Player Matchup

Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Bronze IV
 
Chiron
Bronze IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze I
PatientZer092
Sylvanus
Bronze I
Level 117
God Stats
29W - 34L
1,473 SR
Queue Stats
180W - 212L
347 MMR
Solo
Athena
Athena
Bronze I
TheRealGuttaz_
Athena
Bronze I
Level 126
God Stats
4W - 4L
1,426 SR
Queue Stats
136W - 177L
341 MMR
Solo
Ix Chel
Ix Chel
Bronze I
VeloMantra
Ix Chel
Bronze I
Level 63
God Stats
13W - 24L
1,279 SR
Queue Stats
63W - 90L
348 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,436 SR
807 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 122
1,522 SR
720 MMR
Lancelot
Lancelot
Bronze V
 
Lancelot
Bronze V
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze I
AchillesSamaras
Danzaburou
Bronze I
Level 118
God Stats
540W - 487L
1,472 SR
Queue Stats
736W - 794L
516 MMR
Solo
Shiva
Shiva
Bronze II
NoSkillnizzle-
Shiva
Bronze II
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
304W - 348L
330 MMR
Solo
Cthulhu
Cthulhu
Bronze II
Worldpower442
Cthulhu
Bronze II
Level 107
God Stats
63W - 36L
1,578 SR
Queue Stats
873W - 998L
267 MMR
Solo
Chang'e
Chang'e
Silver II
yeetusfetuss
Chang'e
Silver II
Level 128
God Stats
9W - 9L
1,562 SR
Queue Stats
133W - 160L
990 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
2 / 1 / 0
4,235
706
3,214
3,378
995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chiron
 
Chiron
7
1 / 1 / 0
4,018
670
2,677
4,064
980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
PatientZer092
Sylvanus
7
0 / 0 / 1
3,680
613
819
2,481
966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 0 / 3
4,352
725
1,495
4,028
1,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
VeloMantra
Ix Chel
8
0 / 1 / 0
4,003
667
1,669
2,164
436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
BacchusAwilixAgniKumbhakarna

VS

Bans
Nu WaArachneThanatosFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
7
1 / 0 / 0
3,761
627
1,096
3,313
1,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
AchillesSamaras
Danzaburou
2
0 / 1 / 0
2,818
470
668
1,783
374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 1 / 0
3,897
650
3,015
5,471
2,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
7
0 / 1 / 1
3,488
581
1,057
4,651
2,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
yeetusfetuss
Chang'e
8
1 / 0 / 0
4,128
688
1,364
2,662
696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
3
Kills
3
3
Deaths
3
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
0
2
W
Chiron
 
Chiron
1
1
0
1
L
Lancelot
 
Lancelot
1
0
0
1
L
Danzaburou
AchillesSamaras
Danzaburou
0
1
0
0
L
1
1
0
1
W
Sylvanus
PatientZer092
Sylvanus
0
0
1
0.5
W
0
0
3
1.5
W
Ix Chel
VeloMantra
Ix Chel
0
1
0
0
L
Cthulhu
0
1
1
0.5
L
Chang'e
yeetusfetuss
Chang'e
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,874
Damage
7,200
16,115
Taken
17,880
5,235
Mitigated
6,774
6,290
Healing
4,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,214
1,263
0
758
3,378
995
0
794
2,584
0
26,109
W
Chiron
 
Chiron
2,677
1,221
129
1,407
4,064
980
0
0
4,064
0
24,195
L
Lancelot
 
Lancelot
1,096
232
0
478
3,313
1,159
0
88
3,225
0
13,822
L
Danzaburou
AchillesSamaras
Danzaburou
668
393
0
806
1,783
374
0
444
1,339
0
5,663
L
3,015
243
0
750
5,471
2,497
0
713
4,758
0
17,068
W
Sylvanus
PatientZer092
Sylvanus
819
128
162
1,976
2,481
966
0
0
2,481
13,097
8,205
W
1,495
339
0
1,160
4,028
1,858
0
263
3,765
8,097
1,357
W
Ix Chel
VeloMantra
Ix Chel
1,669
485
8
690
2,164
436
0
1,192
806
21,232
588
L
Cthulhu
1,057
86
366
1,521
4,651
2,048
0
788
3,863
13,365
0
L
Chang'e
yeetusfetuss
Chang'e
1,364
39
0
1,013
2,662
696
104
1,583
991
17,948
1,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,288
Gold Earned
18,092
174
Minions Killed
142
0
Camps Cleared
0
628,576
Distance Traveled
521,607
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,235
706
40
7
0
125,383
2
W
Chiron
4,018
670
38
6
0
107,861
0
L
Lancelot
3,761
627
32
5
0
128,009
0
L
Danzaburou
2,818
470
11
2
0
33,362
0
L
Shiva
3,897
650
35
6
0
129,471
2
W
Sylvanus
3,680
613
43
7
0
140,576
2
W
Athena
4,352
725
15
3
0
143,814
0
W
Ix Chel
4,003
667
38
6
0
110,942
0
L
Cthulhu
3,488
581
16
3
0
105,810
2
L
Chang'e
4,128
688
48
8
0
124,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role