Player Matchup

Cu Chulainn
Cu Chulainn
ICYCOLETRAIN
Cu Chulainn
Level 163
God Stats
0W - 2L
1,338 SR
Queue Stats
5W - 5L
1,516 Elo+
Party 1
Ix Chel
Ix Chel
OOSly
Ix Chel
Level 154
God Stats
4W - 2L
1,707 SR
Queue Stats
5W - 5L
1,516 Elo+
Party 1
Pele
Pele
Pandahunter333
Pele
Level 128
God Stats
4W - 8L
1,468 SR
Queue Stats
393W - 357L
1,549 Elo+
Solo
Neith
Neith
XexeuDoManganes
Neith
Level 108
God Stats
3W - 2L
1,432 SR
Queue Stats
5W - 4L
1,536 Elo+
Solo
Sobek
Sobek
YosoyMcLovin
Sobek
Level 167
God Stats
0W - 1L
1,767 SR
Queue Stats
124W - 115L
1,553 Elo+
Solo
Team Averages
Level 144
1,542 SR
1,534 Elo+

VS

Team Averages
Level 117
1,531 SR
1,516 Elo+
Set
Set
Illidan3030
Set
Level 129
God Stats
4W - 7L
1,499 SR
Queue Stats
137W - 111L
1,538 Elo+
Solo
Odin
Odin
Raumis
Odin
Level 107
God Stats
18W - 14L
1,574 SR
Queue Stats
315W - 303L
1,529 Elo+
Solo
Hou Yi
Hou Yi
Rdwarrior
Hou Yi
Level 104
God Stats
19W - 18L
1,530 SR
Queue Stats
53W - 50L
1,496 Elo+
Solo
Bacchus
Bacchus
VINOchePASSIONE
Bacchus
Level 121
God Stats
51W - 30L
1,623 SR
Queue Stats
310W - 306L
1,458 Elo+
Solo
Ra
Ra
YourGirlsLoofa
Ra
Level 124
God Stats
4W - 7L
1,426 SR
Queue Stats
170W - 173L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ICYCOLETRAIN
Cu Chulainn
14
2 / 2 / 2
8,304
923
9,583
11,183
9,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
OOSly
Ix Chel
14
2 / 1 / 4
8,313
924
4,572
5,451
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 3 / 3
7,436
826
8,392
8,707
3,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 2 / 5
7,727
859
5,606
5,974
2,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 4 / 3
8,106
901
5,583
11,482
12,898
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
8,065
896
7,382
11,146
10,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odin
Raumis
Odin
13
0 / 1 / 10
7,873
875
5,386
8,893
9,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
Rdwarrior
Hou Yi
14
3 / 0 / 5
8,453
939
8,990
6,724
2,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 1 / 6
8,312
924
7,109
10,105
13,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
4 / 1 / 5
8,659
962
8,927
7,062
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
7
Kills
12
12
Deaths
7
17
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
ICYCOLETRAIN
Cu Chulainn
2
2
2
1.5
W
2
4
5
1.13
L
Ix Chel
OOSly
Ix Chel
2
1
4
4
L
0
3
3
0.5
W
Odin
Raumis
Odin
0
1
10
5
W
Hou Yi
Rdwarrior
Hou Yi
3
0
5
5.5
W
3
1
6
6
L
0
2
5
1.25
L
3
4
3
1.13
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,736
Damage
37,794
42,797
Taken
43,930
29,862
Mitigated
38,595
7,782
Healing
13,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
ICYCOLETRAIN
Cu Chulainn
9,583
917
0
1,029
11,183
9,604
0
3,539
7,396
6,622
18,658
W
7,382
2,966
0
1,281
11,146
10,256
653
2,959
7,951
0
24,035
L
Ix Chel
OOSly
Ix Chel
4,572
226
872
1,065
5,451
2,132
0
2,266
3,069
20,800
0
L
8,392
798
0
849
8,707
3,054
0
4,037
4,547
0
25,023
W
Odin
Raumis
Odin
5,386
824
0
926
8,893
9,471
363
2,667
5,984
1,479
12,776
W
Hou Yi
Rdwarrior
Hou Yi
8,990
4,961
0
2,366
6,724
2,514
0
1,744
4,739
0
21,807
W
7,109
899
137
1,745
10,105
13,499
178
2,603
7,092
15,046
0
L
5,606
1,214
0
949
5,974
2,174
200
2,244
3,539
0
21,531
L
5,583
405
0
3,018
11,482
12,898
0
3,994
7,138
10,265
220
W
8,927
422
3,660
3,161
7,062
2,855
798
2,000
4,743
28,307
591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,886
Gold Earned
41,362
194
Minions Killed
172
0
Camps Cleared
0
906,583
Distance Traveled
956,821
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,304
923
42
5
0
190,562
0
W
Set
8,065
896
42
5
0
166,288
0
L
Ix Chel
8,313
924
55
6
0
204,364
1
L
Pele
7,436
826
36
4
0
194,762
0
W
Odin
7,873
875
28
3
0
207,444
0
W
Hou Yi
8,453
939
35
4
0
187,667
0
W
Bacchus
8,312
924
8
1
0
198,705
2
L
Neith
7,727
859
45
5
0
143,472
4
L
Sobek
8,106
901
16
2
0
173,423
0
W
Ra
8,659
962
59
7
0
196,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role