Player Matchup

Ne Zha
Ne Zha
Ichiruto666
Ne Zha
Level 130
God Stats
0W - 1L
1,337 SR
Queue Stats
10W - 19L
1,391 Elo+
Party 2
Ymir
Ymir
Relax_YourDone74
Ymir
Level 128
God Stats
53W - 56L
1,501 SR
Queue Stats
335W - 327L
1,445 Elo+
Party 1
Skadi
Skadi
TheBasedRob
Skadi
Level 171
God Stats
4W - 7L
1,495 SR
Queue Stats
775W - 830L
1,475 Elo+
Party 2
Ra
Ra
UT4HxB3ACH
Ra
Level 120
God Stats
3W - 2L
1,586 SR
Queue Stats
101W - 105L
1,508 Elo+
Solo
Cu Chulainn
Cu Chulainn
UnoMarkG
Cu Chulainn
Level 125
God Stats
38W - 29L
1,588 SR
Queue Stats
282W - 266L
1,560 Elo+
Party 1
Team Averages
Level 135
1,501 SR
1,476 Elo+

VS

Team Averages
Level 111
1,590 SR
1,507 Elo+
Medusa
Medusa
Arthurofski1
Medusa
Level 132
God Stats
7W - 1L
1,644 SR
Queue Stats
29W - 22L
1,618 Elo+
Solo
Cerberus
Cerberus
DivineTruthAllah
Cerberus
Level 154
God Stats
9W - 10L
1,359 SR
Queue Stats
217W - 214L
1,420 Elo+
Solo
Pele
Pele
Hammerhud
Pele
Level 44
God Stats
7W - 2L
1,779 SR
Queue Stats
43W - 38L
1,513 Elo+
Solo
Hades
Hades
IamJoeLeader
Hades
Level 99
God Stats
21W - 7L
1,752 SR
Queue Stats
121W - 111L
1,507 Elo+
Solo
Ne Zha
Ne Zha
el3m3ntar1a
Ne Zha
Level 127
God Stats
18W - 20L
1,414 SR
Queue Stats
790W - 765L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
0 / 3 / 1
5,518
552
3,081
9,135
2,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 1 / 0
5,104
510
2,217
8,183
3,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 2 / 0
4,519
452
2,332
5,736
1,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
2 / 2 / 0
5,763
576
2,396
5,242
1,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cu Chulainn
UnoMarkG
Cu Chulainn
10
2 / 3 / 0
6,059
606
5,263
9,678
6,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
4 / 0 / 0
6,360
636
7,490
4,512
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 2 / 2
5,101
510
2,618
7,924
4,607
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Pele
12
7 / 1 / 0
6,581
658
3,771
7,058
2,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 2
5,483
548
3,360
5,170
1,471
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
10
0 / 0 / 5
6,135
614
6,277
4,779
1,891
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
4
Kills
11
11
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
0
0
4
W
0
2
2
0.5
W
Pele
7
1
0
7
W
0
1
2
1
L
Ne Zha
0
3
1
0.17
L
0
1
0
0
L
0
2
0
0
L
2
2
0
1
L
Cu Chulainn
UnoMarkG
Cu Chulainn
2
3
0
0.67
W
Ne Zha
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,289
Damage
23,516
37,974
Taken
29,443
15,960
Mitigated
11,877
10,296
Healing
13,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,490
3,329
0
3,251
4,512
1,395
378
498
4,014
0
52,121
W
2,618
258
0
3,297
7,924
4,607
0
0
7,924
32,438
0
W
Pele
3,771
1,121
0
1,510
7,058
2,513
0
1,173
5,885
0
43,414
W
3,360
263
100
2,453
5,170
1,471
0
1,874
3,296
35,555
0
L
Ne Zha
3,081
551
0
4,144
9,135
2,554
0
887
8,248
0
39,660
L
2,217
126
180
1,971
8,183
3,970
0
644
7,539
21,754
854
L
2,332
780
0
1,119
5,736
1,359
0
0
5,736
0
22,764
L
2,396
221
180
1,470
5,242
1,806
0
1,829
3,413
29,879
525
L
Cu Chulainn
UnoMarkG
Cu Chulainn
5,263
422
0
1,232
9,678
6,271
0
2,618
7,060
0
42,330
W
Ne Zha
6,277
705
0
2,476
4,779
1,891
0
895
3,884
0
23,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,963
Gold Earned
29,660
276
Minions Killed
311
0
Camps Cleared
0
1,068,443
Distance Traveled
1,126,675
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,360
636
100
10
0
196,831
1
W
Cerberus
5,101
510
56
6
0
205,586
0
W
Pele
6,581
658
61
6
0
275,431
0
W
Hades
5,483
548
62
6
0
205,835
1
L
Ne Zha
5,518
552
79
8
0
237,606
0
L
Ymir
5,104
510
39
4
0
207,399
3
L
Skadi
4,519
452
33
3
0
200,705
4
L
Ra
5,763
576
59
6
0
226,060
0
L
Cu Chulainn
6,059
606
66
7
0
196,673
0
W
Ne Zha
6,135
614
32
3
0
242,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role