Player Matchup

Fenrir
Fenrir
GreatNate43
Fenrir
Level 126
God Stats
1W - 0L
1,305 SR
Queue Stats
38W - 37L
1,527 Elo+
Solo
Maui
Maui
OneKingWolf
Maui
Level 129
God Stats
6W - 3L
1,827 SR
Queue Stats
39W - 46L
1,484 Elo+
Solo
Danzaburou
Danzaburou
Veroxas
Danzaburou
Level 127
God Stats
6W - 5L
1,510 SR
Queue Stats
225W - 268L
1,521 Elo+
Party 1
Hercules
Hercules
aParagon
Hercules
Level 128
God Stats
1W - 1L
1,765 SR
Queue Stats
122W - 77L
1,673 Elo+
Party 1
Hades
Hades
turningdivine
Hades
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,413 Elo+
Party 1
Team Averages
Level 105
1,581 SR
1,524 Elo+

VS

Team Averages
Level 107
1,584 SR
1,508 Elo+
Nu Wa
Nu Wa
Bambamspaghett
Nu Wa
Level 155
God Stats
8W - 12L
1,452 SR
Queue Stats
210W - 200L
1,460 Elo+
Solo
He Bo
He Bo
Kalandrako
He Bo
Level 67
God Stats
9W - 4L
1,698 SR
Queue Stats
147W - 125L
1,480 Elo+
Solo
Hou Yi
Hou Yi
Kemp2000
Hou Yi
Level 98
God Stats
0W - 1L
1,722 SR
Queue Stats
102W - 86L
1,549 Elo+
Solo
Sylvanus
Sylvanus
kevqb1
Sylvanus
Level 148
God Stats
11W - 21L
1,379 SR
Queue Stats
690W - 686L
1,481 Elo+
Solo
Mulan
Mulan
lemonjuice405
Mulan
Level 69
God Stats
43W - 23L
1,670 SR
Queue Stats
150W - 118L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 1 / 3
5,433
543
3,683
7,972
2,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 5
4,766
477
3,874
8,278
4,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Veroxas
Danzaburou
12
5 / 0 / 0
6,508
651
6,362
4,492
1,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
aParagon
Hercules
11
5 / 0 / 1
6,106
611
4,296
5,919
1,797
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 1 / 0
5,773
577
3,845
10,333
5,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
5,116
512
6,058
5,201
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
9
0 / 3 / 0
4,840
484
2,134
5,702
1,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hou Yi
Kemp2000
Hou Yi
9
1 / 2 / 0
5,172
517
3,827
5,520
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
kevqb1
Sylvanus
8
0 / 3 / 2
4,669
467
3,172
10,099
4,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 0
6,404
640
6,392
7,457
3,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
13
Kills
3
4
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Fenrir
2
1
3
3.5
L
He Bo
0
3
0
0
L
Hou Yi
Kemp2000
Hou Yi
1
2
0
0.5
W
0
2
5
1.25
W
Danzaburou
Veroxas
Danzaburou
5
0
0
5
W
Hercules
aParagon
Hercules
5
0
1
5.5
L
Sylvanus
kevqb1
Sylvanus
0
3
2
0.33
L
2
0
0
2
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,060
Damage
21,583
36,994
Taken
33,979
15,689
Mitigated
11,979
13,761
Healing
12,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,058
804
0
498
5,201
1,299
0
857
4,268
28,728
0
W
Fenrir
3,683
1,425
0
1,920
7,972
2,669
0
2,318
5,290
0
37,317
L
He Bo
2,134
89
0
2,670
5,702
1,159
0
415
5,287
29,775
0
L
Hou Yi
Kemp2000
Hou Yi
3,827
1,740
0
1,988
5,520
1,859
0
905
4,389
0
31,368
W
3,874
726
0
1,478
8,278
4,454
0
2,204
5,946
13,999
1,960
W
Danzaburou
Veroxas
Danzaburou
6,362
2,805
0
3,410
4,492
1,495
0
1,053
3,251
0
51,055
W
Hercules
aParagon
Hercules
4,296
1,463
0
1,747
5,919
1,797
0
2,989
2,612
0
37,119
L
Sylvanus
kevqb1
Sylvanus
3,172
1,040
332
3,343
10,099
4,342
30
1,481
8,461
16,070
7,324
L
6,392
573
0
3,611
7,457
3,320
0
2,880
4,577
0
54,167
W
3,845
795
0
5,206
10,333
5,274
0
1,373
8,768
38,321
1,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,586
Gold Earned
26,201
348
Minions Killed
299
0
Camps Cleared
0
1,024,894
Distance Traveled
928,018
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,116
512
61
6
0
180,591
0
W
Fenrir
5,433
543
59
6
0
223,705
3
L
He Bo
4,840
484
58
6
0
194,213
0
L
Hou Yi
5,172
517
51
5
0
170,980
1
W
Maui
4,766
477
30
3
0
194,106
2
W
Danzaburou
6,508
651
96
10
0
190,296
2
W
Hercules
6,106
611
88
9
0
234,752
0
L
Sylvanus
4,669
467
41
4
0
191,724
4
L
Mulan
6,404
640
88
9
0
190,510
2
W
Hades
5,773
577
75
8
0
182,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role