Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Schwizzily
Ymir
Level 104
God Stats
4W - 2L
1,531 SR
Queue Stats
24W - 19L
1,594 Elo+
Party 1
Neith
Neith
ThePeac0ck
Neith
Level 137
God Stats
2W - 3L
1,238 SR
Queue Stats
74W - 57L
1,614 Elo+
Party 1
Thor
Thor
ab0zhrh
Thor
Level 41
God Stats
4W - 0L
1,793 SR
Queue Stats
84W - 91L
1,410 Elo+
Solo
Nu Wa
Nu Wa
xShizZLeRz
Nu Wa
Level 148
God Stats
38W - 34L
1,534 SR
Queue Stats
549W - 550L
1,506 Elo+
Solo
Team Averages
Level 112
1,519 SR
1,525 Elo+

VS

Team Averages
Level 158
1,512 SR
1,499 Elo+
Charybdis
Charybdis
BaileyGezer123
Charybdis
Level 105
God Stats
11W - 23L
1,298 SR
Queue Stats
79W - 112L
1,455 Elo+
Party 2
Fenrir
Fenrir
RevObs
Fenrir
Level 202
God Stats
2W - 4L
1,407 SR
Queue Stats
96W - 98L
1,470 Elo+
Solo
Serqet
Serqet
TOMTHEBOSS172
Serqet
Level 95
God Stats
6W - 11L
1,445 SR
Queue Stats
206W - 198L
1,494 Elo+
Solo
Poseidon
Poseidon
playervx118
Poseidon
Level 181
God Stats
1W - 1L
1,634 SR
Queue Stats
81W - 106L
1,486 Elo+
Party 2
Sobek
Sobek
sirme4
Sobek
Level 205
God Stats
11W - 6L
1,779 SR
Queue Stats
650W - 600L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
10 / 1 / 3
9,183
706
13,574
6,949
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 0 / 8
6,626
510
2,134
9,263
4,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
16
7 / 1 / 2
9,475
729
7,954
5,199
1,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thor
ab0zhrh
Thor
12
2 / 5 / 4
6,765
520
4,047
12,489
3,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nu Wa
13
2 / 4 / 1
7,438
572
5,856
6,352
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BaileyGezer123
Charybdis
9
0 / 6 / 1
5,811
447
2,005
8,462
2,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fenrir
RevObs
Fenrir
14
6 / 0 / 1
8,707
670
6,231
9,903
4,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
4 / 4 / 1
7,121
548
7,091
11,678
3,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
playervx118
Poseidon
13
1 / 5 / 1
7,294
561
4,219
7,144
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
sirme4
Sobek
7
0 / 6 / 3
5,436
418
2,540
10,739
7,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
21
Kills
11
11
Deaths
21
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
10
1
3
11.5
L
Charybdis
BaileyGezer123
Charybdis
0
6
1
0.08
L
Fenrir
RevObs
Fenrir
6
0
1
6.5
W
0
0
8
4
L
4
4
1
1.13
W
Neith
7
1
2
8
W
Thor
ab0zhrh
Thor
2
5
4
0.8
L
Poseidon
playervx118
Poseidon
1
5
1
0.3
L
Sobek
sirme4
Sobek
0
6
3
0.25
W
Nu Wa
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,565
Damage
22,086
40,252
Taken
47,926
14,112
Mitigated
19,562
11,172
Healing
13,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,574
688
0
1,023
6,949
2,162
0
2,108
4,291
60,432
1,928
L
Charybdis
BaileyGezer123
Charybdis
2,005
980
0
1,586
8,462
2,013
0
946
7,405
0
35,327
L
Fenrir
RevObs
Fenrir
6,231
1,574
0
5,184
9,903
4,981
0
2,861
6,534
0
53,190
W
2,134
938
0
3,062
9,263
4,826
0
2,117
6,825
23,014
0
L
7,091
2,195
0
3,458
11,678
3,075
0
6,256
5,021
0
38,205
W
Neith
7,954
2,970
0
1,780
5,199
1,684
2,948
292
4,902
0
75,932
W
Thor
ab0zhrh
Thor
4,047
921
0
3,967
12,489
3,866
0
1,799
10,119
0
40,321
L
Poseidon
playervx118
Poseidon
4,219
570
0
1,324
7,144
1,962
0
4,293
2,409
55,224
1,297
L
Sobek
sirme4
Sobek
2,540
246
0
1,922
10,739
7,531
0
4,914
5,405
7,158
0
W
Nu Wa
5,856
728
0
1,340
6,352
1,574
0
0
6,085
41,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,487
Gold Earned
34,369
459
Minions Killed
343
0
Camps Cleared
0
1,353,103
Distance Traveled
1,273,060
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,183
706
123
9
0
271,406
0
L
Charybdis
5,811
447
59
5
0
211,178
0
L
Fenrir
8,707
670
98
8
0
266,479
4
W
Ymir
6,626
510
40
3
0
276,797
4
L
Serqet
7,121
548
74
6
0
312,979
0
W
Neith
9,475
729
136
10
0
245,904
1
W
Thor
6,765
520
73
6
0
292,821
0
L
Poseidon
7,294
561
106
8
0
280,807
4
L
Sobek
5,436
418
6
0
0
201,617
0
W
Nu Wa
7,438
572
87
7
0
266,175
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role