Player Matchup

Tiamat
Tiamat
Oppie18
Tiamat
Level 145
God Stats
5W - 6L
1,392 SR
Queue Stats
216W - 227L
1,546 Elo+
Solo
Shiva
Shiva
RektMedia23
Shiva
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 111L
1,552 Elo+
Solo
Odin
Odin
TTVOhhKillEm
Odin
Level 157
God Stats
3W - 1L
1,481 SR
Queue Stats
110W - 104L
1,532 Elo+
Solo
Ne Zha
Ne Zha
brandongray17
Ne Zha
Level 148
God Stats
2W - 5L
1,281 SR
Queue Stats
247W - 260L
1,469 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
sammysamsung
Morgan Le Fay
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,502 Elo+
Solo
Team Averages
Level 133
1,431 SR
1,520 Elo+

VS

Team Averages
Level 150
1,460 SR
1,509 Elo+
Nox
Nox
EmpressBelial
Nox
Level 159
God Stats
6W - 13L
1,346 SR
Queue Stats
246W - 253L
1,550 Elo+
Party 1
Chronos
Chronos
KING DAVID3263
Chronos
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 80L
1,474 Elo+
Solo
Shiva
Shiva
Sagacious1
Shiva
Level 170
God Stats
15W - 11L
1,490 SR
Queue Stats
542W - 546L
1,484 Elo+
Solo
Kuzenbo
Kuzenbo
SntCheeksMcClap
Kuzenbo
Level 155
God Stats
4W - 3L
1,691 SR
Queue Stats
240W - 250L
1,550 Elo+
Party 1
Kali
Kali
TehJayRoz
Kali
Level 159
God Stats
0W - 3L
1,273 SR
Queue Stats
277W - 298L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Oppie18
Tiamat
10
0 / 2 / 3
5,432
1,086
2,108
4,495
1,969
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 2 / 3
5,643
1,129
3,316
5,897
4,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 7
5,967
1,193
6,249
7,880
6,087
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
2 / 3 / 5
5,661
1,132
3,162
6,052
3,611
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
sammysamsung
Morgan Le Fay
12
3 / 1 / 5
6,353
1,271
6,485
4,774
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
5,999
1,200
4,565
3,812
1,518
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

1
0 / 0 / 0
1,414
283
0
0
0
Shiva
10
0 / 2 / 7
5,363
1,073
9,187
5,798
3,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 3 / 3
6,022
1,204
3,974
8,703
7,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kali
10
3 / 3 / 4
5,828
1,166
3,300
5,933
2,741
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
25
8
Kills
7
9
Deaths
8
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
0
4
4
L
0
0
0
0
W
Tiamat
Oppie18
Tiamat
0
2
3
0.75
W
2
2
3
1.75
L
Shiva
0
2
7
1.75
L
2
3
3
1.17
W
1
1
7
4.5
L
Kali
3
3
4
1.67
W
2
3
5
1.5
W
Morgan Le Fay
sammysamsung
Morgan Le Fay
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,320
Damage
21,026
29,098
Taken
24,246
17,492
Mitigated
15,534
9,576
Healing
8,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,565
358
0
908
3,812
1,518
0
1,515
2,297
16,798
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
Oppie18
Tiamat
2,108
135
0
477
4,495
1,969
0
1,205
3,191
10,484
1,251
W
3,316
407
1,541
2,190
5,897
4,093
0
1,948
3,910
0
5,818
L
Shiva
9,187
988
839
1,104
5,798
3,490
0
1,414
4,384
0
12,796
L
3,974
1,604
1,337
2,432
8,703
7,785
88
2,347
6,356
5,741
0
W
6,249
773
60
2,365
7,880
6,087
0
2,607
5,131
0
10,830
L
Kali
3,300
1,116
258
1,654
5,933
2,741
0
3,148
2,785
0
7,586
W
3,162
864
387
869
6,052
3,611
98
1,662
4,207
0
7,177
W
Morgan Le Fay
sammysamsung
Morgan Le Fay
6,485
941
342
1,345
4,774
1,732
92
1,117
3,623
14,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,056
Gold Earned
24,626
65
Minions Killed
48
0
Camps Cleared
0
553,147
Distance Traveled
453,370
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,999
1,200
27
5
0
126,697
0
L
Chronos
1,414
283
0
0
0
0
0
W
Tiamat
5,432
1,086
31
6
0
98,040
0
W
Shiva
5,643
1,129
5
1
0
99,420
1
L
Shiva
5,363
1,073
8
2
0
112,623
0
L
Kuzenbo
6,022
1,204
6
1
0
112,599
0
W
Odin
5,967
1,193
8
2
0
130,571
0
L
Kali
5,828
1,166
7
1
0
101,451
0
W
Ne Zha
5,661
1,132
4
1
0
113,465
0
W
Morgan Le Fay
6,353
1,271
17
3
0
111,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role