Player Matchup

Odin
Odin
 
Odin
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
HeX Snipe
Anubis
Level 105
God Stats
3W - 4L
1,501 SR
Queue Stats
17W - 21L
1,405 Elo+
Solo
Cerberus
Cerberus
ManMi1ker
Cerberus
Level 60
God Stats
2W - 2L
1,756 SR
Queue Stats
74W - 103L
1,398 Elo+
Solo
Da Ji
Da Ji
RLSA2000
Da Ji
Level 47
God Stats
0W - 1L
1,583 SR
Queue Stats
6W - 10L
1,300 Elo+
Solo
Apollo
Apollo
pimpamtraca
Apollo
Level 144
God Stats
3W - 3L
1,312 SR
Queue Stats
653W - 649L
1,520 Elo+
Solo
Team Averages
Level 85
1,530 SR
1,425 Elo+

VS

Team Averages
Level 82
1,546 SR
1,397 Elo+
Ravana
Ravana
Lindday
Ravana
Level 66
God Stats
11W - 5L
1,645 SR
Queue Stats
165W - 207L
1,349 Elo+
Solo
Ullr
Ullr
SunlihtSon
Ullr
Level 66
God Stats
8W - 7L
1,445 SR
Queue Stats
129W - 150L
1,429 Elo+
Solo
Hachiman
Hachiman
TWELVEOHSEVEN
Hachiman
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 10L
1,254 Elo+
Solo
Tiamat
Tiamat
docfimbres
Tiamat
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 107L
1,467 Elo+
Solo
Geb
Geb
wouldjabowme
Geb
Level 105
God Stats
7W - 4L
1,639 SR
Queue Stats
41W - 35L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
6
0 / 6 / 0
4,943
330
2,546
7,592
2,306
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Anubis
HeX Snipe
Anubis
11
1 / 4 / 2
6,841
456
2,536
6,343
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
ManMi1ker
Cerberus
10
3 / 1 / 1
6,986
466
3,898
8,394
4,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
RLSA2000
Da Ji
12
7 / 6 / 2
7,594
506
9,058
13,304
4,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Apollo
15
3 / 4 / 4
8,183
546
5,356
10,206
3,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Lindday
Ravana
14
3 / 2 / 2
8,888
593
4,204
6,263
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
6 / 4 / 2
9,713
648
6,109
9,631
3,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
TWELVEOHSEVEN
Hachiman
14
4 / 4 / 3
8,648
577
6,813
8,062
2,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
docfimbres
Tiamat
17
5 / 1 / 3
9,853
657
7,092
7,453
3,747
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 4 / 7
8,634
576
7,379
12,768
8,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
14
Kills
21
21
Deaths
15
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
6
0
0
L
Anubis
HeX Snipe
Anubis
1
4
2
0.5
W
Ravana
Lindday
Ravana
3
2
2
2
L
Cerberus
ManMi1ker
Cerberus
3
1
1
3.5
L
Da Ji
RLSA2000
Da Ji
7
6
2
1.33
W
6
4
2
1.75
W
Hachiman
TWELVEOHSEVEN
Hachiman
4
4
3
1.38
W
Tiamat
docfimbres
Tiamat
5
1
3
6.5
L
Apollo
3
4
4
1.25
W
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,394
Damage
31,597
45,839
Taken
44,177
16,893
Mitigated
19,896
7,405
Healing
11,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,546
908
0
250
7,592
2,306
0
0
7,592
0
12,334
L
Anubis
HeX Snipe
Anubis
2,536
55
0
1,258
6,343
2,127
0
4,041
2,108
32,403
1,029
W
Ravana
Lindday
Ravana
4,204
1,148
0
1,998
6,263
2,015
1,019
1,032
5,188
0
51,841
L
Cerberus
ManMi1ker
Cerberus
3,898
615
198
3,024
8,394
4,308
0
2,193
5,969
14,948
563
L
Da Ji
RLSA2000
Da Ji
9,058
3,222
0
0
13,304
4,870
0
3,560
9,622
0
37,863
W
6,109
2,795
0
1,298
9,631
3,399
4,610
0
9,631
0
58,373
W
Hachiman
TWELVEOHSEVEN
Hachiman
6,813
4,374
0
2,658
8,062
2,203
2,384
1,403
6,659
0
47,809
W
Tiamat
docfimbres
Tiamat
7,092
734
0
2,919
7,453
3,747
1,250
1,344
5,858
61,467
0
L
Apollo
5,356
2,844
0
2,675
10,206
3,282
0
3,585
6,177
0
69,383
W
7,379
1,158
0
2,528
12,768
8,532
1,126
2,441
10,281
32,593
2,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,547
Gold Earned
45,736
291
Minions Killed
424
0
Camps Cleared
0
1,204,494
Distance Traveled
1,396,238
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
4,943
330
16
1
0
176,010
0
L
Anubis
6,841
456
81
5
0
205,188
2
W
Ravana
8,888
593
76
5
0
277,498
0
L
Cerberus
6,986
466
32
2
0
226,906
2
L
Da Ji
7,594
506
48
3
0
303,270
0
W
Ullr
9,713
648
103
7
0
258,187
0
W
Hachiman
8,648
577
84
6
0
279,578
6
W
Tiamat
9,853
657
111
7
0
285,011
0
L
Apollo
8,183
546
114
8
0
293,120
0
W
Geb
8,634
576
50
3
0
295,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role