Player Matchup

Hercules
Hercules
 
Hercules
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AcousticRestart
Ymir
Level 74
God Stats
1W - 13L
1,194 SR
Queue Stats
258W - 283L
1,519 Elo+
Party 1
Ra
Ra
Chimichurri2112
Ra
Level 156
God Stats
6W - 9L
1,394 SR
Queue Stats
347W - 328L
1,606 Elo+
Solo
Medusa
Medusa
DsabE
Medusa
Level 143
God Stats
97W - 73L
1,597 SR
Queue Stats
147W - 138L
1,553 Elo+
Party 1
Nemesis
Nemesis
Mabufudyne
Nemesis
Level 169
God Stats
12W - 26L
1,386 SR
Queue Stats
136W - 145L
1,512 Elo+
Solo
Team Averages
Level 122
1,414 SR
1,538 Elo+

VS

Team Averages
Level 136
1,468 SR
1,549 Elo+
Bake Kujira
Bake Kujira
 
Bake Kujira
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Friéren
Arachne
Level 27
God Stats
4W - 2L
1,312 SR
Queue Stats
168W - 153L
1,579 Elo+
Party 2
Anhur
Anhur
KingDeddene69
Anhur
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,658 Elo+
Solo
Nu Wa
Nu Wa
popcornAlex
Nu Wa
Level 188
God Stats
18W - 18L
1,529 SR
Queue Stats
450W - 421L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
1 / 3 / 0
4,063
508
3,222
6,161
3,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
0 / 1 / 1
4,512
564
2,020
5,371
2,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 2 / 0
4,631
579
3,823
4,205
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
DsabE
Medusa
8
1 / 2 / 0
4,597
575
2,874
3,925
718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nemesis
Mabufudyne
Nemesis
9
0 / 0 / 1
4,476
560
1,959
4,001
1,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
 
Bake Kujira
10
4 / 1 / 0
5,522
690
4,545
7,274
4,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
 
Kuzenbo
7
0 / 2 / 3
4,749
594
2,651
6,617
5,418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Friéren
Arachne
9
2 / 0 / 0
4,664
583
1,747
5,313
1,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
2 / 0 / 0
5,379
672
3,001
3,862
951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

6
0 / 1 / 0
3,847
481
1,012
1,773
394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
8
8
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
3
0
0.33
W
Bake Kujira
 
Bake Kujira
4
1
0
4
W
Kuzenbo
 
Kuzenbo
0
2
3
0.75
L
0
1
1
0.5
L
1
2
0
0.5
L
Medusa
DsabE
Medusa
1
2
0
0.5
W
Arachne
Friéren
Arachne
2
0
0
2
W
2
0
0
2
L
Nemesis
Mabufudyne
Nemesis
0
0
1
0.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,898
Damage
12,956
23,663
Taken
24,839
9,229
Mitigated
13,109
7,730
Healing
8,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,222
1,308
0
2,332
6,161
3,784
0
2,776
3,091
0
16,477
W
Bake Kujira
 
Bake Kujira
4,545
1,978
0
2,413
7,274
4,604
0
531
6,445
29,890
1,525
W
Kuzenbo
 
Kuzenbo
2,651
977
0
2,228
6,617
5,418
0
2,232
4,108
14,314
1,094
L
2,020
615
0
1,913
5,371
2,118
0
1,600
3,692
12,690
0
L
3,823
0
343
1,591
4,205
1,325
0
1,851
2,234
35,211
0
L
Medusa
DsabE
Medusa
2,874
1,155
0
963
3,925
718
0
336
3,549
0
32,717
W
Arachne
Friéren
Arachne
1,747
1,421
0
1,158
5,313
1,742
0
1,850
3,277
0
25,154
W
3,001
2,033
0
1,704
3,862
951
0
519
3,343
0
33,468
L
Nemesis
Mabufudyne
Nemesis
1,959
822
0
588
4,001
1,284
0
764
3,140
0
30,123
W
1,012
46
0
552
1,773
394
0
194
1,525
18,815
386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,279
Gold Earned
24,161
259
Minions Killed
238
0
Camps Cleared
0
791,945
Distance Traveled
733,833
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,063
508
34
4
0
114,338
1
W
Bake Kujira
5,522
690
60
8
0
153,681
2
W
Kuzenbo
4,749
594
18
2
0
167,137
0
L
Ymir
4,512
564
32
4
0
164,131
3
L
Ra
4,631
579
75
9
0
180,397
2
L
Medusa
4,597
575
56
7
0
143,024
1
W
Arachne
4,664
583
51
6
0
189,922
0
W
Anhur
5,379
672
68
9
0
139,279
0
L
Nemesis
4,476
560
62
8
0
190,055
2
W
Nu Wa
3,847
481
41
5
0
83,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role