Player Matchup

Ne Zha
Ne Zha
Gold II
BitterMedal653
Ne Zha
Gold II
Level 141
God Stats
12W - 12L
1,537 SR
Queue Stats
212W - 222L
1,565 MMR
Solo
Hachiman
Hachiman
Gold III
OR26
Hachiman
Gold III
Level 159
God Stats
0W - 3L
1,325 SR
Queue Stats
25W - 11L
1,592 MMR
Solo
Vamana
Vamana
Gold II
Rmariscal23
Vamana
Gold II
Level 142
God Stats
0W - 2L
1,313 SR
Queue Stats
633W - 636L
1,564 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
TheBorckster12
Kumbhakarna
Gold III
Level 129
God Stats
4W - 8L
1,494 SR
Queue Stats
243W - 246L
1,561 MMR
Solo
Ix Chel
Ix Chel
Gold I
kinatrain
Ix Chel
Gold I
Level 128
God Stats
20W - 16L
1,647 SR
Queue Stats
252W - 250L
1,598 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,463 SR
1,576 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,614 SR
1,561 MMR
Lancelot
Lancelot
Platinum III
 
Lancelot
Platinum III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold I
BebeV2
Atlas
Gold I
Level 148
God Stats
58W - 49L
1,638 SR
Queue Stats
376W - 365L
1,558 MMR
Solo
Maui
Maui
Gold II
FOOTBALLFAN8888
Maui
Gold II
Level 115
God Stats
81W - 63L
1,565 SR
Queue Stats
137W - 132L
1,580 MMR
Party 1
Xbalanque
Xbalanque
Gold II
sm4ck down 316
Xbalanque
Gold II
Level 158
God Stats
1W - 0L
1,808 SR
Queue Stats
98W - 97L
1,587 MMR
Solo
Cthulhu
Cthulhu
Gold III
uffan15
Cthulhu
Gold III
Level 108
God Stats
11W - 13L
1,557 SR
Queue Stats
68W - 78L
1,579 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 10 / 0
6,823
379
3,668
13,021
4,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hachiman
OR26
Hachiman
16
2 / 4 / 1
9,439
524
10,972
14,755
4,709
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
16
0 / 4 / 0
10,023
557
7,194
15,751
13,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kumbhakarna
TheBorckster12
Kumbhakarna
13
1 / 2 / 1
8,708
484
5,002
17,233
13,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ix Chel
kinatrain
Ix Chel
19
3 / 6 / 0
10,675
593
9,754
13,899
4,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
AwilixMedusaRavanaHera

VS

Bans
BacchusThanatosAresChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
10 / 1 / 4
10,983
610
12,173
14,866
7,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Atlas
BebeV2
Atlas
18
9 / 2 / 5
11,716
651
11,301
13,696
5,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
5 / 0 / 10
10,919
607
7,847
9,956
9,395
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
sm4ck down 316
Xbalanque
17
0 / 3 / 6
10,779
599
8,781
14,104
5,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cthulhu
uffan15
Cthulhu
16
2 / 0 / 7
10,553
586
9,732
12,848
12,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
58
6
Kills
26
26
Deaths
6
2
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
10
1
4
12
W
Atlas
BebeV2
Atlas
9
2
5
5.75
L
0
10
0
0
W
5
0
10
10
L
Hachiman
OR26
Hachiman
2
4
1
0.63
L
Vamana
0
4
0
0
L
Kumbhakarna
TheBorckster12
Kumbhakarna
1
2
1
0.75
L
Ix Chel
kinatrain
Ix Chel
3
6
0
0.5
W
Xbalanque
sm4ck down 316
Xbalanque
0
3
6
1
W
Cthulhu
uffan15
Cthulhu
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,590
Damage
49,834
74,659
Taken
65,470
40,132
Mitigated
40,139
18,179
Healing
23,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
12,173
2,766
0
2,960
14,866
7,833
0
2,808
11,829
0
87,583
W
Atlas
BebeV2
Atlas
11,301
3,874
0
6,714
13,696
5,528
190
7,819
5,485
88,798
16,176
L
3,668
666
0
857
13,021
4,200
0
6,753
6,096
0
24,531
W
7,847
2,460
0
3,357
9,956
9,395
64
2,438
7,438
40,072
2,212
L
Hachiman
OR26
Hachiman
10,972
5,767
0
5,761
14,755
4,709
480
2,640
12,115
0
77,751
L
Vamana
7,194
2,895
0
4,145
15,751
13,072
0
6,054
8,765
0
76,993
L
Kumbhakarna
TheBorckster12
Kumbhakarna
5,002
492
0
3,530
17,233
13,251
0
4,828
12,299
40,233
0
L
Ix Chel
kinatrain
Ix Chel
9,754
1,203
584
3,302
13,899
4,900
0
6,658
7,241
94,237
0
W
Xbalanque
sm4ck down 316
Xbalanque
8,781
2,886
0
6,073
14,104
5,118
2,364
1,390
12,665
0
89,703
W
Cthulhu
uffan15
Cthulhu
9,732
678
260
4,471
12,848
12,265
0
227
11,885
66,842
425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,668
Gold Earned
54,950
577
Minions Killed
613
0
Camps Cleared
0
1,738,253
Distance Traveled
1,914,241
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,983
610
115
6
0
444,973
0
W
Atlas
11,716
651
171
10
0
360,107
0
L
Ne Zha
6,823
379
39
2
0
311,815
0
W
Maui
10,919
607
54
3
0
369,733
0
L
Hachiman
9,439
524
137
8
0
342,736
2
L
Vamana
10,023
557
162
9
0
370,782
4
L
Kumbhakarna
8,708
484
54
3
0
359,590
6
L
Ix Chel
10,675
593
185
10
0
353,330
3
W
Xbalanque
10,779
599
146
8
0
324,526
5
W
Cthulhu
10,553
586
127
7
0
414,902
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role