Player Matchup

Anhur
Anhur
DetectiveHuggies
Anhur
Level 49
God Stats
7W - 5L
1,833 SR
Queue Stats
110W - 172L
1,397 Elo+
Party 1
Surtr
Surtr
The Fetus God
Surtr
Level 59
God Stats
15W - 15L
1,564 SR
Queue Stats
163W - 170L
1,470 Elo+
Solo
Tiamat
Tiamat
acousticlime
Tiamat
Level 127
God Stats
4W - 9L
1,465 SR
Queue Stats
253W - 287L
1,382 Elo+
Party 1
Sylvanus
Sylvanus
bolbyinbound2
Sylvanus
Level 54
God Stats
3W - 1L
1,853 SR
Queue Stats
104W - 150L
1,394 Elo+
Party 1
Chronos
Chronos
untouchablue2
Chronos
Level 134
God Stats
8W - 8L
1,567 SR
Queue Stats
227W - 202L
1,543 Elo+
Solo
Team Averages
Level 85
1,657 SR
1,437 Elo+

VS

Team Averages
Level 94
1,415 SR
1,479 Elo+
Izanami
Izanami
CaMox70sSHOW
Izanami
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 161L
1,488 Elo+
Solo
Chaac
Chaac
Gzeedd
Chaac
Level 87
God Stats
1W - 2L
1,513 SR
Queue Stats
9W - 11L
1,425 Elo+
Solo
Guan Yu
Guan Yu
SlR TYR
Guan Yu
Level 86
God Stats
1W - 4L
1,367 SR
Queue Stats
342W - 348L
1,521 Elo+
Solo
Arachne
Arachne
jusean0507
Arachne
Level 54
God Stats
9W - 7L
1,470 SR
Queue Stats
142W - 134L
1,494 Elo+
Solo
Raijin
Raijin
lastbraincells
Raijin
Level 98
God Stats
2W - 4L
1,224 SR
Queue Stats
142W - 120L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 3
8,677
620
6,129
9,824
3,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 1 / 1
9,147
653
7,606
10,218
5,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
14
3 / 3 / 0
8,075
577
6,710
9,407
4,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sylvanus
bolbyinbound2
Sylvanus
12
1 / 2 / 5
7,558
540
7,078
13,817
9,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
14
3 / 3 / 4
7,838
560
7,209
12,526
3,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CaMox70sSHOW
Izanami
8
1 / 4 / 2
6,017
430
2,911
5,940
770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chaac
Gzeedd
Chaac
12
4 / 2 / 1
7,485
535
7,989
15,495
9,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
SlR TYR
Guan Yu
13
1 / 4 / 0
7,648
546
4,220
14,399
11,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
jusean0507
Arachne
12
3 / 3 / 2
7,040
503
8,541
11,023
2,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
2 / 2 / 3
8,238
588
10,681
7,282
2,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
15
Kills
11
11
Deaths
15
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
CaMox70sSHOW
Izanami
1
4
2
0.5
W
5
2
3
3.25
L
Chaac
Gzeedd
Chaac
4
2
1
2.25
L
Guan Yu
SlR TYR
Guan Yu
1
4
0
0.25
W
3
1
1
3.5
W
Tiamat
3
3
0
1
W
Sylvanus
bolbyinbound2
Sylvanus
1
2
5
1.75
L
Arachne
jusean0507
Arachne
3
3
2
1.33
L
2
2
3
1.75
W
Chronos
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,732
Damage
34,342
55,792
Taken
54,139
25,796
Mitigated
26,872
21,253
Healing
13,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CaMox70sSHOW
Izanami
2,911
1,619
0
666
5,940
770
0
1,238
4,702
0
20,322
W
6,129
3,533
0
5,011
9,824
3,061
831
35
9,789
0
60,851
L
Chaac
Gzeedd
Chaac
7,989
982
0
2,995
15,495
9,289
0
7,540
7,503
0
40,422
L
Guan Yu
SlR TYR
Guan Yu
4,220
459
172
5,447
14,399
11,923
0
2,058
11,474
972
51,226
W
7,606
2,693
0
5,700
10,218
5,153
540
220
9,998
1,042
60,735
W
Tiamat
6,710
850
0
2,080
9,407
4,157
206
4,018
4,954
48,292
0
W
Sylvanus
bolbyinbound2
Sylvanus
7,078
2,497
1,408
3,182
13,817
9,857
240
2,190
11,419
29,096
1,581
L
Arachne
jusean0507
Arachne
8,541
6,830
0
4,117
11,023
2,858
0
5,290
5,620
0
43,944
L
10,681
1,047
0
465
7,282
2,032
420
4,848
1,991
54,636
879
W
Chronos
7,209
1,850
0
3,872
12,526
3,568
152
3,508
8,652
55,009
1,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,295
Gold Earned
36,428
477
Minions Killed
345
0
Camps Cleared
0
1,433,413
Distance Traveled
1,321,752
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,017
430
32
2
0
147,153
0
W
Anhur
8,677
620
107
8
0
268,133
0
L
Chaac
7,485
535
52
4
0
318,001
0
L
Guan Yu
7,648
546
101
7
0
291,198
2
W
Surtr
9,147
653
107
8
0
295,136
8
W
Tiamat
8,075
577
113
8
0
280,791
2
W
Sylvanus
7,558
540
46
3
0
262,993
1
L
Arachne
7,040
503
58
4
0
296,066
0
L
Raijin
8,238
588
102
7
0
269,334
7
W
Chronos
7,838
560
104
7
0
326,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role