Player Matchup

Discordia
Discordia
Silver III
LCGamesDigita1s
Discordia
Silver III
Level 83
God Stats
49W - 63L
1,425 SR
Queue Stats
377W - 424L
822 MMR
Solo
Amaterasu
Amaterasu
Bronze I
naoki-kosaka
Amaterasu
Bronze I
Level 127
God Stats
188W - 251L
1,446 SR
Queue Stats
983W - 1,403L
613 MMR
Solo
Charybdis
Charybdis
Bronze III
sweatsTHEsumo
Charybdis
Bronze III
Level 139
God Stats
2W - 0L
1,946 SR
Queue Stats
2W - 0L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,606 SR
978 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 85
1,546 SR
1,021 MMR
Neith
Neith
Bronze III
AdakkARG
Neith
Bronze III
Level 66
God Stats
1W - 5L
1,522 SR
Queue Stats
41W - 56L
1,277 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Dabuska81
Nu Wa
Bronze III
Level 122
God Stats
29W - 50L
1,317 SR
Queue Stats
167W - 220L
472 MMR
Solo
Nemesis
Nemesis
Gold V
DontBanHerc
Nemesis
Gold V
Level 68
God Stats
0W - 1L
1,799 SR
Queue Stats
168W - 188L
1,314 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LCGamesDigita1s
Discordia
17
2 / 2 / 4
9,609
874
8,171
6,573
1,869
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
naoki-kosaka
Amaterasu
13
2 / 3 / 4
8,556
778
5,706
13,660
12,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
sweatsTHEsumo
Charybdis
15
4 / 2 / 2
9,459
860
9,222
8,394
2,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
KumbhakarnaNe ZhaMedusaAchillesAtlas

VS

Bans
CthulhuJormungandrGaneshaXing TianGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AdakkARG
Neith
15
1 / 1 / 2
9,165
833
6,498
6,677
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Dabuska81
Nu Wa
15
2 / 4 / 2
9,032
821
7,599
9,058
2,597
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Nemesis
DontBanHerc
Nemesis
15
4 / 3 / 3
9,906
901
9,389
11,987
4,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
8
Kills
7
7
Deaths
8
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
AdakkARG
Neith
1
1
2
2
L
Nu Wa
Dabuska81
Nu Wa
2
4
2
0.75
L
Nemesis
DontBanHerc
Nemesis
4
3
3
1.83
W
Discordia
LCGamesDigita1s
Discordia
2
2
4
2
W
Amaterasu
naoki-kosaka
Amaterasu
2
3
4
1.33
W
Charybdis
sweatsTHEsumo
Charybdis
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,099
Damage
23,486
28,627
Taken
27,722
16,617
Mitigated
9,129
5,597
Healing
5,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AdakkARG
Neith
6,498
1,641
0
1,815
6,677
2,116
0
3,175
3,318
0
28,982
L
Nu Wa
Dabuska81
Nu Wa
7,599
2,113
0
240
9,058
2,597
1,317
3,064
5,772
29,616
0
L
Nemesis
DontBanHerc
Nemesis
9,389
3,116
0
2,953
11,987
4,416
0
1,970
9,795
0
38,836
W
Discordia
LCGamesDigita1s
Discordia
8,171
0
0
351
6,573
1,869
0
1,863
4,710
42,660
0
W
Amaterasu
naoki-kosaka
Amaterasu
5,706
1,368
0
3,336
13,660
12,293
0
3,901
9,747
0
12,987
W
Charybdis
sweatsTHEsumo
Charybdis
9,222
3,361
137
1,773
8,394
2,455
169
1,875
6,519
0
40,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,624
Gold Earned
28,103
159
Minions Killed
152
0
Camps Cleared
0
571,005
Distance Traveled
596,818
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,165
833
55
5
0
195,661
0
L
Nu Wa
9,032
821
44
4
0
186,836
0
L
Nemesis
9,906
901
53
5
0
214,321
4
W
Discordia
9,609
874
78
7
0
190,726
6
W
Amaterasu
8,556
778
13
1
0
189,539
0
W
Charybdis
9,459
860
68
6
0
190,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role