

VS

Bans
AnubisAo KuangThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
11
0 / 1 / 2
6,792
453
3,864
10,568
10,780
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Raijin
ExpertAR
Raijin
13
1 / 2 / 2
7,950
530
8,010
7,376
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cu Chulainn
FinesseLux
Cu Chulainn
15
1 / 2 / 1
8,714
581
10,056
14,242
10,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
WTYTDY02
Apollo
16
3 / 2 / 0
9,270
618
4,767
10,607
4,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
12
2 / 3 / 0
6,823
455
4,189
12,994
3,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
10
Kills
7
7
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
0
1
2
1
L
Raijin
ExpertAR
Raijin
1
2
2
1
L
Cu Chulainn
FinesseLux
Cu Chulainn
1
2
1
0.75
W
Cabrakan
3
0
4
5
W
2
2
4
2
W
Sun Wukong
KEVINATOR97
Sun Wukong
3
1
2
4
W
2
1
4
4
L
Apollo
WTYTDY02
Apollo
3
2
0
1.5
L
Bastet
2
3
0
0.67
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,090
Damage
30,886
50,709
Taken
55,787
26,092
Mitigated
31,420
19,780
Healing
19,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
3,864
1,319
0
3,097
10,568
10,780
0
5,077
5,181
28,890
0
L
Raijin
ExpertAR
Raijin
8,010
818
0
1,635
7,376
1,865
0
4,649
2,457
53,691
0
L
Cu Chulainn
FinesseLux
Cu Chulainn
10,056
1,079
0
4,117
14,242
10,290
0
3,730
10,512
11,866
66,912
W
Cabrakan
9,184
1,202
0
6,763
10,733
7,455
0
2,241
8,351
57,744
1,123
W
2,654
168
0
4,243
11,817
6,281
0
4,589
6,887
16,357
1,855
W
Sun Wukong
KEVINATOR97
Sun Wukong
6,237
1,780
0
3,763
12,246
8,072
190
1,956
10,290
0
65,608
W
9,598
1,773
0
1,134
6,940
1,996
0
2,805
3,903
57,661
368
L
Apollo
WTYTDY02
Apollo
4,767
2,633
0
5,133
10,607
4,539
379
6,294
4,269
0
81,307
L
Bastet
4,189
982
0
5,408
12,994
3,946
0
5,584
7,246
0
46,525
W
4,417
730
0
3,877
8,973
2,288
0
1,973
6,956
67,263
242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,889
Gold Earned
39,549
501
Minions Killed
508
0
Camps Cleared
0
1,491,069
Distance Traveled
1,417,657
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,792
453
31
2
0
285,860
2
L
Raijin
7,950
530
122
8
0
276,238
5
L
Cu Chulainn
8,714
581
131
9
0
278,109
0
W
Cabrakan
8,332
555
87
6
0
288,588
1
W
Sobek
6,981
465
27
2
0
308,643
3
W
Sun Wukong
8,877
592
109
7
0
293,944
4
W
Scylla
8,339
556
127
8
0
328,394
0
L
Apollo
9,270
618
148
10
0
275,657
2
L
Bastet
6,823
455
76
5
0
301,793
1
W
Zeus
8,360
557
151
10
0
271,500
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role