Player Matchup

Surtr
Surtr
K2shmoker
Surtr
Level 65
God Stats
42W - 34L
1,595 SR
Queue Stats
337W - 346L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
Panther290
Cthulhu
Level 65
God Stats
12W - 7L
1,663 SR
Queue Stats
157W - 153L
1,487 Elo+
Party 1
Eset
Eset
Zoic IceKing
Eset
Level 108
God Stats
4W - 6L
1,495 SR
Queue Stats
341W - 324L
1,444 Elo+
Party 1
Sobek
Sobek
Zoic Recon
Sobek
Level 94
God Stats
14W - 13L
1,554 SR
Queue Stats
198W - 199L
1,423 Elo+
Party 1
Charybdis
Charybdis
mondayzzz3
Charybdis
Level 64
God Stats
16W - 9L
1,664 SR
Queue Stats
170W - 166L
1,492 Elo+
Party 1
Team Averages
Level 79
1,594 SR
1,463 Elo+

VS

Team Averages
Level 139
1,557 SR
1,506 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
MistySalamander
Eset
Level 137
God Stats
48W - 44L
1,576 SR
Queue Stats
366W - 347L
1,525 Elo+
Solo
Charybdis
Charybdis
kexsii
Charybdis
Level 108
God Stats
20W - 23L
1,508 SR
Queue Stats
358W - 329L
1,478 Elo+
Solo
Thanatos
Thanatos
roachmilk
Thanatos
Level 146
God Stats
2W - 0L
1,704 SR
Queue Stats
90W - 88L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
K2shmoker
Surtr
10
1 / 5 / 2
5,256
478
2,060
9,026
3,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Panther290
Cthulhu
10
0 / 0 / 0
5,734
521
4,414
9,240
4,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

11
1 / 3 / 0
5,771
525
2,412
5,267
1,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
8
0 / 1 / 4
5,660
515
2,780
10,669
6,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
mondayzzz3
Charybdis
11
4 / 1 / 1
6,374
579
6,445
7,014
2,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
3 / 0 / 3
7,177
652
6,888
4,594
1,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
 
Bellona
12
2 / 0 / 0
7,059
642
6,189
9,674
4,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

10
1 / 3 / 4
5,872
534
3,264
6,319
3,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
kexsii
Charybdis
10
2 / 2 / 3
5,662
515
8,016
6,997
1,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
roachmilk
Thanatos
10
2 / 1 / 3
5,777
525
3,542
7,659
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
6
Kills
10
10
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
0
3
4.5
W
Bellona
 
Bellona
2
0
0
2
L
Surtr
K2shmoker
Surtr
1
5
2
0.4
W
1
3
4
1
L
Cthulhu
Panther290
Cthulhu
0
0
0
0
L
1
3
0
0.33
L
Sobek
0
1
4
2
W
Charybdis
kexsii
Charybdis
2
2
3
1.75
L
Charybdis
mondayzzz3
Charybdis
4
1
1
4.5
W
Thanatos
roachmilk
Thanatos
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,111
Damage
27,899
41,216
Taken
35,243
18,190
Mitigated
13,978
13,130
Healing
20,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,888
253
0
1,885
4,594
1,382
0
1,829
2,725
42,740
2,989
W
Bellona
 
Bellona
6,189
2,941
0
6,031
9,674
4,965
0
3,729
5,303
0
51,564
L
Surtr
K2shmoker
Surtr
2,060
676
0
2,482
9,026
3,182
0
2,511
6,259
1,069
29,190
W
3,264
606
0
1,579
6,319
3,550
53
1,249
5,070
20,199
0
L
Cthulhu
Panther290
Cthulhu
4,414
661
52
1,239
9,240
4,999
0
877
8,319
34,248
148
L
2,412
182
162
1,165
5,267
1,362
0
2,728
2,193
35,552
0
L
Sobek
2,780
245
0
3,783
10,669
6,633
0
1,959
8,668
12,508
0
W
Charybdis
kexsii
Charybdis
8,016
4,020
0
2,849
6,997
1,876
0
1,255
5,742
0
36,865
L
Charybdis
mondayzzz3
Charybdis
6,445
3,557
0
4,247
7,014
2,014
0
1,310
5,664
0
51,674
W
Thanatos
roachmilk
Thanatos
3,542
145
0
7,754
7,659
2,205
0
875
6,784
0
32,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,795
Gold Earned
31,547
342
Minions Killed
325
0
Camps Cleared
0
1,147,543
Distance Traveled
1,161,478
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,177
652
103
9
0
231,713
3
W
Bellona
7,059
642
78
7
0
211,165
0
L
Surtr
5,256
478
53
5
0
263,791
0
W
Eset
5,872
534
25
2
0
239,430
8
L
Cthulhu
5,734
521
83
8
0
212,070
0
L
Eset
5,771
525
94
9
0
229,626
0
L
Sobek
5,660
515
23
2
0
228,625
4
W
Charybdis
5,662
515
58
5
0
212,955
3
L
Charybdis
6,374
579
89
8
0
213,431
0
W
Thanatos
5,777
525
61
6
0
266,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role