Player Matchup

Nut
Nut
NeedSmiteKitten
Nut
Level 123
God Stats
3W - 5L
1,391 SR
Queue Stats
24W - 18L
1,533 Elo+
Solo
Anubis
Anubis
WhySoIcy-
Anubis
Level 125
God Stats
6W - 12L
1,408 SR
Queue Stats
435W - 384L
1,470 Elo+
Party 1
King Arthur
King Arthur
brandongray17
King Arthur
Level 148
God Stats
6W - 2L
1,639 SR
Queue Stats
155W - 161L
1,492 Elo+
Solo
Serqet
Serqet
kainaluboy808
Serqet
Level 155
God Stats
102W - 97L
1,525 SR
Queue Stats
1,404W - 1,344L
1,472 Elo+
Party 1
Cthulhu
Cthulhu
ziL 3 T H 4 Liz
Cthulhu
Level 124
God Stats
23W - 21L
1,637 SR
Queue Stats
513W - 529L
1,466 Elo+
Solo
Team Averages
Level 135
1,520 SR
1,487 Elo+

VS

Team Averages
Level 85
1,525 SR
1,461 Elo+
Mulan
Mulan
Riquetrom99
Mulan
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,502 Elo+
Solo
Fenrir
Fenrir
Ręvy
Fenrir
Level 76
God Stats
6W - 4L
1,554 SR
Queue Stats
84W - 66L
1,416 Elo+
Solo
Janus
Janus
Sl0wDwNiMwHiTEx
Janus
Level 65
God Stats
0W - 3L
1,255 SR
Queue Stats
5W - 9L
1,374 Elo+
Solo
Amaterasu
Amaterasu
Zam_Decana
Amaterasu
Level 69
God Stats
0W - 1L
1,875 SR
Queue Stats
36W - 27L
1,546 Elo+
Party 2
Skadi
Skadi
psaridzze
Skadi
Level 107
God Stats
4W - 4L
1,440 SR
Queue Stats
74W - 66L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 2
9,770
575
6,208
8,113
2,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
WhySoIcy-
Anubis
17
8 / 4 / 3
10,278
605
13,458
11,034
4,971
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
brandongray17
King Arthur
14
0 / 4 / 2
8,352
491
6,619
14,652
13,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
9 / 2 / 6
9,555
562
12,519
15,446
6,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 1 / 4
8,590
505
10,848
10,825
10,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 1
9,269
545
10,308
14,749
13,940
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
Ręvy
Fenrir
14
3 / 6 / 4
8,433
496
9,457
15,638
6,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
1 / 10 / 1
6,613
389
2,444
8,766
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Zam_Decana
Amaterasu
14
2 / 2 / 3
9,083
534
3,955
15,526
13,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
psaridzze
Skadi
14
3 / 6 / 3
8,439
496
9,653
11,431
3,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
25
Kills
13
14
Deaths
25
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
3
2
1.33
L
4
1
1
4.5
L
Fenrir
Ręvy
Fenrir
3
6
4
0.83
L
1
10
1
0.15
W
Anubis
WhySoIcy-
Anubis
8
4
3
2.38
L
Amaterasu
Zam_Decana
Amaterasu
2
2
3
1.75
W
King Arthur
brandongray17
King Arthur
0
4
2
0.25
W
9
2
6
6
L
Skadi
psaridzze
Skadi
3
6
3
0.75
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,652
Damage
35,817
60,070
Taken
66,110
38,095
Mitigated
38,926
18,892
Healing
15,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,208
3,562
0
2,970
8,113
2,623
2,496
0
8,113
0
73,936
L
10,308
2,319
0
6,001
14,749
13,940
0
2,101
12,008
212
63,483
L
Fenrir
Ręvy
Fenrir
9,457
2,849
0
3,282
15,638
6,197
0
4,657
10,809
0
57,332
L
2,444
87
0
220
8,766
1,995
80
4,241
4,058
21,276
0
W
Anubis
WhySoIcy-
Anubis
13,458
422
0
3,058
11,034
4,971
0
1,181
9,853
79,413
539
L
Amaterasu
Zam_Decana
Amaterasu
3,955
998
0
4,388
15,526
13,485
0
8,032
6,765
0
29,434
W
King Arthur
brandongray17
King Arthur
6,619
701
0
3,155
14,652
13,556
0
0
14,652
0
51,583
W
12,519
3,876
0
8,197
15,446
6,190
0
436
15,010
0
71,832
L
Skadi
psaridzze
Skadi
9,653
3,788
0
1,430
11,431
3,309
28
3,229
7,828
0
65,379
W
10,848
954
0
1,512
10,825
10,755
0
827
9,998
36,829
2,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,545
Gold Earned
41,837
528
Minions Killed
396
0
Camps Cleared
0
1,742,166
Distance Traveled
1,572,111
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
9,770
575
136
8
0
335,280
0
L
Mulan
9,269
545
108
6
0
340,854
3
L
Fenrir
8,433
496
85
5
0
353,945
1
L
Janus
6,613
389
31
2
0
206,455
1
W
Anubis
10,278
605
132
8
0
325,097
4
L
Amaterasu
9,083
534
63
4
0
374,559
8
W
King Arthur
8,352
491
97
6
0
314,090
0
W
Serqet
9,555
562
106
6
0
397,853
0
L
Skadi
8,439
496
109
6
0
296,298
0
W
Cthulhu
8,590
505
57
3
0
369,846
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role