Player Matchup

Terra
Terra
 
Terra
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
FuriionMan
Neith
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
64W - 57L
1,512 Elo+
Party 2
Kukulkan
Kukulkan
MaziXPompa99
Kukulkan
Level 23
God Stats
4W - 1L
1,652 SR
Queue Stats
44W - 43L
1,509 Elo+
Party 2
Janus
Janus
PhoronY
Janus
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 25L
1,435 Elo+
Solo
Team Averages
Level 102
1,530 SR
1,491 Elo+

VS

Team Averages
Level 112
1,513 SR
1,527 Elo+
Loki
Loki
BayRossi
Loki
Level 87
God Stats
2W - 1L
1,520 SR
Queue Stats
82W - 46L
1,568 Elo+
Solo
Anubis
Anubis
Enurth
Anubis
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Mo_0M4R21
Xing Tian
Level 121
God Stats
4W - 6L
1,443 SR
Queue Stats
33W - 38L
1,504 Elo+
Solo
King Arthur
King Arthur
Serchiflad0
King Arthur
Level 161
God Stats
21W - 13L
1,593 SR
Queue Stats
378W - 338L
1,516 Elo+
Party 1
Mercury
Mercury
jcbg7633
Mercury
Level 124
God Stats
8W - 14L
1,510 SR
Queue Stats
332W - 295L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
2 / 0 / 0
6,582
598
1,824
5,204
3,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
 
Thanatos
11
2 / 2 / 5
6,170
561
3,217
8,515
3,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
13
1 / 1 / 2
7,067
642
5,735
5,263
2,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
MaziXPompa99
Kukulkan
13
10 / 0 / 2
8,208
746
9,384
6,370
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Janus
PhoronY
Janus
11
4 / 3 / 2
6,462
587
5,640
6,625
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
9
1 / 6 / 1
5,457
496
3,743
8,376
1,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
Enurth
Anubis
9
1 / 9 / 0
5,331
485
1,947
9,669
3,435
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Xing Tian
Mo_0M4R21
Xing Tian
10
0 / 1 / 1
5,951
541
2,294
9,503
4,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Serchiflad0
King Arthur
12
3 / 1 / 0
7,411
674
6,467
10,122
5,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
jcbg7633
Mercury
12
1 / 2 / 1
6,427
584
3,299
6,930
2,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
19
Kills
6
6
Deaths
19
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
0
0
2
W
Thanatos
 
Thanatos
2
2
5
2.25
L
Loki
1
6
1
0.25
L
Anubis
Enurth
Anubis
1
9
0
0.11
W
Neith
1
1
2
2
W
Kukulkan
MaziXPompa99
Kukulkan
10
0
2
11
L
Xing Tian
Mo_0M4R21
Xing Tian
0
1
1
0.5
W
Janus
PhoronY
Janus
4
3
2
1.67
L
King Arthur
Serchiflad0
King Arthur
3
1
0
3
L
Mercury
jcbg7633
Mercury
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,800
Damage
17,750
31,977
Taken
44,600
12,858
Mitigated
18,661
11,055
Healing
7,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
1,824
339
8
1,155
5,204
3,285
0
931
4,273
17,757
0
W
Thanatos
 
Thanatos
3,217
626
0
4,536
8,515
3,374
0
95
8,420
0
37,211
L
Loki
3,743
730
35
1,704
8,376
1,807
153
3,771
4,551
0
27,625
L
Anubis
Enurth
Anubis
1,947
133
0
1,658
9,669
3,435
0
5,584
3,981
25,559
0
W
Neith
5,735
2,864
0
1,861
5,263
2,049
0
1,308
3,955
0
67,565
W
Kukulkan
MaziXPompa99
Kukulkan
9,384
1,227
0
1,770
6,370
2,616
326
456
5,914
55,935
2,031
L
Xing Tian
Mo_0M4R21
Xing Tian
2,294
316
0
1,418
9,503
4,972
0
738
8,765
30,947
436
W
Janus
PhoronY
Janus
5,640
449
0
1,725
6,625
1,534
38
1,396
5,229
29,951
387
L
King Arthur
Serchiflad0
King Arthur
6,467
724
0
2,076
10,122
5,839
27
4,796
4,978
0
55,285
L
Mercury
jcbg7633
Mercury
3,299
903
0
480
6,930
2,608
0
1,167
5,720
0
49,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,489
Gold Earned
30,577
374
Minions Killed
328
0
Camps Cleared
0
1,207,180
Distance Traveled
1,131,225
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,582
598
28
3
0
236,550
6
W
Thanatos
6,170
561
59
5
0
279,426
0
L
Loki
5,457
496
40
4
0
190,641
0
L
Anubis
5,331
485
39
4
0
176,492
0
W
Neith
7,067
642
121
11
0
225,900
3
W
Kukulkan
8,208
746
101
9
0
220,722
3
L
Xing Tian
5,951
541
49
4
0
227,776
2
W
Janus
6,462
587
65
6
0
244,582
0
L
King Arthur
7,411
674
110
10
0
244,484
1
L
Mercury
6,427
584
90
8
0
291,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role