Player Matchup

Geb
Geb
K0ckDevourer
Geb
Level 18
God Stats
1W - 1L
1,785 SR
Queue Stats
25W - 18L
1,530 Elo+
Party 3
Chiron
Chiron
SimiSuwop
Chiron
Level 145
God Stats
5W - 5L
1,617 SR
Queue Stats
88W - 84L
1,492 Elo+
Party 1
Chaac
Chaac
gio2wavy
Chaac
Level 156
God Stats
15W - 13L
1,693 SR
Queue Stats
90W - 78L
1,535 Elo+
Party 1
Nu Wa
Nu Wa
siamoo
Nu Wa
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 59L
1,440 Elo+
Party 3
Cthulhu
Cthulhu
ziL 3 T H 4 Liz
Cthulhu
Level 124
God Stats
19W - 18L
1,656 SR
Queue Stats
500W - 511L
1,476 Elo+
Solo
Team Averages
Level 101
1,650 SR
1,495 Elo+

VS

Team Averages
Level 128
1,506 SR
1,514 Elo+
Nike
Nike
AntGLipps
Nike
Level 144
God Stats
2W - 0L
1,611 SR
Queue Stats
21W - 25L
1,513 Elo+
Party 2
Anubis
Anubis
ITACHI-UCHIJA46
Anubis
Level 141
God Stats
5W - 9L
1,374 SR
Queue Stats
517W - 474L
1,505 Elo+
Solo
Bacchus
Bacchus
JCSALA
Bacchus
Level 147
God Stats
2W - 3L
1,302 SR
Queue Stats
29W - 40L
1,472 Elo+
Solo
Sol
Sol
JahaOathman
Sol
Level 84
God Stats
2W - 0L
1,766 SR
Queue Stats
13W - 9L
1,562 Elo+
Party 2
Anhur
Anhur
lautrecc24
Anhur
Level 123
God Stats
5W - 4L
1,475 SR
Queue Stats
70W - 54L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 0
7,044
542
6,246
11,887
3,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
SimiSuwop
Chiron
12
1 / 1 / 2
6,642
511
4,905
6,265
2,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chaac
gio2wavy
Chaac
15
3 / 0 / 1
8,358
643
9,344
8,144
5,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
siamoo
Nu Wa
10
1 / 8 / 1
5,693
438
5,672
8,262
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 1
5,088
391
3,789
6,365
4,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
10
0 / 2 / 0
6,036
464
2,573
10,577
3,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
8 / 2 / 1
7,813
601
6,474
8,303
3,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
JCSALA
Bacchus
11
3 / 1 / 4
7,199
554
5,202
10,485
10,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 2 / 1
7,178
552
3,804
6,131
1,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
12
3 / 1 / 4
7,369
567
6,056
10,568
2,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
8
Kills
15
15
Deaths
8
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nike
0
2
0
0
W
8
2
1
4.25
W
Bacchus
JCSALA
Bacchus
3
1
4
5
W
1
2
1
0.75
L
3
3
0
1
L
Chiron
SimiSuwop
Chiron
1
1
2
2
L
Chaac
gio2wavy
Chaac
3
0
1
3.5
W
Anhur
3
1
4
5
L
Nu Wa
siamoo
Nu Wa
1
8
1
0.19
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,956
Damage
24,109
40,923
Taken
46,064
16,589
Mitigated
21,570
9,001
Healing
13,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
2,573
171
0
1,215
10,577
3,372
0
198
10,379
0
35,538
W
6,474
192
0
3,951
8,303
3,363
348
2,992
5,255
58,049
0
W
Bacchus
JCSALA
Bacchus
5,202
682
0
2,679
10,485
10,118
0
4,275
5,829
18,524
2,003
W
3,804
1,390
0
2,253
6,131
1,785
584
1,136
4,933
53,197
6,241
L
6,246
1,239
0
4,039
11,887
3,523
0
2,946
8,941
56,012
0
L
Chiron
SimiSuwop
Chiron
4,905
1,425
68
1,613
6,265
2,135
0
4,109
2,156
0
49,485
L
Chaac
gio2wavy
Chaac
9,344
663
0
2,746
8,144
5,150
0
518
7,626
0
64,760
W
Anhur
6,056
3,002
0
3,358
10,568
2,932
62
6,568
3,961
0
44,464
L
Nu Wa
siamoo
Nu Wa
5,672
1,892
0
90
8,262
1,333
0
3,088
5,174
28,074
0
L
3,789
556
0
445
6,365
4,448
0
4,502
1,863
18,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,825
Gold Earned
35,595
335
Minions Killed
388
0
Camps Cleared
0
1,306,131
Distance Traveled
1,293,052
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,036
464
67
5
0
250,279
3
W
Anubis
7,813
601
110
8
0
249,379
0
W
Bacchus
7,199
554
26
2
0
292,874
3
W
Sol
7,178
552
118
9
0
259,222
2
L
Geb
7,044
542
83
6
0
306,602
0
L
Chiron
6,642
511
85
7
0
259,722
0
L
Chaac
8,358
643
105
8
0
283,337
1
W
Anhur
7,369
567
67
5
0
241,298
1
L
Nu Wa
5,693
438
36
3
0
230,920
0
L
Cthulhu
5,088
391
26
2
0
225,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role