Player Matchup

Geb
Geb
BurritoSenior98
Geb
Level 158
God Stats
1W - 4L
1,574 SR
Queue Stats
37W - 41L
1,437 Elo+
Party 1
Artemis
Artemis
DaRkSH1FT3R96
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
F3AR x WOLF
Guan Yu
Level 171
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 49L
1,451 Elo+
Party 1
Nemesis
Nemesis
RPG7
Nemesis
Level 116
God Stats
2W - 6L
1,381 SR
Queue Stats
43W - 48L
1,436 Elo+
Solo
Poseidon
Poseidon
VENOMM69
Poseidon
Level 38
God Stats
2W - 4L
1,500 SR
Queue Stats
28W - 41L
1,324 Elo+
Solo
Team Averages
Level 98
1,491 SR
1,430 Elo+

VS

Team Averages
Level 117
1,556 SR
1,503 Elo+
Ganesha
Ganesha
EnderSkelly
Ganesha
Level 82
God Stats
3W - 2L
1,282 SR
Queue Stats
109W - 97L
1,471 Elo+
Solo
Pele
Pele
Flymatto
Pele
Level 57
God Stats
4W - 6L
1,624 SR
Queue Stats
73W - 74L
1,544 Elo+
Solo
Horus
Horus
LetaLix
Horus
Level 157
God Stats
2W - 0L
1,844 SR
Queue Stats
206W - 202L
1,503 Elo+
Solo
Scylla
Scylla
andy2handy1
Scylla
Level 151
God Stats
56W - 54L
1,468 SR
Queue Stats
307W - 293L
1,481 Elo+
Solo
Anhur
Anhur
jayclar
Anhur
Level 139
God Stats
12W - 12L
1,564 SR
Queue Stats
251W - 240L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
6,324
575
5,739
7,735
5,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
8
1 / 8 / 0
5,334
485
3,963
8,318
1,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
F3AR x WOLF
Guan Yu
11
0 / 0 / 3
5,815
529
5,312
6,808
2,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
RPG7
Nemesis
13
8 / 1 / 0
7,252
659
7,625
9,452
3,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
VENOMM69
Poseidon
8
0 / 5 / 2
5,251
477
2,424
5,266
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
EnderSkelly
Ganesha
10
0 / 1 / 8
6,616
601
3,565
7,189
4,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Pele
13
0 / 3 / 3
6,678
607
3,983
10,209
3,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
LetaLix
Horus
11
0 / 1 / 0
6,310
574
4,312
10,715
7,769
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Scylla
13
6 / 1 / 0
7,841
713
4,419
3,958
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
jayclar
Anhur
12
8 / 3 / 1
6,900
627
8,155
8,195
2,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
9
Kills
14
14
Deaths
9
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
Artemis
1
8
0
0.13
W
Ganesha
EnderSkelly
Ganesha
0
1
8
4
L
Guan Yu
F3AR x WOLF
Guan Yu
0
0
3
1.5
W
Pele
0
3
3
0.5
W
Horus
LetaLix
Horus
0
1
0
0
L
Nemesis
RPG7
Nemesis
8
1
0
8
L
Poseidon
VENOMM69
Poseidon
0
5
2
0.2
W
Scylla
6
1
0
6
W
Anhur
jayclar
Anhur
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,063
Damage
24,434
37,579
Taken
40,266
14,012
Mitigated
19,352
5,249
Healing
14,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,739
1,593
0
1,092
7,735
5,565
0
0
7,735
34,874
3,374
L
Artemis
3,963
2,056
0
503
8,318
1,132
0
1,341
6,977
0
18,102
W
Ganesha
EnderSkelly
Ganesha
3,565
762
1,841
2,169
7,189
4,580
199
0
7,189
17,838
0
L
Guan Yu
F3AR x WOLF
Guan Yu
5,312
1,157
395
1,325
6,808
2,743
0
1,325
5,483
0
39,060
W
Pele
3,983
1,368
0
3,122
10,209
3,672
0
372
9,837
0
58,330
W
Horus
LetaLix
Horus
4,312
2,730
0
2,930
10,715
7,769
0
4,610
5,459
0
41,930
L
Nemesis
RPG7
Nemesis
7,625
4,666
0
1,434
9,452
3,537
0
1,314
8,058
0
51,652
L
Poseidon
VENOMM69
Poseidon
2,424
593
0
500
5,266
1,035
0
3,428
1,342
23,236
856
W
Scylla
4,419
381
0
1,840
3,958
1,004
789
2,029
1,929
41,315
1,036
W
Anhur
jayclar
Anhur
8,155
4,657
0
2,347
8,195
2,327
777
0
8,195
0
48,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,976
Gold Earned
34,345
301
Minions Killed
362
0
Camps Cleared
0
1,047,904
Distance Traveled
1,047,103
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,324
575
69
6
0
203,344
0
L
Artemis
5,334
485
36
3
0
201,277
0
W
Ganesha
6,616
601
3
0
0
185,110
2
L
Guan Yu
5,815
529
61
6
0
228,129
0
W
Pele
6,678
607
103
9
0
244,579
0
W
Horus
6,310
574
75
7
0
216,026
3
L
Nemesis
7,252
659
86
8
0
272,240
0
L
Poseidon
5,251
477
49
4
0
142,914
0
W
Scylla
7,841
713
91
8
0
211,039
3
W
Anhur
6,900
627
90
8
0
190,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role