Player Matchup

Jing Wei
Jing Wei
Hexsuc
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Athena
Athena
SeswarriorYT
Athena
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 41L
1,657 Elo+
Party 1
Eset
Eset
aeromas1
Eset
Level 71
God Stats
1W - 2L
1,494 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Nemesis
Nemesis
fisher408
Nemesis
Level 214
God Stats
6W - 13L
1,566 SR
Queue Stats
795W - 732L
1,475 Elo+
Solo
Arachne
Arachne
yhoannvnz
Arachne
Level 57
God Stats
89W - 71L
1,443 SR
Queue Stats
292W - 322L
1,388 Elo+
Solo
Team Averages
Level 91
1,501 SR
1,504 Elo+

VS

Team Averages
Level 96
1,541 SR
1,462 Elo+
Sol
Sol
Groddtek
Sol
Level 84
God Stats
86W - 50L
1,571 SR
Queue Stats
139W - 111L
1,460 Elo+
Solo
Hun Batz
Hun Batz
KIYO-SAN-99
Hun Batz
Level 69
God Stats
22W - 12L
1,642 SR
Queue Stats
85W - 63L
1,487 Elo+
Solo
Chronos
Chronos
Tuca Mote8761
Chronos
Level 103
God Stats
103W - 89L
1,493 SR
Queue Stats
692W - 698L
1,457 Elo+
Solo
Tyr
Tyr
huldrakin
Tyr
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 121L
1,443 Elo+
Solo
Cernunnos
Cernunnos
thedeeppatil0
Cernunnos
Level 158
God Stats
4W - 1L
1,500 SR
Queue Stats
309W - 293L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Hexsuc
Jing Wei
14
3 / 5 / 1
7,900
527
6,349
9,417
3,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
11
2 / 2 / 2
7,543
503
5,599
16,185
16,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eset
10
0 / 5 / 0
6,536
436
4,701
6,690
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
fisher408
Nemesis
12
1 / 2 / 1
7,195
480
8,698
16,879
9,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
yhoannvnz
Arachne
11
0 / 6 / 0
6,274
418
3,941
12,033
4,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 6
9,105
607
18,165
13,690
4,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
KIYO-SAN-99
Hun Batz
14
5 / 0 / 5
8,294
553
6,242
9,397
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
16
5 / 0 / 3
9,631
642
6,284
9,674
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 2 / 2
7,361
491
6,035
10,782
9,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
thedeeppatil0
Cernunnos
13
2 / 2 / 4
8,203
547
5,194
6,835
2,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
6
Kills
20
20
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
8
2
6
5.5
L
Jing Wei
Hexsuc
Jing Wei
3
5
1
0.7
W
Hun Batz
KIYO-SAN-99
Hun Batz
5
0
5
7.5
L
Athena
2
2
2
1.5
W
Chronos
5
0
3
6.5
L
Eset
0
5
0
0
L
Nemesis
fisher408
Nemesis
1
2
1
0.75
W
0
2
2
0.5
W
Cernunnos
thedeeppatil0
Cernunnos
2
2
4
2
L
Arachne
yhoannvnz
Arachne
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,288
Damage
41,920
61,204
Taken
50,378
35,527
Mitigated
24,293
14,170
Healing
15,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,165
8,328
0
8,758
13,690
4,084
1,377
3,431
10,259
62,783
4,204
L
Jing Wei
Hexsuc
Jing Wei
6,349
4,554
0
1,578
9,417
3,179
0
4,793
4,624
0
44,795
W
Hun Batz
KIYO-SAN-99
Hun Batz
6,242
1,825
0
1,705
9,397
3,766
825
614
8,783
0
62,287
L
Athena
5,599
1,834
246
3,502
16,185
16,857
0
8,882
7,303
26,463
1,790
W
Chronos
6,284
1,697
0
1,356
9,674
4,173
2,200
3,891
5,783
73,601
3,040
L
Eset
4,701
250
355
640
6,690
1,786
0
3,738
2,952
45,417
0
L
Nemesis
fisher408
Nemesis
8,698
2,151
0
6,732
16,879
9,431
155
3,362
13,517
0
47,905
W
6,035
1,460
0
2,638
10,782
9,823
0
1,147
9,635
0
38,909
W
Cernunnos
thedeeppatil0
Cernunnos
5,194
1,753
0
1,115
6,835
2,447
456
1,095
5,740
0
41,783
L
Arachne
yhoannvnz
Arachne
3,941
2,679
0
1,117
12,033
4,274
0
4,073
7,960
0
33,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,448
Gold Earned
42,594
347
Minions Killed
469
0
Camps Cleared
0
1,463,538
Distance Traveled
1,466,551
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,105
607
85
6
0
277,204
0
L
Jing Wei
7,900
527
87
6
0
282,528
0
W
Hun Batz
8,294
553
109
7
0
325,355
0
L
Athena
7,543
503
35
2
0
314,522
4
W
Chronos
9,631
642
132
9
0
313,135
0
L
Eset
6,536
436
86
6
0
260,127
2
L
Nemesis
7,195
480
72
5
0
274,599
0
W
Tyr
7,361
491
61
4
0
291,726
2
W
Cernunnos
8,203
547
82
5
0
259,131
3
L
Arachne
6,274
418
67
4
0
331,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role